The original files are all in Russian. I only had to make slight changes to English because the "autotranslate" should do the rest.Well, not sure what's what but I used unren on your rpyc files and there's no English to be seen at all in any of the files. all russian... like mentioned by others,
So whatever happened, the 'autotranslation' seems to not be able to make sense of it and just shows the original language...
Furthermore, if I remove the mod files it's back to English
Doing a rollback on the last save the previous dialogue shows up in English, but if I then continue forward again I get this... (no idea where that comes from)
Code:I'm sorry, but an uncaught exception occurred. While running game code: Exception: Translation nodes cannot be run directly. -- Full Traceback ------------------------------------------------------------ Full traceback: File "tl/english/d13.rpyc", line 2482, in script File "renpy/ast.py", line 2436, in execute raise Exception("Translation nodes cannot be run directly.") Exception: Translation nodes cannot be run directly. Windows-10-10.0.19041 Ren'Py 7.4.11.2266 My Best Deal 1.5 1.5 Fri Dec 24 01:52:46 2021
I can confirm this method does indeed workFrom my experience, the rpyc files definitely work if you just put them in the game folder and do NOT unren.
That does NOT work when just dropping in the .rpy files from the zip you attached... that leads to the same traceback I posted before.I'll attach the original rpy that I like to use with unren to this post, and if that works for you I'll add it to the mod post.
No matter which version UnRen I use, I'm only getting some of the .rpy files and those that I do get have an .rpy~ extension.My suggestion (and what I do to get them to work for me) would be to use unren to extract the rpa then rpyc of the original base game. After that, replace the base rpy with the rpy in the attached file. That has worked for me for every update.
As said before, this does indeed work so I'll just stick to that for future releases instead of going all out on unpackingOr, you can just use my original rpyc files and not unren the game.
Well, I don't know what everyone else uses unren for, but I only use it to make sure I absolutely don't miss any content within a game. I also use it to get a glimpse of what other routes will show. For a game like this, where the original script is in another language, there's almost no point for me to use unren other than modding. As a side-note, I almost just dropped the game when I noticed that the scripts were in Russian, but decided to power-through. This is the only game I play on this site where I've done this.I can confirm this method does indeed work
That does NOT work when just dropping in the .rpy files from the zip you attached... that leads to the same traceback I posted before.
No matter which version UnRen I use, I'm only getting some of the .rpy files and those that I do get have an .rpy~ extension.
the d2, d4, d5, d6, d7 .rpy files are missing but all of the .rpyc do get extracted.
Despite that, dropping in the rpy files you attached also works then
As said before, this does indeed work so I'll just stick to that for future releases instead of going all out on unpacking
So, conclusion... don't unren anything, just drop in the .rpyc files and go... must say this is the first time I run into this complication...
Although it doesn't really surprise me... the incest patch also only works if dropping in just the rpa file but doesn't if instead dropping in the extracted files.
Sadly , but let's not be too harsh with him, because in terms of little renders per update, F95 already has a King. His name is WonderGames, dev of Something Special = 15 new renders per update. He's the Thanos of short updates. LMAO.Micro update after micro update...
Really only 82 renders as an actual update?!
Yea but unlike him, PK's game is great except of tiny updates, thats acceptable if he have bi-weekly update cycle.Sadly , but let's not be too harsh with him, because in terms of little renders per update, F95 already has a King. His name is WonderGames, dev of Something Special = 15 new renders per update. He's the Thanos of short updates. LMAO.
.rpyc files are the compiled script where as .rpy are the decompiled files. After unpacking the .rpa files with UnRen, you can decompile the .rpyc files by choosing option 2 in UnRen.No matter which version UnRen I use, I'm only getting some of the .rpy files and those that I do get have an .rpy~ extension.
the d2, d4, d5, d6, d7 .rpy files are missing but all of the .rpyc do get extracted.
Despite that, dropping in the rpy files you attached also works then
Thanks for the explanation, but I am already comfortable decompiling .rpyc files (do that regularly), just never seen .rpy~ files..rpyc files are the compiled script where as .rpy are the decompiled files. After unpacking the .rpa files with UnRen, you can decompile the .rpyc files by choosing option 2 in UnRen.
The .rpy~ files are not being used dev probably does that to keep them as a backup I guess.
Since there is two paths you can go with different content, that choice alone negates kinetic imo.I played 3hrs and no choice yet.
Is this game kinetic ??? if it is TAG IT!!!
you wasting people time with (if this is) !!!
and if not how long in is the intro? before any choice is in game ?
and do any of the choices have a effect on the game?
Then I suggest only playing games that are tagged as "Completed" - because it's easy to forget that "Updates" are not simply chapters or episodes to an ongoing story; and you're not paying for any "Early Access" privileges . . .Could we go more than a handful of updates without nuking saves? As much as I enjoy the game this issue has become tedious.