Elhemeer
Conversation Conqueror
- Jun 20, 2022
- 7,821
- 13,128
- 812
so I see two options for randomization, but one would be more complicated. One would be to just put a randomizer on the repeat timer (replace 2.5 with random.uniform(1.5-4) for example). The other would obviously be more complicated, which would be to somehow randomize the speed of the blink ... although if I was planning it, I'd plan on randomizing between sets of sequences (if that's not too difficult) ... so you'd have 2-3 pre-set sequences (one what you have, one .4/.2/.4/.2, maybe a third) and it would randomly pick one or the others. And if you combined them, you'd have the possibility of a double-blink happening once in a while ^_^They are animations with three renders (a-open eyes, b-half closed, c-closed)
View attachment 3402756
Right now they have a set time (the individual number lines) that I found is what works better, and most of them are coded through a function call. Only the ones, like this one, that are linked to other frames in a longer animation are coded individually.
The problem is not the code, it would be random.uniform(A, B) with A the lower threshold and B the higher one. The problem would be getting those thresholds right.
Yea, it's past my bedtime and I'm talking way to much on something I barely understand. I'm going to bed. Enjoy your day Trope.