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- Jun 13, 2021
 
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Did he post an update of what ? how you say it's octrelease in October. The optimistic forecast is mid-October, while the realistic forecast is the second half of October.
Thank you for posting this btwHi everyone, I'm here to give you a quick update.
I've finally finished creating all my scenes and I only have about thirty left to render. That will be done in the next two days. And instead of the 550 renders I had announced, I've finally passed the 650 mark for unique render images.
As for the writing, I'm also halfway done. The second part should go faster given the nature of what I have left to do (repetition and less complicated dialogue at certain points).
Moving forward, I've also started cleaning up the images and have done about 30% of them.
What I still have left to do is the animations, then translation, and finally coding.
Taking all this into account, it gives us a release in October. The optimistic forecast is mid-October, while the realistic forecast is the second half of October.
I will keep you informed of progress as it happens.
See you soon, and I'm going back to work.
the only thing i know i will not share with you, you fuckers that allways talk negativ even sometimes i'll be with you but i lett you a lone this time
October...2025 ?Taking all this into account, it gives us a release in October. The optimistic forecast is mid-October, while the realistic forecast is the second half of October.
Some teams with two or three ppl develop these VNs in 1 or 2 months with 350 to 500 RendersSure, when one person does everything alone, everything takes longer! But I've also noticed that teams of developers aren't always faster either!
Have you rendered anything yet ? if yes tell me how long it is taking to render 100 different CGS even i wanna know why these take these devs that longerThis guy's comfort fuels my motivation to make a game. I know Daz3d and Python, and once I develop my UE5 knowledge a little more, it encourages me to create a much better product than MBW. The development time doesn't matter; no one will question why the game is so late and will keep paying. Every once in a while, I'll take a few renders and send a "done" message. It's a great revenue model.
I've rendered hundreds of scenes in Daz3d, but because these were independent scenes, they couldn't be turned into any game or comic. Had I worked with a concept, it would definitely have turned into a product, and since the scenes would be in standard locations, the rendering process would have been similarly shortened. Coding is another factor that can shorten the process with certain patterns, as these types of games lack complexity and the storyline is simple. I'm certain that if I were doing this for a fee, I could release a version in two months at most.Have you rendered anything yet ? if yes tell me how long it is taking to render 100 different CGS even i wanna know why these take these devs that longer