The game has currently zero story, zero characters, zero progression besides stats go up. Why even bother?
Wow that is a lot of feedback thank you for that. Now let's try to answer your questions one by one.
1. Mouse cursor issue - Maybe I should change it. I did it because I thought it was funny and fit the theme. Though I would be open to doing a poll to changing it.
2. The Bugged PC - The issue isn't actually with the PC itself it's with the inventory system. I can't seem to get it to close without hiding the entire screen, as in all the arrows to move around. The best way I could find to do it was to hide the inventory then force the player to click anywhere on the screen to reopen the arrows.
3. Clicking the Girls - Those are the hidden locked characters. They are clickable when you unlock them. Also if you click the arrow keys on the other unlocked girls you can cycle through to get to the "Blonde Girls" Ariel and Sara. It then shows a character is currently locked screen.
4. The Filler Areas - Yes I plan on adding interactable characters all around as the game grows, I also want to flesh out the castle and the university and have rooms you can walk into and talk to other people. I simply only added what was absolutely needed as this took me a few months to make as it is. Figured I would release what I had ready so that I could test people reception to it and get some feedback.
5. Aisha - In the canon story Aisha and Norn are Rudys sisters, Aisha likes to try to come on to Rudy and he is constantly forced to tell her no as he is not into incest.
6. Battles (Overall) - I tested it originally with 1/10th the exp it has now, the grind was horrible. You could get the required amount of battles done, but would be far to underleveled for the next set of battles, so I increased it to test stuff easier...and forgot to decrease it.... Same for the time of day and the status bars, those are supposed to decrease. I just got tired of running back to the bedroom every 4 battles so I turned that off and forgot to turn it back on... my bad. As far as the images for battle sprites goes, yea I am not good at making art, so I created those with AI. Though I do plan on eventually hiring someone to redo all the AI art with better artwork that fits better, but as the game is currently not making money I have no way to do that at the moment, though it is coming eventually. Also the thing with being able to 1 shot stuff yea that annoys me as well. I got the script for the battles from renpy cookbook, and tweaked it for what I needed, though the coder for the script has atk stats implemented they are not tied in anyway to the skills damage. Making scaling damage not possible at the moment. It's one of the things I am working on. Everytime I try to code it I keep getting class/object errors which is frustrating.
I think I covered everything? If I missed something I apologize.