- Aug 2, 2018
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أو ربما لو بدا الأمر هكذا.So, if it was in Cyrillic you'd be lost?![]()
아니면 그 문제에 대해 이렇게 보였다면.
أو ربما لو بدا الأمر هكذا.So, if it was in Cyrillic you'd be lost?![]()
Exactly if it looked like those. I had to use Google to translate the first and yeah, no thanks. lolأو ربما لو بدا الأمر هكذا.
아니면 그 문제에 대해 이렇게 보였다면.
At least it's not in CuneiformThe best about this discussion is that, besides the text, there is a standard icon
View attachment 3329767
View attachment 3329768
Even in Cyrillic or Chinese alphabets, the icon would be there
Is that the written version of cunnilingus..? Or no relation...At least it's not in Cuneiform.
Nein, Aufsehen, nicht,! nur Aufregen, wie in der Schule...Verdammt, ich wusste nicht, dass Englisch so viel Aufsehen erregen kann.
Damn, I didn't know that english could draw so much attention!
Same thing can happen if you DO explore randomly. In FO3 the first random place I came to after leaving Megaton was Somebody's Garage, and so I went in hoping to score some wheels like I had in FO2 and instead found dad, skipping a good half the MQ."Quest Arrow Blindness"
Or in Oblivion if you went and killed the people in the Monastery before you entered the city you skipped half the game LOL.Same thing can happen if you DO explore randomly. In FO3 the first random place I came to after leaving Megaton was Somebody's Garage, and so I went in hoping to score some wheels like I had in FO2 and instead found dad, skipping a good half the MQ.![]()
Can't say for certain whether you like or dislike walkthrough mods. Myself, I like having them to provide a guidepost. The simple ones (turn something green for "canon" or for "most lewds" or whatever) at least give an indicator of where I should make a save-point so I don't have to go back to the beginning later on and replay or click through some of the stuff to get a more "full" experience. Some might think you can just do a new save at every decision point, but that gets out of hand quickly, particularly if a decision isn't really critical to future events, but only to dialogue or something relatively inconsequential to a particular path or ending. You can probably guess on a lot of those, but experience has shown me that isn't the case all the time.There's a very (or it used to exist) a very cheeky website selling eye-glasses that was all in Braille. Besides being an Art concept it was an actual store selling cheap glasses at ridiculous prices.
I can't fucking find it... not even on web archive. Fuck... It was on one of those blog platforms, can't remember which.
The point anyway is that you need to explore, be curious, having the answers given even before you tried to find them isn't really good for anyone.
Forgive me for going on a bit of a tangent here, quite probably a bunch of you guys have played Skyrim. There's a very well known problem that made people miss a LOT of content on that game, that is called "Quest Arrow Blindness". It is the same as those people that follow blindly a GPS arrow, and end up going down stairs or down a ravine. It is the same problem that is happening here. The unexpected becomes impossible to overcome. People have forgotten how to explore, try, discover, etc... They've become error averse. They simply can't conceive of the possibility that they can try and fail.
These games, of which My Dorm is not an exception, that aren't Kinetic Novels, have a very vocal group of users that detest the walktrough mods, yet, I bet those same people would be completely unable to find the settings to change the language if it wasn't in the one they expected. With exceptions? Yeah, of course. But, as you know the exceptions confirm the rule. That's why they are "exceptions".
I started modding my games when you had to hack executables, using very esoteric editors and compilers. The instructions could take hours to apply. Sometimes they weren't in one of the languages I read, and had to be translated in those pre-historic translators that missed many words. Then we had to navigate forums, and scruffy websites that made you feel like just visiting was enough to make your PC die of a thousand viruses. Fuck, that, all that, was more fun than the fucking game I was modding. LOL.
Peace![]()
I LOVE them. My main reason is time. While a good game is fun to replay, most of these are barely good enough to play once, nevermind replaying to unlock content.Can't say for certain whether you like or dislike walkthrough mods. Myself, I like having them to provide a guidepost. The simple ones (turn something green for "canon" or for "most lewds" or whatever) at least give an indicator of where I should make a save-point so I don't have to go back to the beginning later on and replay or click through some of the stuff to get a more "full" experience. Some might think you can just do a new save at every decision point, but that gets out of hand quickly, particularly if a decision isn't really critical to future events, but only to dialogue or something relatively inconsequential to a particular path or ending. You can probably guess on a lot of those, but experience has shown me that isn't the case all the time.
I'm also a bit of a "completionist", so I like to find the different routes to the different endings and the hidden stuff (if there is any) and a mod like Sancho does can help me do that without spending dozens of extra hours I could be spending on another interesting VN. So, instead of driving down stairs or off of a dock into the water, I have all of the interesting alternative "side quests" queued up for later - and a well done WT helps me achieve that. My VN backlog is already too long - without a decent WT mod for some of the more intricate VNs, it would be completely impossible and disheartening.
That pissed me off so much about that one. I skipped so much of the game on accident. And then fucking fawkes was just gonna let me die. I never even bothered with the dlc, new Vegas was much gooder.Same thing can happen if you DO explore randomly. In FO3 the first random place I came to after leaving Megaton was Somebody's Garage, and so I went in hoping to score some wheels like I had in FO2 and instead found dad, skipping a good half the MQ.![]()
Yes, but only in combination with another girl.Will there be a scene about Martha in V.16?
"Patrolling the mojave makes you wish for a nuclear winter."Gotta agree. NV is the best of the Fallout games. If you modded it correctly, it's even better. Dammit, I played F:NV too much. But then I played all of them too much.
Can't say for certain whether you like or dislike walkthrough mods. Myself, I like having them to provide a guidepost. The simple ones (turn something green for "canon" or for "most lewds" or whatever) at least give an indicator of where I should make a save-point so I don't have to go back to the beginning later on and replay or click through some of the stuff to get a more "full" experience. Some might think you can just do a new save at every decision point, but that gets out of hand quickly, particularly if a decision isn't really critical to future events, but only to dialogue or something relatively inconsequential to a particular path or ending. You can probably guess on a lot of those, but experience has shown me that isn't the case all the time.
I'm also a bit of a "completionist", so I like to find the different routes to the different endings and the hidden stuff (if there is any) and a mod like Sancho does can help me do that without spending dozens of extra hours I could be spending on another interesting VN. So, instead of driving down stairs or off of a dock into the water, I have all of the interesting alternative "side quests" queued up for later - and a well done WT helps me achieve that. My VN backlog is already too long - without a decent WT mod for some of the more intricate VNs, it would be completely impossible and disheartening.
I learned to play with walkthroughs, not because I am lazy... I mean, yes I am lazy, but I learned to play with walkthroughs because I really don't like to grind for points to achive something and in case of many VN's the important choices may not be that obvious and picking the one I agree with the most, or rather not picking the correct one as developer intended, may not only block me from a certain path, set me on a different one I don't like, but can also just end relationship with a girl.I LOVE them. My main reason is time. While a good game is fun to replay, most of these are barely good enough to play once, nevermind replaying to unlock content.
I agree almost 100%, the differences aren't relevant.
Peace![]()
A clone of Martha, right?Yes, but only in combination with another girl.
Semi-clone. Only 50% of her DNA (on the patched game)A clone of Martha, right?![]()