- Nov 16, 2019
- 299
- 87
I'm working on creating all kinds of poses just to get used to moving things in daz and not making the characters look like they are having a seizure
The two easiest is to make the eyes a bit larger (relative to the size of the head's proportion), make the head a bit bigger relative to the body (thus the character may need to be a bit smaller so the head looks to be normal size) and make the cheek bone less pronounced and puff up the cheeks so they are not so thin, try to remove laugh lines (usually, partial face morphs aren't good enough for this, you need full-on character head morphs), other tricks (which I can't remember the name for but there is a science behind this) might want to ever so slightly shorten the legs.anyone have tips for making her face a little more youthful that early 20's glow
I use blender for many reasons, and optimization is one of them. I don't like renders to take longer than 2 minutes, I won't tolerate anything longer than 7 minutes (each minute per render = how many days it would take to render a 1 minute animation rendered at 24fps) I'm trying to get into EEVEE rendering which takes about 40 seconds with complex scenes and lighting, at a possible loss of realism.this render took 31 minutes for JUST the two models
I find it is not often a question of, does this look convincing, but rather, since most of the time players only really glance at an image, if you learn how to exaggerate a motion (which is often not realistic) it easily makes it clear what is going on and ofter viewers don't further critique the image. With that said if I made the pose myself, I would actually do it differently. I could still do the one hand on the ground, but I would try to make it look more like she is walking on her hands than an active cartwheel. The difference and the trick is to make her look balanced and locking some joints. it looks like her head is still forward while looking up, I would actually bring her head back before rotating her head to look anywhere, this would be part of a bid to bend the whole spine as if to say the upper half where her legs are, are trying to fall flat on her back but by curling she keeps balanced. kinda hard to explain, and naturally unless you are above average in flexbiilty and trying to look good while cartwheeling (such as how a performer would do), doing it with more curve as I would would be more of an exageration and not natural, the issue with truly natural is too often we are ridged in how we perform some tasks, but often bad art is due to ridged poses, so it can be a no win situation sometimes. Learning the art of exaggeration is the skill I have been chasing after the longest and will probably be one of those things I never trully settle on a final solution or technique or definition, and I think it is one of those things not taught but something each person should define for themselves.now please critique does the body shape look to you like she's actively in the middle of a cartwheel? if not what would you suggest I move to make it look like a more natural motion.
Ah, welcome the blender community then , hopefully it is better than what it was in the past for new users, as the main problem with learning blender in the past was that all the functionality used to be hidden behind hot keys, now the tools are much more visual and interactive.I cracked open blender today and went through the tutorial for how to build a doughnut, I can see why people make their own resources in blender holy crap, it's not insanely hard.
At this point my computer is a bass fishing boat (better than a canoe but no zen class battle cruiser, somewhere in the middle).... Its almost completely silent except for the multitude of fans which all run quiet but no fan is ever totally silent. or if I access something in storage on the hdd (which is used as a back up drive for important stuff in case one drive or another craps out.I'd love to talk computer specs, I consider my computer to be a 'Zen Class Battle Rig' which is a dead silent gaming computer.