groudor

Member
Feb 3, 2018
296
626
217
If anyone can get the "Like a monk (Season 1)" achievement (rejecting every girl), they deserve my respect for their strong will. Rejecting Martha, Emma, Erika, Norah, Daphne, Scarlett, Eileen, Samantha, Simone, Alexia, Maddie, and Megan in the same playthrough deserves an achievement (and a box of Kleenex).
Oh sweet summer child, you know nothing about those people lurking in the shadows :devilish: they will not read a single line of text that are not the choices as they consume the "skip" button on their keyboard to reach the end of the playthrough
You need to become far more creative like making complicate combinations of choices that will reward them with some "You are a weird man" typo achievements.
Maybe add special renders to praise those crazies when they accomplish a "what if" scenario, like in season 1 endgame if they force Mark to take alone the all enemy invading squad, resulting in a Game Over (unlocking also "Are you stupid?" achievement)

:LOL::LOL::LOL:
 
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WerewolfSinX

Active Member
Feb 7, 2021
539
994
237
Everyone of the beautiful ladies in this game are in my harem. :love:
I beg your pardon mr blkcrow. I think you mean everyone but Erika. I mean I kinda just stole her right from beneath your nose. See thats one disadvantage of harem. So many girls didn't even no one got stolen from him. :ROFLMAO:
 
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JJ1960

Engaged Member
Jan 12, 2017
2,120
7,047
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Stories evolve in our hands. What we thought was a good thing for the end of the story (if we even had the thought ending) perhaps doesn't make sense anymore, and what we can "invent" to replace it isn't as good as our original ending.

That's why I recommend new developers who ask for advice: Write the ending before writing the first lines of dialogue. Not in depth. With enough flexibility to add or remove small things. But have a defined goal. It will be easier to fill every update with meaningful scenes, aiming for that finish line.

As txe320 says, tiredness also plays a role (if you don't have that goal). Tiredness, frustration, thinking the story can't go beyond a point or that the dev wrote their best scene ever and can't surpass it, leaks, not achieving their economic goals (and thinking that a new game will allow them to)... There are multiple reasons to want to abandon a game or to rush its end.
A I read years ago by Jim Butcher (author of the Dresden Files urban fantasy series along with a couple other series) outlines some of the pitfalls of writing and the whys of failure, and it applies to novels as well as AVNs or any other narrative work. I think a lot of AVN/game authors fizzle out because they have some kind of vague idea how they want things to go but haven't actually defined the end, as you point out. The other is they get mired down in what Butcher calls the "Great Swampy Middle" and can't figure out a direction of how to move the story forward (I notice that My Dorm has the smaller story arcs relating to each of the girls that have definite resolutions which provide engaging content and help to propel the main story along). Add to that feedback from patrons/trolls who insist on adding something that the story can't really support without wrecking the character definitions or the scope of the story and it's easy to see why some AVNs die out. Trope has done a great job managing that, defining his story that he wants to tell, and sticking to it. He's thrown in some kinks that if you don't like, you don't have to experience, which is the way to handle the demands of the unwashed out there, and if a kink doesn't fit it doesn't get put in.
 

K.T.L.

Keeping Families Together
Donor
Mar 5, 2019
1,050
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Yep. Not happening. Rejecting Martha, Scarlett and Debbie - nope, not while I still draw breath...
 
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WerewolfSinX

Active Member
Feb 7, 2021
539
994
237
Oh no, I keep an eye on everyone one of them. ;) And Erika is in my top 4. :LOL:
I'll have you know she is my number 1, my queen, my every kiss begins with K, also I didn't go to Gerald. I now challenge you to a dual of some sorts for her honor good sir.... of internet VN trivia porn scenes. :whistle: :whistle: :ROFLMAO:
 
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WerewolfSinX

Active Member
Feb 7, 2021
539
994
237
You didn't take your memory Pills ?? don't ya ? (See chapter one as the Marks don't know about their "Related Guardian Angels" :ROFLMAO: :ROFLMAO: :ROFLMAO:
Now I'm confused lol. I was saying if someone tried to switch them out tell em to drop their pants and their pubic hair is styled differently. If I recall as I don't have Eva in my harem but Amanda. I'm going off Trope's patreon pics of her lol.
 
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Trope95

Forum Fanatic
Game Developer
Apr 11, 2022
4,040
25,152
657
A I read years ago by Jim Butcher (author of the Dresden Files urban fantasy series along with a couple other series) outlines some of the pitfalls of writing and the whys of failure, and it applies to novels as well as AVNs or any other narrative work. I think a lot of AVN/game authors fizzle out because they have some kind of vague idea how they want things to go but haven't actually defined the end, as you point out. The other is they get mired down in what Butcher calls the "Great Swampy Middle" and can't figure out a direction of how to move the story forward (I notice that My Dorm has the smaller story arcs relating to each of the girls that have definite resolutions which provide engaging content and help to propel the main story along). Add to that feedback from patrons/trolls who insist on adding something that the story can't really support without wrecking the character definitions or the scope of the story and it's easy to see why some AVNs die out. Trope has done a great job managing that, defining his story that he wants to tell, and sticking to it. He's thrown in some kinks that if you don't like, you don't have to experience, which is the way to handle the demands of the unwashed out there, and if a kink doesn't fit it doesn't get put in.
I should take a look at that blog.
I will never say that this project, being the first, has gone without issues, so getting every input and advice possible is a good thing and a chance to improve.
I've done things that I won't do in the next project(s). There are things that I would have liked to try, but the moment has passed. I added big changes to the story because the community showed me I was wrong (making Maddie's big eyes and Megan big ass full romanceable LIs are among those changes, and I'm happy I did it).
I also can say that, without having the ending written down, I would have ended up bogged down on side arcs, not meaningful lewd scenes, and who knows what. Having a goal defined has helped a lot with writing blocks (I have at least one per update, but I look at the epilogue and say "I can add a small scene here that moves the story towards X part of the epilogue") and with keeping a (more or less) tidy story. Without that epilogue, maybe I would be in the Great Swampy Middle right now.
I want every girl to have a story that doesn't revolve around Mjolnir, and the epilogue has a section for every girl and her story, so it's easy to not lose focus on what is important. When I finish (or pseudo-finish, or take a big leap) a story arc for a girl, the feeling of fulfillment is amazing because I know how it will end. And I want to show you, the players, how our beloved girls will be (not only their looks) 22 years from now.

That's one of the things that keeps me working on My Dorm. And one of the reasons I won't "milk" the game when there aren't more stories to tell. Because the big story (what happens when My Dorm's main timeline ends) still will need to be explained (in the epilogue).
 

WerewolfSinX

Active Member
Feb 7, 2021
539
994
237
I should take a look at that blog.
I will never say that this project, being the first, has gone without issues, so getting every input and advice possible is a good thing and a chance to improve.
I've done things that I won't do in the next project(s). There are things that I would have liked to try, but the moment has passed. I added big changes to the story because the community showed me I was wrong (making Maddie's big eyes and Megan big ass full romanceable LIs are among those changes, and I'm happy I did it).
I also can say that, without having the ending written down, I would have ended up bogged down on side arcs, not meaningful lewd scenes, and who knows what. Having a goal defined has helped a lot with writing blocks (I have at least one per update, but I look at the epilogue and say "I can add a small scene here that moves the story towards X part of the epilogue") and with keeping a (more or less) tidy story. Without that epilogue, maybe I would be in the Great Swampy Middle right now.
I want every girl to have a story that doesn't revolve around Mjolnir, and the epilogue has a section for every girl and her story, so it's easy to not lose focus on what is important. When I finish (or pseudo-finish, or take a big leap) a story arc for a girl, the feeling of fulfillment is amazing because I know how it will end. And I want to show you, the players, how our beloved girls will be (not only their looks) 22 years from now.

That's one of the things that keeps me working on My Dorm. And one of the reasons I won't "milk" the game when there aren't more stories to tell. Because the big story (what happens when My Dorm's main timeline ends) still will need to be explained (in the epilogue).
"Megan big ass full romanceable" she is in my harem and my mind went places...
 
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