Pirot King
It has to do with the fact the dev deleted the .rpycs in this release, they hold all the info for a save file loading correctly. Zero changes in the script from d9 from the last release to this one, only one line in d10 ( end of last update ), this was to jump to the script in d11. In order for save files to work, you have to use the same .rpycs from one release to another, you can go back and change things in previous releases, but the .rpycs have to stay the same, or saves will break. If you change too much, saves will also break too, minor changes don't hurt anything.
I fixed my save from the last update by placing the attached .rpyc in the game folder of the new release, it is the .rpyc from the previous update, with one line changed, the jump at the end to send me to the d11 script file. That is all it took to make my save work in this update. If I didn't change that one line, it would send me to the ending screen, more than likely it has to do with the other files still packed into the .rpa.
The dev doesn't place the .rpy files in the game, only the .rpyc files. In order for a change to happen in a .rpyc file, it has to be changed in the .rpy file first, then the game has to be launched pushing the changes into the .rpyc file. Beings there is no .rpy files in the .rpa package, it would not change the new .rpyc I put in the game outside of the .rpa, sending me to the end screen, instead of the start of the new update. Basically, any changes the dev made to the d10 file would not translate over to the old .rpyc file I placed into the game because there is no .rpy file with the same name in the .rpa package.
You can try it out if you want, it should load your save from the end of the last update, just place it inside the "game" folder.
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