DaFinker

Active Member
Apr 24, 2024
665
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Can't figure out an effective search term, so I'll ask.

I'm finally getting back to this after more than a year - all of my saves were St. Patrick's Day 2024. :LOL:

This was the version of "Season 2" I was on when I last played: MyDorm-v0.15.1-S2C3.1-pc

Anyway, my "first choices" save was on a slide in the room with Martha and Emma before their first real tryst (the night before Emma's birthday) kicked off, while the other saves were on the "all the girls" end screen. When I opened, it gave me an error, but I rolled back a couple of times and things worked out. Started playing the next iteration, where the save was on the real endscreen, and I get thrown back to the confrontation as MC was pulling Eileen and Kiara out of their house to take home with him.

This brings up my question: when I try to use "skip", it asks me to skip to the next choice and just does, rather than doing the "normal" thing for RenPy and advancing quickly through the slides. I don't have the "skip unseen text" box checked, so if I want to see what intervenes, I need to use the control button on the keyboard instead. No - this isn't a huge burden, but I'm just wondering if I have the configuration wrong, or if this is what's intended. I wanted to see how far back I was thrown, given it's been more than a year since I played, but the "normal" way of things isn't what I got when I tried to check in the way I usually would.

Here's the screenshot of the settings. So, do I need to play with something, or is it a "hold button to skip slide by slide, or press 'skip' to advance to the next choice" with no alternative? Just something to adjust to if that's the way the button/function was set up.
screenshot0001.png
 

xapican

Devoted Member
May 11, 2020
11,151
17,227
Can't figure out an effective search term, so I'll ask.

I'm finally getting back to this after more than a year - all of my saves were St. Patrick's Day 2024. :LOL:

This was the version of "Season 2" I was on when I last played: MyDorm-v0.15.1-S2C3.1-pc

Anyway, my "first choices" save was on a slide in the room with Martha and Emma before their first real tryst (the night before Emma's birthday) kicked off, while the other saves were on the "all the girls" end screen. When I opened, it gave me an error, but I rolled back a couple of times and things worked out. Started playing the next iteration, where the save was on the real endscreen, and I get thrown back to the confrontation as MC was pulling Eileen and Kiara out of their house to take home with him.

This brings up my question: when I try to use "skip", it asks me to skip to the next choice and just does, rather than doing the "normal" thing for RenPy and advancing quickly through the slides. I don't have the "skip unseen text" box checked, so if I want to see what intervenes, I need to use the control button on the keyboard instead. No - this isn't a huge burden, but I'm just wondering if I have the configuration wrong, or if this is what's intended. I wanted to see how far back I was thrown, given it's been more than a year since I played, but the "normal" way of things isn't what I got when I tried to check in the way I usually would.

Here's the screenshot of the settings. So, do I need to play with something, or is it a "hold button to skip slide by slide, or press 'skip' to advance to the next choice" with no alternative? Just something to adjust to if that's the way the button/function was set up.
View attachment 4783007
Usually, when you check the box, then the options below get enabled, and it stops (if you clicked "after choices" )at the decision menu, if not and only skip is checked it fast fowards to where you left (to unseen text) not tested "skip button" though I use tab to toggle
 
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DaFinker

Active Member
Apr 24, 2024
665
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Usually, when you check the box, then the options below get enabled, and it stops (if you clicked "after choices" )at the decision menu, if not and only skip is checked it fast fowards to where you left (to unseen text) not tested "skip button" though I use tab to toggle
I'll experiment.

Do you know anything about save names? Can't find a toggle for it. All my saves were named, but then when I advanced and saved the advance, only the top left save on each page kept its name - all the others went blank. Fortunately I made a notation of the primary variable for each save prior to moving from Season 1 to Season 2, so I know what each is - but it isn't seeming to want to let me put the names back in. That's gonna get real old real fast...

Some VNs do a great job of letting you keep the save name in the spot you opened to play; others either forget entirely or suggest a name associated with another save. Name saves was probably the first function involved in personal computing - whey it's so fucking difficult with RenPy is beyond me.

NEVERMIND ON SAVES: Re-found the stupid damn little toggle again on the individual saves. Still beyond me wey each slot's name isn't persistent. Seems the most natural thing in the world to do.
 
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xapican

Devoted Member
May 11, 2020
11,151
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DaFinker ; knowing Trope95 he'll answer you personally, all your questions, my french hit its end with your question about the save names, moreso since I don't use it in this AVN.
just don't expect an answer soonish guess it is still night on the old world. ;)
 
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Trope95

Engaged Member
Game Developer
Apr 11, 2022
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Can't figure out an effective search term, so I'll ask.

I'm finally getting back to this after more than a year - all of my saves were St. Patrick's Day 2024. :LOL:

This was the version of "Season 2" I was on when I last played: MyDorm-v0.15.1-S2C3.1-pc

Anyway, my "first choices" save was on a slide in the room with Martha and Emma before their first real tryst (the night before Emma's birthday) kicked off, while the other saves were on the "all the girls" end screen. When I opened, it gave me an error, but I rolled back a couple of times and things worked out. Started playing the next iteration, where the save was on the real endscreen, and I get thrown back to the confrontation as MC was pulling Eileen and Kiara out of their house to take home with him.

This brings up my question: when I try to use "skip", it asks me to skip to the next choice and just does, rather than doing the "normal" thing for RenPy and advancing quickly through the slides. I don't have the "skip unseen text" box checked, so if I want to see what intervenes, I need to use the control button on the keyboard instead. No - this isn't a huge burden, but I'm just wondering if I have the configuration wrong, or if this is what's intended. I wanted to see how far back I was thrown, given it's been more than a year since I played, but the "normal" way of things isn't what I got when I tried to check in the way I usually would.

Here's the screenshot of the settings. So, do I need to play with something, or is it a "hold button to skip slide by slide, or press 'skip' to advance to the next choice" with no alternative? Just something to adjust to if that's the way the button/function was set up.
View attachment 4783007
I'll experiment.

Do you know anything about save names? Can't find a toggle for it. All my saves were named, but then when I advanced and saved the advance, only the top left save on each page kept its name - all the others went blank. Fortunately I made a notation of the primary variable for each save prior to moving from Season 1 to Season 2, so I know what each is - but it isn't seeming to want to let me put the names back in. That's gonna get real old real fast...

Some VNs do a great job of letting you keep the save name in the spot you opened to play; others either forget entirely or suggest a name associated with another save. Name saves was probably the first function involved in personal computing - whey it's so fucking difficult with RenPy is beyond me.

NEVERMIND ON SAVES: Re-found the stupid damn little toggle again on the individual saves. Still beyond me wey each slot's name isn't persistent. Seems the most natural thing in the world to do.
Try these settings in the Menu tab for the skip thing
1745735661666.png
Not making the savename persistent for each slot makes sense. The save won't be the same as it was the last time you saved there. Since the interface isn't my doing, I trust Riam with that kind of design choice.
 

DaFinker

Active Member
Apr 24, 2024
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DaFinker ; knowing Trope95 he'll answer you personally, all your questions, my french hit its end with your question about the save names, moreso since I don't use it in this AVN.
just don't expect an answer soonish guess it is still night on the old world. ;)
I'm not worried about it. Just forgot how things were being done in this one - as you're probably aware, it's a pretty complex set of boards versus most and doesn't really do things the same way most others do. That may be RiamMar's signature style, the way others Modders have their way and their look. I get it - pride of product. But, as a user, I'd rather be able to open any VN done with RenPy and find the same kinds of toggles the same places, same screens, etc. That way if something is there, it's easy to find and I don't have to look for a small button on the corner of a save file slot rather than clicking the save itself and having a dialogue box open at the upper right of the page, like in most of the VNs I play with naming, though few of them seem to have perfected the concept of the "persistent name". Sancho did, but he's gone; I think Lightman has persistent names as well (will have to recheck Et***** to confirm), but few others have that, which is something I have trouble understanding. It would seem to be relatively simple "object naming" code: the save box is the object, you write the name, and the name stays the same until you edit it directly or delete the save file, effectively inactivating the box/object. With the modular concept of RenPy, you'd think that would be an easy, pluggable module that doesn't take a whole lot of customization.

Anyway, I'm getting close to a rant, so I'll stop. I'm a pirate, after all - no standing to make demands and bitching should be kept to a minimum. :LOL:
 
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Elhemeer

Conversation Conqueror
Jun 20, 2022
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NEVERMIND ON SAVES: Re-found the stupid damn little toggle again on the individual saves. Still beyond me wey each slot's name isn't persistent. Seems the most natural thing in the world to do.
My experience is that the "persistent" save names is only on about 3/4 of the games that have save naming. And this one's unique in my experience, since the naming of saves is attached to each save and done after it's made, rather than something you do either before making the save or while making the save. It's still safer to only name it right after you make it, though.
 
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DaFinker

Active Member
Apr 24, 2024
665
1,368
Try these settings in the Menu tab for the skip thing
View attachment 4783191
Not making the savename persistent for each slot makes sense. The save won't be the same as it was the last time you saved there. Since the interface isn't my doing, I trust Riam with that kind of design choice.
My experience is that the "persistent" save names is only on about 3/4 of the games that have save naming. And this one's unique in my experience, since the naming of saves is attached to each save and done after it's made, rather than something you do either before making the save or while making the save. It's still safer to only name it right after you make it, though.
I'll check out the settings. However, I'm not sure how others do it, but I have names like this:
screenshot0001.png
I save to the same slot I load from so that every time I load that save, it has the major parameters I've chosen as the "split" points for making that save and moving forward.

I'm not doing it in this VN, but if I were to do something like take every major iteration and save it at the end of a release, then pick up and make a new save as of the new release, what went into the new slot would get a new name, or at least a chapter/episode/release tag, but the underlying "major decisions" of the save wouldn't change, so having a name that stays the same makes the most sense, at least the way I play, and the way I suspect most people play.

Having to type in a save name every time, especially if you have multiple paths due to all of the potential branches involved in a VN with this much going on, gets cumbersome.

I screenshot my most complex page - pages 1-3 each have four saves, leaving room for expansion, with a pregnancy/no pregnancy iteration of each of two primary path variations on the page.

Maybe others really aren't tracking this way and just throw a save where they feel like it and they just know they're all a little different and what they get, they get. But, I have a more organized mind than that. Maybe I'm the outlier. Who knows. :LOL:

EDIT: Elhemeer - you posted as I was typing. Basically, once I save to a slot, I keep saving the same version to the same slot every time. There's no need to change the name once I've saved to the slot because that save is built upon the major branching decisions (at least decisions I thought could be major) at the point I created a separate save for a variance to/branch from a previous path. Retyping it every time just takes extra time, and the way the text boxes work, editing is a nuisance.
 
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johnpouljones

Active Member
Oct 17, 2023
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But, as a user, I'd rather be able to open any VN done with RenPy and find the same kinds of toggles the same places, same screens, etc.
I have the impression that you would like every car of each brand to have the same clocks in the same places. That all the levers and the cockpit layout would be identical. This would make it much easier to change from one car to another. The same in Rolls-Royce and little Fiat. ;)
 
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