would you want each girl to have to separate routs or entire story to have two separate routs. I want to add scenes where the girls interact with each other, and the conflict's that it causes (they all have a different vision for what they want MC to be, and are possessive of him).
That's a hard question, I'd say both?
lol No, more srlsy, I don't think I understood what you meant by that. If you mean that we can either have
- 2 main routes that every girl will follow (exemple : dom/sub)
-Or we can choose for each girl the route we want to follow?
From what you told me, yourslef being new to this and all I think the 2nd option would be a bit too ambitious.You'd have to make many variations depending on how MC act with each girl. I think it'd be a lot of work. Like imagine if smn just to test things made a 1 2 1 2 choices for each girl lol 1st girl he goes dom route 2nd girl he goes sub route... That'd be a lot of variation depending on how many girls you're planning to add. A bit like
"Having A Hard Time" does.
Wheras in the other option you'd just have to do 1 update for each path (or even 1 update both path like
Eruption iminent does) without needing to keep track and change every dialogues and scenes depending on what the player chose for each girl.
My advice would be to at 1st let players choose for each girl (to let them experience and see what they prefer), that'd be the 1stnpart of your game.In this part don't make the girls interract too much between them if you can avoid it
Then in the 2nd part which would be a turning point in the story You'd make the player choose (or you could make a condition smt like if more path1 than path2 set on path 1).
You'd still have to adjust some dialogues for coherence purposes but not as much as you'd neef each girl had a path for all the game.
A bit like
Blossom of pleasure did. Although I'm not rly a fan of how direct and fast it was done. Dude litteraly turned into a chad in 2 secs lol. I'm more of a fan of the way
Estate dominate did it, the choice was made mentally (as in the psyche of the character we embody) but the man still had to slowly "corrupt" them into submission without raising suspicions. It was decided which path we were going down but we still had to go through with it. It honestly felt like an RPG mindset lol. Ok I need to beat that boss but for that I need to attain a certain lvl get that item do this quest...
Now if you were talking on wether making choices related to the story or to the rlationships. I'd say I prefer story related choices. Especially in a story focused game, but your games seems more like a kinky game as of now in which I 'd prefer choosing relationships.
The best would still be to have both lol
My last advice would be try :
Eruption Iminent
Having a hard time
Blossom of pleasure
(I want to precise that these may not be the most reprensentative game but they were the 1st ones to come to mind)
with URM (universal renpy mod)
It'll let you see ingame all the conditions while playing,
From then, see what's the most doable for your
THX