feel free to criticize it all day long. not gonna hurt my feelings lol one of those shots was just goofing around and not a game render though, just to be fair. im just a new solo creator, i dont have a team. and i do all my 3d work on a little laptop. and i wasnt dogging the games render quality, just pointing out with a team the updates chould and should be larger then they are. i actually im a fan of this game though, mostly lucia lol
and its only a plug if its gonna make me money. my game is free = no plug. also didnt compare our games together. different styles, different narrative.
And, like I said, I'm speaking just for myself because I can't speak for the rest of the team. Since you are calling us out on the size of each update then you are basically saying I should crank out more renders per month and used yourself as a reference, saying you can do more by yourself. And I know you didn't mention render quality, but that's exactly my point.
I'm telling you it's easy to churn out a ton of renders if you don't take care of a lot of details, like fitting clothes properly, making sure you have good lighting, posing carefully the characters, giving them good expressions, having good scene composition, doing postwork, and so on. So, no, unless working a very unhealthy amount of time, we really can't do larger updates. It's exactly why it's a team. It's actually the reason I left in S1, back then I was the only artist and I couldn't meet the needs for monthly updates by myself.
So, even though I do admit making renders for an AVN is different and I should probably be a little less nitpicky, I refuse to drop quality below certain point for quantity. And I'll leave it at that because then I'll get into my thoughts about AVNs in general and that's another can of worms.