On Trope's computer........
On Patreon/SS right now, the next one is cooking (too slowly for my taste) on Trop's computerS
I bet Trop already has the next few updates on his computer (maybe not rendered but maybe written down), not to mention the whole story in his head
I work with:
* A general outline of the whole game that will lead me to the epilogue already written down.
* An update sketch for the next 4-5 updates with which scenes/events/dialogues are mandatory in that update and which are optional and can be moved to the previous/next update. It allows for flexibility and adding ideas provided by you, the players.
* The update I am working on at the time (0.14 now), going from the previous schematic to something playable at dialogue, renders, and code levels.
So there aren't any written-down updates other than the epilogue.
There is a "sad" real-life story about the epilogue. If anyone is interested, feel free to ask.
Considering that Trop has basically given us the rough outline through the end of the game already ...
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Only the epilogue, as said above.
Well that's normal to know already the way you want your game go (like a global scripts) and it's nice that he has explain the big line of it, personaly that make me want more to follow the game knowing where it goes and seen that the dev know the story he want

Seen where part 1 finish, we can hope to have 3 more part minimum with great story <3
(Before part 2 come i think i will do again the game from 0 to refresh my mind ^^)
From what I've been told, there are a lot of devs who do that, but there is another big group who works on the fly, without a clear goal, only to keep the game alive.
It's really simple: If you just play the game normally following WT choices, without tweaking variables, you will be on everyone's route. For a few people so far (particularly Norah and Martha so far), the choices section will NOT have all options toggled "on", because those are alternative methods to get on their routes. They're not a checklist that should all be "on". Ignore the options you didn't need (or see).
I will add Erika to the "(particularly Norah and Martha so far)" with three chances to open the path (Norah only has two). Besides that, I wouldn't have written it more clearly.
How do you program for houseplants (I mean, some of the "people" on this forum.......)?
With a lot of water
Can't see Trop having posted about it yet (will get a f*ing rage fit if he answers seconds before me!)
The variables for early path, second chance, third chance etc. have been reworked.
- There is one variable for route on/off.
- There are up to two variables determining if you got on the path late (or in rare cases, very late).
Those Variables will not be called "Holding hands at the cafe" or something. I did it that way, because it wasn't obvious for me until later — I think, if not I have no excuse — that they were "late route options" and then just changed the description(?).
Early on, my mod even deactivated some options, when you selected others (like Daph+Scarlet teaching). Anyway. Profiles will have the variables more discernable as "On Route" and optional "Started route on second/third opportunity".
This second/third variable is not really relevant for being on the route. It's just some smaller dialogue variance later on?
TropecitaGames help me out here man!
Edit:
No Trop post seconds before mine! Good!
Blood pressure, down boy!
Hey, I was out of home!!!!
But... what Riam said!
The most clear examples of the first/second chance path opening are:
* Erika: You got beaten at the bathroom (meeting Alexia) or at the Club (not meeting her). With the second chance, you also involve Jamaal in sending Erika the pics of Jack cheating on her. The third chance is linked with Norah's choices.
* Norah: If you let her in the shower (first chance) you have had something with her before Erika's first choice. If you wait until the second, you kiss Erika in her first and second choices before opening the path. But if you chose Erika's third chance, you are on Norah's path before it.
There are changes in dialogue with all those combinations (Norah saying you owe her a shower (2nd), Erika referencing the pictures (2nd and 3rd), Alexia talking about the two times you fight Jack (Erika's 1st) or only once (Erika's 2nd or 3rd). Erika gets angrier (in the sauna) if you kissed her before her mother (Erika 1st or 2nd and Norah's 2nd).
Those are only examples of dialogue changes.