you know .. true is i really hate NTR only because we ( the MC ) gets left out ... but like you stated here .... write what you want as a writer and story teller ... and basically let the cards fall where they will ....
and truth is i do have 2 ntr games ... but they make it to where the MC is aware of whats happening ... only 2 tho i found i can put up with
I don't like NTR. I don't hate it, but it's not my cup of tea.
I think a storyteller, like Dragon here, needs to write the story that's on his mind and ignore the fallout about that. If he starts to tell himself "I won't write X because collective A will be offended, I'll change Y so collective B likes it, and I will re-write Z so collective C doesn't come to the thread complaining" three things will happen:
The first one is that he won't see his story as accomplishing its full potential because he's writing it with a tied hand on his back.
The second is that, for him, the story will be bland, with the risk of getting bored of writing it.
The third and more important. Collective D will appear complaining about a thing no one thought about someone would complain.
I've been preparing myself for that approach for a while now. I've seen a lot of the criticism that shows up here and I think I'm prepared to let it flow off. One thing that helps is that I've put some of the worst on ignore, so I'll never hear their entitled "advice."
I'm a noob in this world, it's my first game and I'm still learning the ropes of this hobby/job, so take my advice with a grain of salt.
But... take your risks, make the game you would like to play, tell the story you would like to read, and put a lot of passion into it. As I wrote in the answer above, there will be people complaining about any aspect of the game. It can be the poly thing or the height/weight/hair color/hairstyle/sexuality/wardrobe of a character. Remember you write the game so you take the choices, but also remember the moment you publish it, the game is as yours as the players'. But you can't please everyone. Not even Martha has accomplished it
.
As an example, I will talk about Kate. I knew Kate was going to be a controversial character. She's overweight (and "lesbian") and there are a lot of people who won't like her looks. But I wanted her in the game. I also wanted the players to give her an opportunity because I love her, so before writing her first scene I knew I wanted to give the option to slim her down. I can have done it inversely (a slim girl who gains weight) and save myself some of the fallout I got about her, but that wouldn't be Kate's story.
Nice!
One thing I see is the need to all of them to bond with each other through Mark, especially those who are not biological family. One solution I see when the is (non-sexual) need is that the LIs begin to help each other so as not to stretch Mark too thinly.
The first steps to that have been taken. Maddie will join the DnD game, Megan will start to spend time in the house, Eileen is Erika's co-worker, and Alexia is her customer. When they are accepted into the extended family (some of them don't even need to be in a relationship with the MC, but he is the common point) the family will help them and they will help the family.
One of the saddest parts of the epilogue I wrote was the "rejected Lisa" part. Even if she is rejected by the player, she will try to help the family.
BTW, I've now finished binging the story and will be eagerly awaiting the next installment. Well done.
Over the last couple of years, I've been setting aside the stories with creepy protagonists. It's so refreshing to collect more that have solid protagonists and heroes. Thank you.
Thanks, the next installment is just around the corner.
I like the dumb hero trope, a hero with flaws, although in the next update, the player will have the option of being a bit creepy/perv.