Voice acting


  • Total voters
    22

Broken_Tomboy_dev

Newbie
Game Developer
Mar 20, 2025
17
35
ah damn thats unfortunate.
It was allot of AI art, I'm not sure allot of people would be into it. It was going to be a bitch to fix all the extra fingers and the chastity cage deviations. Heres some images from it for shits and giggles. The plot of the story was around a Futa "Best friend" owing the mob a dept, which got her little "Best friends" penis locked in a chastity cage for collateral. there was a prostitution path or a camwhore path:
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how long do we have to wait till we can kill them in their sleep with a knife?
Too dark for the game I'm making lol
 

big_doink

Newbie
Apr 20, 2017
75
389
I'll be honest, the main reason I made this game is that I got really pissed off that the twisted world remake changed the main character, so I decided to make my own game. I want to make mines more edgy and abit more sinister. The main girls start with good intentions, but their own desires make them gas light the MC to fit what they desire. The twist here being the MC can match their perversion, instead of being a passive sub.
I was about to comment that this game sounds a lot like Twisted World.
I like the concept of it, so I hope you continue to develop it and put out regular updates, unlike whatever the fuck Snats is doing. Good luck on the project!
 
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Ogre

Member
Mar 29, 2018
314
811
The setting I'm going for is that the women in this world are hyper aggressive in both personality and sexuality; and that is the socially accepted norm. BUT, that's where the corruption kicks in. What happens when a dom gets overwhelmed by a insatiable slut. I wanna play on the shear confusion that that causes. Pic related in spoiler :D. TLDR, although not physically domming in the traditional sense, there will be emotional/sensual reverse domming.

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ok, that's an interesting call. Thanks for the answer and Good luck with your game!
 
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Fallen Branch

Newbie
Mar 1, 2020
45
30
what can I improve on?
Points that have already been mentionned, but I like to press :
- scene transitions - as it is now, it's too jumpy and confusing
- text box background - for readability
- lack of ingame context - avoid having the player just accept what's going on and moving on.
- animation

Points I saw and things I like to see :
- Small player choice that comeback later with little relevance. Like giving the player the option to hug their toxic familly, them being like wtf and commenting on it later or referring it. This would allow the player some agency without adding a lot of work. And since it's small irrelevant things they can be forgotten as they are relevent or lose relevance. If you follow with this I recommand you focus on what attitude the mc may take on the situation.
- To much irrelevant poorly explored ideas in short succession. Like, first, we are pitiful, then there is this caged demon, then we are isekai, then we are chained in hospital, then our familly hate us? But really, only us being pitiful and our familly hating us is relevant at first. From my understanding you're trying to apply the principle of Chekhov's Gun, but it's too much all at once. Try to spread them out and make longuer scenes.
The following is mostly what I like the first scenes to look like and accomplish as an exemple of making the scenes longuer and ideas more meaningfull and spread out.
- From what I understand the mc is suppose to be an opportunistic perverted dom that is scared by his previous life and doesn't want to fuck his second chance at life, but, at least at first, he will be suppress by his new surrounding and eventually adapt into a manipulative switch to make it his life's goal to max his lust. The problem is that, in the current version, he is just some pathetic orphan that doesn't want to fuck his second chance at like. In other world explore his personnality, perogatives, drives and goals more.
- The scene with the demon sitting in her cage sillently while the mc is being like "poor me I had a shitty life" would be a good opportunity to explore his normal/initial personnality and generally present the mc. I would recomdand that you let the mc explore a bit to show off his personnality and drive before he get isekai maybe by building himself back up and making the demon react when he affirm his core values (or new found values concidering he start down) maybe by expressing his perversion by touching the demon breasts making her twitch and isekai him as it happen in the current version. This last idea being that throught his sins/who he is the mc wake up the demon which I assume will lead, in time, to her being freed if evil or her becoming the mc familliar or partner in crime.
- Then we could have the hospital and the nurse scene which would set the rule of this new world with an early taste of what it's about. Aka, the nurse/doctor, as the first character(s) the mc have an oppotunity to interact with, should definitively be more then disembodied voices being sleep past and forgetten. Also, there should be a none human too to show that it's not just a gender role reversal world but a fantastic one too while we are still in the discovering the world and it's rule scene. They would be an excellent opportunity to have our first taste of what interpersonnal relationship without complexity look like in this world which should be the focus of this scene since interpersonnal relationships are the main arguments of this VN.
- Finally, there is the mother scene which is good, but previous revisions should make it focus on setting the mc perogatives (mc is suppress by his fears and adapting to this new world), short terms goals (fix your familly relationships) and the first arc (adapting to this new world). The introduction of the nurse/doctor should also allow Lex to focus on familly drama and suppressing/ being toxic to the mc over giving exposition.
- In short, focus a scene on exploring few core ideas and it's role of it's given context without rapid firing them (except if the rapide fire is an idea in itself).

Preamptif points :
- Make sur to think throught your flag system (save data) if you plan to have a "sandbox" style progression system. Those systems breaking down are usual the most common harmful bug to the player on f95zone outside of strait out crash.
- An integrated guide will go far in stopping players from being lost, missing content or following red hairng.
- Try to avoid pure white screans or you will flashbang players that are in the dark. Even making them lightly gray will go far toward not blinding people.

General advices :
- Respect karma, if a character wrong the player and is never punish for it or have poor justification to be forgiven, it will hurt there worth as LI.
- "sandbox" style progression system are all about giving the player the opportunity to chose which LI to progress as they will, but force a more episodic format like slice of life where events are short and not going on long adventures, but poor for "path games" where the player is meant to make multiple choices that will lead to an intended/planned outcome.
- You should give yourself a release schedual, but don't reveal it to the public until you are confidant that you can respect it if you ever intend to reveal it. If you're on over time, just cut what wasn't planned for the release and complete what you originally planned. You can reintroduce what you cut in future release. That will allow you to avoid spreading to much your efforts and updates. I recomand 1 to 3 months between story updates. Above that I forget the plot of VN, so I assume others start toforget around that time too.
 
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Broken_Tomboy_dev

Newbie
Game Developer
Mar 20, 2025
17
35
Points that have already been mentionned, but I like to press :
- scene transitions - as it is now, it's too jumpy and confusing
- text box background - for readability
- lack of ingame context - avoid having the player just accept what's going on and moving on.
- animation

Points I saw and things I like to see :
- Small player choice that comeback later with little relevance. Like giving the player the option to hug their toxic familly, them being like wtf and commenting on it later or referring it. This would allow the player some agency without adding a lot of work. And since it's small irrelevant things they can be forgotten as they are relevent or lose relevance. If you follow with this I recommand you focus on what attitude the mc may take on the situation.
- To much irrelevant poorly explored ideas in short succession. Like, first, we are pitiful, then there is this caged demon, then we are isekai, then we are chained in hospital, then our familly hate us? But really, only us being pitiful and our familly hating us is relevant at first. From my understanding you're trying to apply the principle of Chekhov's Gun, but it's too much all at once. Try to spread them out and make longuer scenes.
The following is mostly what I like the first scenes to look like and accomplish as an exemple of making the scenes longuer and ideas more meaningfull and spread out.
- From what I understand the mc is suppose to be an opportunistic perverted dom that is scared by his previous life and doesn't want to fuck his second chance at life, but, at least at first, he will be suppress by his new surrounding and eventually adapt into a manipulative switch to make it his life's goal to max his lust. The problem is that, in the current version, he is just some pathetic orphan that doesn't want to fuck his second chance at like. In other world explore his personnality, perogatives, drives and goals more.
- The scene with the demon sitting in her cage sillently while the mc is being like "poor me I had a shitty life" would be a good opportunity to explore his normal/initial personnality and generally present the mc. I would recomdand that you let the mc explore a bit to show off his personnality and drive before he get isekai maybe by building himself back up and making the demon react when he affirm his core values (or new found values concidering he start down) maybe by expressing his perversion by touching the demon breasts making her twitch and isekai him as it happen in the current version. This last idea being that throught his sins/who he is the mc wake up the demon which I assume will lead, in time, to her being freed if evil or her becoming the mc familliar or partner in crime.
- Then we could have the hospital and the nurse scene which would set the rule of this new world with an early taste of what it's about. Aka, the nurse/doctor, as the first character(s) the mc have an oppotunity to interact with, should definitively be more then disembodied voices being sleep past and forgetten. Also, there should be a none human too to show that it's not just a gender role reversal world but a fantastic one too while we are still in the discovering the world and it's rule scene. They would be an excellent opportunity to have our first taste of what interpersonnal relationship without complexity look like in this world which should be the focus of this scene since interpersonnal relationships are the main arguments of this VN.
- Finally, there is the mother scene which is good, but previous revisions should make it focus on setting the mc perogatives (mc is suppress by his fears and adapting to this new world), short terms goals (fix your familly relationships) and the first arc (adapting to this new world). The introduction of the nurse/doctor should also allow Lex to focus on familly drama and suppressing/ being toxic to the mc over giving exposition.
- In short, focus a scene on exploring few core ideas and it's role of it's given context without rapid firing them (except if the rapide fire is an idea in itself).

Preamptif points :
- Make sur to think throught your flag system (save data) if you plan to have a "sandbox" style progression system. Those systems breaking down are usual the most common harmful bug to the player on f95zone outside of strait out crash.
- An integrated guide will go far in stopping players from being lost, missing content or following red hairng.
- Try to avoid pure white screans or you will flashbang players that are in the dark. Even making them lightly gray will go far toward not blinding people.

General advices :
- Respect karma, if a character wrong the player and is never punish for it or have poor justification to be forgiven, it will hurt there worth as LI.
- "sandbox" style progression system are all about giving the player the opportunity to chose which LI to progress as they will, but force a more episodic format like slice of life where events are short and not going on long adventures, but poor for "path games" where the player is meant to make multiple choices that will lead to an intended/planned outcome.
- You should give yourself a release schedual, but don't reveal it to the public until you are confidant that you can respect it if you ever intend to reveal it. If you're on over time, just cut what wasn't planned for the release and complete what you originally planned. You can reintroduce what you cut in future release. That will allow you to avoid spreading to much your efforts and updates. I recomand 1 to 3 months between story updates. Above that I forget the plot of VN, so I assume others start toforget around that time too.
I'll fix the transitions and UI stuff. Is it just the transitions between images or between scenes?

I did have a few of those scenes in this release, like the player staring at Lex, or walking around with only a towel. Would you want more scenes like that?

The demon and other things I'm going to weave into the story. I don't want to just say why the family hates him, I want the player to investigate and figure that out. But the other side is, the player is not from this world, he's basically taken over someone else's body. He can't really draw suspicion, so he has to be careful.

I'm planning on exploring his personality more, in a few updates.

For the demon, I don't want to spoil yet.

Funny enough, the next update is all about the doctor treating him.

The dynamics with Lex and the girls is tricky, I'm trying not to rush to fixing the dynamic, I want the player to simmer before making his move.

I know what you mean about the flag system. I am avoiding going open world for now. Atleast until I get the World building done.
I split it by chapter, it should be pretty easy to see all the events; I figured it would be easier to replay.

The thing about karma is that its tricky. To the other girls, its the player that they hate. They don't know that its someone else, so if they treat the player badly; to them they have an unspoken history that the current player can't understand.

The only message that i become is "This app can't be open" no other messages ore any error message. Newest MacOS is installed on my Mac oh i have a M3 Mac.
I'll see if I can fix this, might be a renpy problem