I just started playing this game for the first time.
Why can't so many Devs use basic logic in their story lines? Are they really that dumb? It's like half of them are written by 10 year old kids.
Young man dies. He comes to awareness in a plane of existence between Earth and the Afterlife. He meets a demigod who wants to recover their power and makes him a deal. He gets a chance to go back to take over the body of someone else whose soul has passed on but whose body lies in a coma. Up to this point everything is fine.
It's when he's released a few days later, still with no memory, faints the next day while doing yoga and then plans on going back to school two days later with no check up. Dumb. Zero logic. All it needs is a little better writing to make it make sense.
It should go like this. First scene with MC in new body. MC wakes up in a hospital, coming out of his coma. Doctors immediately notify his Mom and run a battery of tests over the next few weeks. His muscles have definitely atrophied somewhat so he is prescribed physical therapy. This process would take at least a couple of months. All of this can be done behind the scenes. You show his mom and sisters showing up all happy to see him awake again and then flash forward to when he gets picked up to go home two months later. Easy-peasy. Makes logical sense.
Second scene. MC arrives home. He gets shown around since he still can't remember anything from before waking up in the hospital. He's physically back to 90% (it takes a long time to get to 100) and can start college when the next semester starts after filling out all the necessary paperwork.
There─bang─a believable story line. Instead of one where he goes home within days, faints, and still goes off to college all while his mom is worried because he hasn't fully recovered.
I despair for the rest of the writing if the opening is like this...
Edit.
LMAO
Of course he goes to start college and gets ready to leave and then goes, 'Mom! What college do I go to?'
