Create and Fuck your AI Slut -70% OFF
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2.90 star(s) 58 Votes

Mac182

Active Member
Jan 1, 2019
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release in October. The optimistic forecast is mid-October, while the realistic forecast is the second half of October.
 
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Mac182

Active Member
Jan 1, 2019
848
5,717
716
Hi everyone, I'm here to give you a quick update.

I've finally finished creating all my scenes and I only have about thirty left to render. That will be done in the next two days. And instead of the 550 renders I had announced, I've finally passed the 650 mark for unique render images.

As for the writing, I'm also halfway done. The second part should go faster given the nature of what I have left to do (repetition and less complicated dialogue at certain points).

Moving forward, I've also started cleaning up the images and have done about 30% of them.

What I still have left to do is the animations, then translation, and finally coding.

Taking all this into account, it gives us a release in October. The optimistic forecast is mid-October, while the realistic forecast is the second half of October.

I will keep you informed of progress as it happens.

See you soon, and I'm going back to work.
 

wolfling11

Active Member
Aug 8, 2021
970
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Who knows if he will finish it mid October so far release windows were always far off from the announced dates
 

wolfling11

Active Member
Aug 8, 2021
970
1,112
243
Hi everyone, I'm here to give you a quick update.

I've finally finished creating all my scenes and I only have about thirty left to render. That will be done in the next two days. And instead of the 550 renders I had announced, I've finally passed the 650 mark for unique render images.

As for the writing, I'm also halfway done. The second part should go faster given the nature of what I have left to do (repetition and less complicated dialogue at certain points).

Moving forward, I've also started cleaning up the images and have done about 30% of them.

What I still have left to do is the animations, then translation, and finally coding.

Taking all this into account, it gives us a release in October. The optimistic forecast is mid-October, while the realistic forecast is the second half of October.

I will keep you informed of progress as it happens.

See you soon, and I'm going back to work.
Thank you for posting this btw
 

wolfling11

Active Member
Aug 8, 2021
970
1,112
243
the only thing i know i will not share with you, you fuckers that allways talk negativ even sometimes i'll be with you but i lett you a lone this time
:cry: Man what to do you mean ? i don't even comment in this thread that much other than asking for updates
 

marilyn_666

New Member
Sep 9, 2017
9
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45
This guy's comfort fuels my motivation to make a game. I know Daz3d and Python, and once I develop my UE5 knowledge a little more, it encourages me to create a much better product than MBW. The development time doesn't matter; no one will question why the game is so late and will keep paying. Every once in a while, I'll take a few renders and send a "done" message. It's a great revenue model.
 

wolfling11

Active Member
Aug 8, 2021
970
1,112
243
This guy's comfort fuels my motivation to make a game. I know Daz3d and Python, and once I develop my UE5 knowledge a little more, it encourages me to create a much better product than MBW. The development time doesn't matter; no one will question why the game is so late and will keep paying. Every once in a while, I'll take a few renders and send a "done" message. It's a great revenue model.
Have you rendered anything yet ? if yes tell me how long it is taking to render 100 different CGS even i wanna know why these take these devs that longer
 

marilyn_666

New Member
Sep 9, 2017
9
9
45
Have you rendered anything yet ? if yes tell me how long it is taking to render 100 different CGS even i wanna know why these take these devs that longer
I've rendered hundreds of scenes in Daz3d, but because these were independent scenes, they couldn't be turned into any game or comic. Had I worked with a concept, it would definitely have turned into a product, and since the scenes would be in standard locations, the rendering process would have been similarly shortened. Coding is another factor that can shorten the process with certain patterns, as these types of games lack complexity and the storyline is simple. I'm certain that if I were doing this for a fee, I could release a version in two months at most.

Regardless of all this, it's worth noting that I think a game like this would be much faster with a game engine like UE5 that features real-time rendering, as rendering would be out of the question, except for cutscenes.

I believe that anyone considering making such a game and intending to present it on a Patreon-like platform would be much more effective learning UE5 rather than Daz3D.
 
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2.90 star(s) 58 Votes