- Dec 22, 2020
- 197
- 189
I hope no ntr in this game because I'm started to enjoy this game.
Very clever.I hope no ntr in this game because I'm started to enjoy this game.
the legendView attachment 1490953
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Weekly news
Hello everyone,
Another weeks has gone by so it's time for some news. The work is continuing on the development of new characters and I also started to look into some new minigames. I have some ideas that I would like turn into reality, but we'll see how it goes. Not all ideas lead to fun minigames when actually developed. Some can also take way too much development time and that's not what I want either. In short, I want something fun and easy to implement for the next update or the update after that depending on how it all goes. I always thought minigames add a nice gameplay aspect to otherwise linear games, so I'd like to add something fresh into MCR2. We'll see how it goes, in the meantime take a look at this week's preview.
I hope you had a great weekend and thank you for your support!
See you again next week.
Easily explained...people who wanted those hot cheerleaders in high school, but never got the chance, and as they got older, they grew fantasies of being with hot high school girls..;..cause as humans, we seem to get interested in things that we struggled to acquire throughout life.Sorry, MC still looks like Kindergarten or even worse: aging backwards.
Unfortunately this has a taste of paedophilie. Can't understand what's so hot about
being a baby faced greenhorn.
Für den, der's mog is des a wahnsinn.
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Unlocked
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Hello everyone,
One more week has passed and more work got done. However, I would like to use this opportunity to talk a bit about the previous update and the upcoming one. Even though I was sort of satisfied with the previous update, I did see some people saying that it felt too short. I do understand why somebody could feel that way. Even though it had over 300 renders, they were not spread across multiple different events. So that is why I'm going to try to make the next update slightly bigger. I really don't want to be reducing the amount of renders in events, just so that I could fit more of them in each update, which means the obvious solution is to simply make a bigger update .
In any case, the next update will be bigger than the previous one. I've also managed to finish one of the mechanics necessary for minigames, which is certainly good news. Thank you for your support!
See you next week.