There's a very (or it used to exist) a very cheeky website selling eye-glasses that was all in Braille. Besides being an Art concept it was an actual store selling cheap glasses at ridiculous prices.
I can't fucking find it... not even on web archive. Fuck... It was on one of those blog platforms, can't remember which.
The point anyway is that you need to explore, be curious, having the answers given even before you tried to find them isn't really good for anyone.
Forgive me for going on a bit of a tangent here, quite probably a bunch of you guys have played Skyrim. There's a very well known problem that made people miss a LOT of content on that game, that is called "Quest Arrow Blindness". It is the same as those people that follow blindly a GPS arrow, and end up going down stairs or down a ravine. It is the same problem that is happening here. The unexpected becomes impossible to overcome. People have forgotten how to explore, try, discover, etc... They've become error averse. They simply can't conceive of the possibility that they can try and fail.
These games, of which My Dorm is not an exception, that aren't Kinetic Novels, have a very vocal group of users that detest the walktrough mods, yet, I bet those same people would be completely unable to find the settings to change the language if it wasn't in the one they expected. With exceptions? Yeah, of course. But, as you know the exceptions confirm the rule. That's why they are "exceptions".
I started modding my games when you had to hack executables, using very esoteric editors and compilers. The instructions could take hours to apply. Sometimes they weren't in one of the languages I read, and had to be translated in those pre-historic translators that missed many words. Then we had to navigate forums, and scruffy websites that made you feel like just visiting was enough to make your PC die of a thousand viruses. Fuck, that, all that, was more fun than the fucking game I was modding. LOL.
Peace
BTW, cuz I almost forgot to answer to that one. It's not that people forgot how to explore and are error averse. Or at least not all of them. It's the fact that Visual Novels while not being Kinetic Novels, are way far inferior, so to say, than regular RPG game in terms of choices.
In regular game your main quest is doing something and moving on to different main quest. In FNV your objective is to get that chip and finish that delivery. Simple, someone would say even stupid, objective. Love interests in this game are not even a side quests. They just simple interactions. You meet a girl, you pick an option and... you lose consciousness. That's it. There is no room for an error, because the only choice beside asking a girl for a fuck is to not fuck.
There is a mod, one of my favourites to be honest, turning Sarah from Vault 21 from a random fuck into a a dateable girl and companion. Sure, her quest line is rather linear and you may fuck up here and there while trying to help her overcome her agoraphobia, but unless you kill her brother you can't really fail with helping her.
Yet, even with such a mod, she still ain't a main quest. You won't fail the game by failing to help Sarah.
Meanwhile in most VN's your main, and unwritten, quest is to do the girl. Every interaction with her is, unwritten, small side quest. The problem is interaction. Depending on how devloper is developing his game, your side quest may more or less take impact on the main quest, which is doing the girl. Either forcing us to gather some kind of points or making correct decisions in order to get certain actions and reach the milestone, which is doing the girl.
And here comes another problem... us. We have emotions, we are different, even if sometimes we may act an feel alike.
The dialogue I liked and I picked, because I agree with it you may find horrible and would not even think twice about not picking it. Yet it may be the correct one, because developer wrote it as such, because he felt it was the right thing to do.
In normal games, there are choices, but no the right choice. Depending on which you choose you end up with the consequences of it, but it still won't fail your main objective. You'll just reach a different ending.
If you side with legion at the battle of hover dam, you'll get Legion ending. If with NCR, you'll get NCR ending. If your reputation with NCR is bad you'll have rangers on your tail and Cass will be mad at you. If you have low Karma Cass may leave you, but she is going to clearly warn you she ain't like it first and you can convince her and make amends to improve. You still have a chance to keep Cass by your side.
In many NV's there is no clear information that you are failing, that you are picking the wrong option. Sometimes there are only indications about gaining or losing certain points, but you don't know how much you may need. And there is, mostly, no redemption arc, no way to redeem yourself if you, somehow, fail to woo a girl properly.
Like, sure you fucked badly, you picked wrong option, but you're given another chance to make amends. Why? Because in VN there may be simply no time for such thing as redemption arc or dev never planed for it to be. Because VN's are different kind of game, telling stories in different way. So, by such, the only way to keep that girl by your side is to pick the right options.
In FNV, you can't really fail a quest unless you really, and I mean really, try to do so. Instead you'll just reach a different outcome of it.
In VN's there is little room for an error, beucase if you do you may fuck up so bad you need to start a new game. And if so, that is a punishment, a punishment for not picking the right option from those I was given to pick. So why should I bother with exploration, if I am punished for it?