MysticXcore

Active Member
Mar 16, 2018
917
724
Technically, I've said something like that before.
But I wouldn't say add two routes of happiness and ntr;
I'd be more inclined to say (as I've said in many previous comments) that the creator should add more interaction to the main characters
(who are the ones who live with us in the house)
so that the sandbox touch of the game isn't lost, because adding more routes would only make it more linear than it already is.
The idea of the game is to be "Sandbox" and they should let you as a player choose what to do, when to do it, how to do it and how many times to do it.
I get what you're saying, and I definitely agree that a sandbox-style game should give players freedom to choose what to do. That’s actually my main point, having clear choices between NTR and Vanilla routes would still fit within that freedom. Right now, it feels like some NTR paths are almost unavoidable, which takes away player agency rather than enhancing it.
If the game allowed players to fully control their own experience, whether that’s avoiding NTR entirely or engaging with it as much as they want, it would feel more like a true sandbox.
More interactions with the main characters would definitely help too, as long as they don’t force players into certain routes they don’t want.
 
3.30 star(s) 21 Votes