Negan22

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I wanted to discuss this in my previous answer, but I forgot, and I think it needs a separate answer.
I strongly disagree. You can have a harem game without a single group sex scene, and the game can be awesome.
The whole point of harem games is the harem building. You can have group sex with a throuple game, in a game where your MC hires 129 prostitutes to have sex at the same time, or with a casual sex game.
What makes harem games different is the relationships (not necessarily romantic or sexual) inside the harem. Building those relationships is the whole point of harem games. You can't have it in the other game genres I listed above (except in the throuple).
Ok from a definition point of view I agree with you but one has to agree that group sex makes a harem more interesting and hot, like the girls aren't just agreeing to share the MC but they are actually doing so that makes it whole lot more interesting then if there's only one on one/two sexual intersections.
 
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Trope95

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I'm one of those who just can't get into a game with graphics like those. I don't know why, because the Daz games I enjoy are clearly not "realistic" enough to pass for photos/video, but I guess they're close enough to not have to try imagining that they're people!
I think it's the proportions and the faces.
KK is clearly weirdly proportioned because it's the look it wants; if you add to it the cartoonish faces, it alienates some players.
HS (besides the eyes' issue I talked about above) also has a proportion issue. In most games, they look like dolls instead of people.
Both games (even if there are great examples that don't) lack in textures, too. HS plastic-y look has been commented on thousands of times. And KK usually hasn't light tracing, so no shadows on bodies or, at most, two shades for a whole surface (anime-like as intended).
 

Negan22

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Btw totally off topic question, pardon me for that but anyone here know anyway to disable "savename" function from the game code if that game doesn't have a switch to turn it off.
 

TonyMurray

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I think it's the proportions and the faces.
KK is clearly weirdly proportioned because it's the look it wants; if you add to it the cartoonish faces, it alienates some players.
HS (besides the eyes' issue I talked about above) also has a proportion issue. In most games, they look like dolls instead of people.
Both games (even if there are great examples that don't) lack in textures, too. HS plastic-y look has been commented on thousands of times. And KK usually hasn't light tracing, so no shadows on bodies or, at most, two shades for a whole surface (anime-like as intended).
I agree - similar to your other comment, I don't watch any anime or hentai, it's just not my thing. So I guess I have a bit of a natural bias whereby I treat those games the same way. I'm more than fine with it though, there are plenty enough Daz games to keep me going!
 
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FatGiant

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I've played both KK and HS based games... yes there's an initial shock. But, as with anything, soon you stop noticing as you get involved with the characters. That, or I am not very discriminate in my choices of visuals.

Sure, I can appreciate the difference between a GOOD Daz3D and a GOOD HS (think Eternum) but I've played a few games where the Dev went into some weird choices in Daz. Body morphs that were initially repellent. After a while I could no longer see the problem.

Maybe I adapt too fast... I really don't know.
 

e6mill

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Btw totally off topic question, pardon me for that but anyone here know anyway to disable "savename" function from the game code if that game doesn't have a switch to turn it off.
No, but you can hit enter and have no name....
 
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blkcrow20

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Remember, there are no render process in KK and HS. It's just a pose and capture process. Just like the games made with The Sims.
I understand why some people (me included) aren't into KK and HS. KK is "too anime" for my taste, and I never was into Hentai. And HS is... uncanny for me. I think it's the eyes.
People will also be more lenient about the image flaws in those engines. If a Daz game has an animation where the guy's hand clips through the girls leg, making his fingers disappear, everyone will notice it and complain about it. On HS and KK people accept the "engine limitations" (even if those don't exist, as high-quality games in those engines have shown) and would accept it as "normal". Same with boobs clipping in the guy's body.

There are great games in both engines (some of them going through a hell of postwork to make them look good), though.

The biggest scene I did was the foursome with Emma, Erika, and Daphne. The major issue was to find the correct positions in the "small" bed for everyone and not have them as mere audience (except for the anal part with Emma).
Rendering that scene was no problem at all. Posing it was.
I don't know if it actually has anything to do with being 'into' anime or hentai. I've watched some anime in my life but not that many. I don't like games done in KK but I play quite a few games done in HS/HS2. I even have an HS game in my top 5 favorite AVNs. To me it all falls done to how good the dev is at using DAZ or HS. I've played HS games I think look fantastic and DAZ games that look like shit.
 

JJ1960

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The biggest scene I did was the foursome with Emma, Erika, and Daphne. The major issue was to find the correct positions in the "small" bed for everyone and not have them as mere audience (except for the anal part with Emma).
Rendering that scene was no problem at all. Posing it was.
My biggest issue would have been getting distracted by Daphne and forgetting what I was supposed to be doing. :love:
 

Trope95

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I don't know if it actually has anything to do with being 'into' anime or hentai. I've watched some anime in my life but not that many. I don't like games done in KK but I play quite a few games done in HS/HS2. I even have an HS game in my top 5 favorite AVNs. To me it all falls done to how good the dev is at using DAZ or HS. I've played HS games I think look fantastic and DAZ games that look like shit.
I guess it's down to the story after all. I guess I could play (if I had time) a game made with stick dummies if the story is good.

Shit! I played those weird games that didn't have any CGI at all, they came on paper... books, I think they were called. Most of them were kinetic, though... not even kinetic if you don't count the movement of the pages.
 

johnpouljones

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Shit! I played those weird games that didn't have any CGI at all, they came on paper... books, I think they were called. Most of them were kinetic, though... not even kinetic if you don't count the movement of the pages.
Don't worry. I am still passionate about books. Although less and less often on paper. Recently, I limited buying new ones. They don't fit at home. They are everywhere. So I read on the reader.
 

johnny0183

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I guess it's down to the story after all. I guess I could play (if I had time) a game made with stick dummies if the story is good.

Shit! I played those weird games that didn't have any CGI at all, they came on paper... books, I think they were called. Most of them were kinetic, though... not even kinetic if you don't count the movement of the pages.
I agree that a compelling story can make you more forgiving in the models used, especially when those models are used in a good way.
The other way around probably also works for many though I generally am quicker bummed out by a stupid story than some strange model usage (for example I'm now playing a game where I'm pretty sure the dev suddenly used a different model for a character for a scene, weirded me out a bit but I'm willing to give it a second chance to see how the story goes. I'm MUCH less forgiving if a story goes off the rails)
 

blkcrow20

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I guess it's down to the story after all. I guess I could play (if I had time) a game made with stick dummies if the story is good.

Shit! I played those weird games that didn't have any CGI at all, they came on paper... books, I think they were called. Most of them were kinetic, though... not even kinetic if you don't count the movement of the pages.
lol I could not, I am a very visual person. I need good graphics along with a good story and good sex. (y) ;)
 
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