Who's your favorite girl so far?

  • Aine

  • Gwen

  • Emma

  • Sky

  • Lily

  • Freya

  • Klara

  • Naomi

  • Moon


Results are only viewable after voting.

Duergh

Member
Sep 5, 2019
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NiiChan
Ignoring the adding of timer to VN as i have simmilar feeling about em to Content_Consumer u have some wierdly codding as it still counting time when u are past the event and when u go back to change or just check others route (via load) the timer goes creazy and as it never stops (for me it was as i was reading it for 50s or more (NOT counting real time but clock timer) so u will have ur real timer only for the first time and every other are automaticly failed (save taken during choice select don't know how it will work with earlier save)
 
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OEJ

'Dirth ma, harellan. Ma banal enasalin. Mar solas'
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Dec 9, 2017
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What was the minor bug ? does it have anything to do with Frey saying she feels heart broken even tho we are on her route unless im overthinking it NiiChan
Freya and some other characters don't know that MC is having a poly relationship. They are still thinking that he is just messing around and Aine is just a political marriage. In the next episode it will most likely be cleared
 
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vycela

New Member
Dec 1, 2020
13
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God I wan't the game to finish quickly so I can be satisfied by knowing what happens in the end Including Sicae but I also don't want the game to end because its so good and I really cherish all the moments.

also feedback on the QTE, Personally I'm against it especially if the time affect the gameplay, I know you give alot of time for us to read and make a choice but I'm usually a slow reader and English isn't my mother tongue so I had to re-read entire sentences sometimes
 
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Umgenlied

Member
Sep 3, 2017
236
590
296
Jesus fuck i have 7 whole gigabytes free of space in my god damn fucking phone and the shitty android installer won't fucking install it
 
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EricGrey

Member
Nov 11, 2020
439
443
238
New links are live due to bug fixes and minor changes.

DOWNLOADS:
WIN/LIN:
GDRIVE - MEGA
MAC: GDRIVE - MEGA
ANDROID: GDRIVE - MEGA

PATCH(WIN/LIN & MAC ONLY): [(Emma's Solo Ending) to (Chapter 1 - Episode 2)]
WIN/LIN: GDRIVE - MEGA
MAC: GDRIVE - MEGA

Have the OP links been updated? GDrive is unavailable due to high use and I've exceeded my Mega limit for the week. I'll need to use one of the other sites to get the update.

Luckily, I'm still working my way up to the new content. Been a busy week.
 

RYOUSC

Member
Jan 11, 2021
120
137
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Haven't checked this game in a while. Will there be solo ending routes for every LI? Because I'm only interested in Sky, to be honest.
 
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Logber

Member
Jul 29, 2018
214
597
217
Gonna be real here and not mince words regarding the new "mechanic":

1. As much as we want to fool ourselves, this right here is a Visual Novel, not a "game" in the basic definiton of it, so no need to turn it into something that it's clearly not. It should, however (in my opinion), be treated more like a "live" book of sorts, and much like I can leisurely read a book and form my own thoughts on my own pace, so should be the case here, not limiting me to "think fast or else" (which is plain asinine).

2. Let's hypothetically assume this is in fact a game, like you wanna call it. Take a look at the current games on the market and people's dislikes about game mechanics in general.
You want to treat this as a game, but then you go add one of the most hated and annoying mechanics in games: QTE's, and with negative consequences if you don't click the button fast enough ? come on...
(Not to mention that even then, you're not doing the QTE's "right", starting the stopwatch when you still have a whole paragraph of crap to read, clearly only meant to waste time and put more pressure on you, and not at the moment of choice, is a major dick move, furthermore, you're shooting yourself in the leg with this, making readers/players not even care/concentrate on what they are reading, but instead fast forwarding to the choice, so that the timer won't give them a bad ending.) :FacePalm:
Sorry for that little outburst, as I'm going through the opening of the chapter, it just baffles me how dumb this idea is, and you were doing so good, and then this ? It's like you didn't even think before implementing this. shame...

3. This one is short: Give me one reason why it's needed, other than to put unnecessary stress and pressure on the reader/player (whatever you wanna call us) ? (And don't give me that lame scripted excuse of "testing my reading speed, hand reflexes blah blah blah", what are you, my fitness coach or gym teacher ? Did I sign up for a physical and mental test without even knowing ?)

Side note: Don't get me wrong, I think you've got a great game on your hands, and I truly love and enjoy the story, but perhaps let's focus on more content and less about adding unwanted and unneeded features, that serve only as a detriment to this otherwise, fantastic game ? that would be awesome
 
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Eonor

Well-Known Member
Sep 9, 2017
1,031
2,505
485
Made a compresed Android port of My Bully is My Lover Chapter 1 Episode 2 with the walkthrough mod.

Got some basic gestures loaded in: swipe up for save menu, swipe down to hide UI, swipe left for history and swipe right to skip.

Please let me know if you encounter any issues with the port and I'll see what I can do to get them sorted.

Links:
 
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NiiChan

Well-Known Member
Donor
Game Developer
Apr 4, 2020
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Gonna be real here and not mince words regarding the new "mechanic":

1. As much as we want to fool ourselves, this right here is a Visual Novel, not a "game" in the basic definiton of it, so no need to turn it into something that it's clearly not. It should, however (in my opinion), be treated more like an "advanced" book, and much like I can leisurely read a book and form my own thoughts on my own pace, so should be the case here, not limiting me to "think fast or else" (which is plain asinine).

2. Let's hypothetically assume this is in fact a game, like you wanna call it. Take a look at the current games on the market and people's dislikes about game mechanics in general.
You want to treat this as a game, but then you go add one of the most hated and annoying mechanics in games: QTE's, and with negative consequences if you don't click the button fast enough ? come on...
(Not to mention that even then, you're not doing the QTE's "right", starting the stopwatch when you still have a whole paragraph of crap to read, clearly only meant to waste time and put more pressure on you, and not at the moment of choice, is a major dick move, furthermore, you're shooting yourself in the leg with this, making readers/players not even care/concentrate on what they are reading, but instead fast forwarding to the choice, so that the timer won't give them a bad ending.) :FacePalm:
Sorry for that little outburst, as I'm going through the opening of the chapter, it just baffles me how dumb this idea is, and you were doing so good, and then this ? It's like you didn't even think before implementing this. shame...

3. This one is short: Give me one reason why it's needed, other than to put unnecessary stress and pressure on the reader/player (whatever you wanna call us) ? (And don't give me that lame scripted excuse of "testing my reading speed, hand reflexes blah blah blah", what are you, my fitness coach or gym teacher ? Did I sign up for a physical and mental test without even knowing ?)

Side note: Don't get me wrong, I think you've got a great game on your hands, and I truly love and enjoy the story, but perhaps let's focus on more content and less about adding unwanted and unneeded features, that serve only as a detriment to this otherwise, fantastic game ? that would be awesome
Firstly, thank you for your passionate and honest feedback. We greatly value our players' opinions, as they enable us to continuously enhance the experience we offer.

1. Your point about the "Visual Novel" genre is well-taken. We understand that the inherent value of our game lies in its story and the immersion it offers, rather than quick-paced action or reflexive responses. Our intent with the time-sensitive mechanic was to explore a potential layer of engagement and urgency, however, we recognize that this approach may not resonate with every player's preferences and it may deviate from the primary focus of our game.

2. We understand your frustration with Quick Time Events (QTEs), especially if they disrupt the reading flow or narrative immersion. We hoped that these would add an element of surprise and challenge, yet we can see how they can be viewed as an interruption or even a source of anxiety. Regarding the time management of the QTEs, your feedback provides important insights and we appreciate the call to review the timing placement.

3. The intent behind the new mechanic was to introduce a sense of spontaneity and unpredictability, enhancing the feeling of being part of a dynamic, evolving story. However, we understand that the added stress and pressure may not align with the relaxing, introspective experience many of our players seek.

The points you raise are completely valid, and we're grateful that you've highlighted these issues to us. Player enjoyment is at the heart of our development philosophy, so feedback like yours is instrumental in steering our direction.

We want to assure you that we take your feedback very seriously and will take it into account as we review this mechanic and our future development plans. Our primary focus remains to create a rich narrative experience, and we are dedicated to improving our game in alignment with this core vision.

Again, thank you for your constructive feedback, and we hope that you will continue to enjoy the story we are building.


NiiChan
 
Sep 3, 2020
5,027
39,499
853
Firstly, thank you for your passionate and honest feedback. We greatly value our players' opinions, as they enable us to continuously enhance the experience we offer.

1. Your point about the "Visual Novel" genre is well-taken. We understand that the inherent value of our game lies in its story and the immersion it offers, rather than quick-paced action or reflexive responses. Our intent with the time-sensitive mechanic was to explore a potential layer of engagement and urgency, however, we recognize that this approach may not resonate with every player's preferences and it may deviate from the primary focus of our game.

2. We understand your frustration with Quick Time Events (QTEs), especially if they disrupt the reading flow or narrative immersion. We hoped that these would add an element of surprise and challenge, yet we can see how they can be viewed as an interruption or even a source of anxiety. Regarding the time management of the QTEs, your feedback provides important insights and we appreciate the call to review the timing placement.

3. The intent behind the new mechanic was to introduce a sense of spontaneity and unpredictability, enhancing the feeling of being part of a dynamic, evolving story. However, we understand that the added stress and pressure may not align with the relaxing, introspective experience many of our players seek.

The points you raise are completely valid, and we're grateful that you've highlighted these issues to us. Player enjoyment is at the heart of our development philosophy, so feedback like yours is instrumental in steering our direction.

We want to assure you that we take your feedback very seriously and will take it into account as we review this mechanic and our future development plans. Our primary focus remains to create a rich narrative experience, and we are dedicated to improving our game in alignment with this core vision.

Again, thank you for your constructive feedback, and we hope that you will continue to enjoy the story we are building.


NiiChan
and it's extra hard on me because I have a reading disability

in fact, if I don't use the self-voicing option I can't play it

So reading quickly is not an option for me
 
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