Comparing is in human nature. Because by having a point of reference we can easily say something is better or worst. Yet, the comparison itself shouldn't be used only as review, because it doesn't give the full description of the thing we are trying to review.There are great AVNs out there with a lower word count. Some weeks ago, a player sent me a comparison with one of the games My Dorm has been compared in the past, and it had an average of 5,095 words in the last 3 updates (15 days/update cycle), so 15,285 words in total in the same 45 days My Dorm had 27,215.
Which is better? I can't know because I am not playing any other game and wouldn't be objective comparing them even if I did. I think different styles of storytelling need different word counts (and different render counts). I don't think more words or renders make a game better. It's the quality of those words and renders what makes it.
My Dorm is a VN focused around a certain plot, dialogues are added onto the static graphics with fewer animations reserved for sex scenes.
Melatonin Magiks is a AVN with multiple plots all over the place, with dialogues added onto the static and animated graphics, but also with tons of animations during sex scenes and between dialogues.
Aurelia is a VN with multiple plots, with dialogues added onto the static graphics and tons of minigames with animations reserved for minigames and sex scenes.
I can say My Dorm has less animations than Melatonin Magiks, and no minigames like Aurelia, but does it mean it's worst game? Not quite. It's different. If I had to say if My Dorm is a good game I would have to write a proper review, a review in which I can describe in in detail, like quality and quantity of writting, graphics and animation, plotholes, etc.
I hate when people compare things to eachother just to say something is better than the other thing without words to back it up.
That's why I liked In Medias Res so much. I could have just simply jump right into the action, leaving my worries about the beginning and the end for later for a narrator, or even the character himself, to explain when the situation allowed for it. Sadly, I often put myself into a corner of having to explain things from few chapters eariler, but it had to be done.Starting to write something is one of the hardest creative works I've ever done. You can have a huge flowchart about how will people behave, how the world works, what will happen on and off camera, or how the story will evolve... and then you have that blank paper/file, and writing the first 10 words is like carrying a big box upstairs. Without knowing how much the box weighs. Without knowing how many floors are between you and your goal.
Part of my job is writing technical guides about things I can do with my eyes closed and one hand tied. Even those aren't easy to write if the mood isn't the correct one. As you say, if you do something passionately you can go into every single detail (sometimes overdoing it, so instead of a story you write a travel book to guide the reader through your world), but if you write in the incorrect mood, it will be unbearable for the reader.
I still have my old notes and loose writtings about the world, characters, about things evolving stored safely on my PC.
Yet, when I took the will to write somethingg again and I look onto the blank screen of text editor I can find it just as hard as I was writting for the first time. This blockade is annoying sometimes.
Haven't been here for a while, are we already past the time skip so the girls show signs of pregnancy or are we still getting there?
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