FatGiant

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Jan 7, 2022
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I have to say, if only all Dev's were as open and as informative about their stories as you are.

It is refreshing to simply relax, stop building sand castles, and just relax and enjoy the sunshine. Because you "Got This!" and you are not in a "Hold My Beer!" mode.

Simply awesome.

Peace :D
 

Trope95

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Apr 11, 2022
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I have to say, if only all Dev's were as open and as informative about their stories as you are.

It is refreshing to simply relax, stop building sand castles, and just relax and enjoy the sunshine. Because you "Got This!" and you are not in a "Hold My Beer!" mode.

Simply awesome.

Peace :D
I understand the mystery some devs shroud their games in.
Imagine if, after the conversation with Scarlett in the park, when all the theories about who her father was were popping out (the deceased uncle was the favorite then), I disclosed it in the open. The call scene wouldn't have the same effect. Mystery can be good in some cases.

But I think about it (in the half-sister case, or in other ones) from another perspective: If I had shown clues that, for me, are enough to arrive at a conclusion, and the players haven't arrived at it, I misexplained the clues. During betatesting of the call, 2 out of 3 betatesters guessed it right the clues pointed at Scarlett. The 3rd thought about a new LI to be introduced later. But they have known me for longer than you guys (and they haven't committed suicide yet) so it's easier for them to guess my shenanigans.

The "hold my beer" moments exist :ROFLMAO:
I have had some of them, you guys provide so many great ideas that it's easy to let you be carried by them. Megan and Maddie as full LIs is one of those ideas.
Some others had to be discarded. The idea was great, but would derail the story.
Also, I'm a diabetic, my number of beers is limited :ROFLMAO:
 

HentaiKami

Engaged Member
Jan 27, 2019
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I understand the mystery some devs shroud their games in.
Imagine if, after the conversation with Scarlett in the park, when all the theories about who her father was were popping out (the deceased uncle was the favorite then), I disclosed it in the open. The call scene wouldn't have the same effect. Mystery can be good in some cases.
While mystery can be good, some devs go way too far about it. I've seen way too many devs go the route of not even telling about the future tags, since they think that will be good way to be mysterious. It's not, it will only drive people away, since they've experienced way too many times good start of the story pulls surprise NTR or something like that and they hate NTR. Good dev/writer can give those future tags and still be mysterious about their game.
 

FatGiant

Conversation Conqueror
Jan 7, 2022
6,693
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803
I understand the mystery some devs shroud their games in.
Imagine if, after the conversation with Scarlett in the park, when all the theories about who her father was were popping out (the deceased uncle was the favorite then), I disclosed it in the open. The call scene wouldn't have the same effect. Mystery can be good in some cases.

But I think about it (in the half-sister case, or in other ones) from another perspective: If I had shown clues that, for me, are enough to arrive at a conclusion, and the players haven't arrived at it, I misexplained the clues. During betatesting of the call, 2 out of 3 betatesters guessed it right the clues pointed at Scarlett. The 3rd thought about a new LI to be introduced later. But they have known me for longer than you guys (and they haven't committed suicide yet) so it's easier for them to guess my shenanigans.

The "hold my beer" moments exist :ROFLMAO:
I have had some of them, you guys provide so many great ideas that it's easy to let you be carried by them. Megan and Maddie as full LIs is one of those ideas.
Some others had to be discarded. The idea was great, but would derail the story.
Also, I'm a diabetic, my number of beers is limited :ROFLMAO:
But, that's the thing... exactly.

You are open, you explain your reasons, even when you need to keep something hidden. I never felt spoilered. Much to the contrary, I felt enticed, teased. But never felt ignored.

This process of building an AVN, while similar to writing, or coding, it is neither. Let me try to explain.

When you are writing, you don't have a permanent dialogue with your public. You write in isolation, maybe, sometimes you have one family member to trade ideas with, or a publisher. I know, from personal experience, that that isolation, while needed, may very well kill the project.

Coding isn't much different, except that you need to periodically break isolation to "test", but never, oh the horror, in production. So, limited exposure to Public.

Here, on this AVN building world, it's a mixed bag, you create in isolation, yes, but always "test" in production. Yes, there's probably beta testers and the such, but, each release is a test in production.

And, that is the kicker. While most Dev's act like "The Author" on their Ivory towers guarded by the Elephant men. You set up shop on the market. Yes, you still retire to your Dungeon (hopefully filled with fillies) to create, you always come back out to the market to have a chat with the passersby.

This isn't common. You may look around that market, you may very well be the only one.

And always (almost always) with a smile and looking like you are having the time of your life. Thank you.

Peace :D
 

Trope95

Engaged Member
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Apr 11, 2022
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While mystery can be good, some devs go way too far about it. I've seen way too many devs go the route of not even telling about the future tags, since they think that will be good way to be mysterious. It's not, it will only drive people away, since they've experienced way too many times good start of the story pulls surprise NTR or something like that and they hate NTR. Good dev/writer can give those future tags and still be mysterious about their game.
On this, I should agree with you. Having hidden tags that pop up by surprise (NTR, Sharing, and futa come to mind as some of the most used) it's bad politics/planning on the dev part. Or even the patron who threats to remove their subscription (or offers an insane amount of money) to get the content they want.
On this, I want to remind any interested player about the unshameful commercial I published... shit, almost a year ago. :ROFLMAO:

I didn't know ALL the tags that would be in the game when I started, but I knew which tags NEVER were going to make it into the game. The "Tags that won't ever appear" section in the OP hasn't changed since the first release and won't change ever (besides adding some other tag that wasn't there nor in the planned tags if needed).

I think players should have a rough idea of where they are getting into. I don't want to start a game tagged as "fantasy" and see a WWII vintage tank, for example.

But, that's the thing... exactly.

You are open, you explain your reasons, even when you need to keep something hidden. I never felt spoilered. Much to the contrary, I felt enticed, teased. But never felt ignored.

This process of building an AVN, while similar to writing, or coding, it is neither. Let me try to explain.

When you are writing, you don't have a permanent dialogue with your public. You write in isolation, maybe, sometimes you have one family member to trade ideas with, or a publisher. I know, from personal experience, that that isolation, while needed, may very well kill the project.

Coding isn't much different, except that you need to periodically break isolation to "test", but never, oh the horror, in production. So, limited exposure to Public.

Here, on this AVN building world, it's a mixed bag, you create in isolation, yes, but always "test" in production. Yes, there's probably beta testers and the such, but, each release is a test in production.

And, that is the kicker. While most Dev's act like "The Author" on their Ivory towers guarded by the Elephant men. You set up shop on the market. Yes, you still retire to your Dungeon (hopefully filled with fillies) to create, you always come back out to the market to have a chat with the passersby.

This isn't common. You may look around that market, you may very well be the only one.

And always (almost always) with a smile and looking like you are having the time of your life. Thank you.

Peace :D
You know I enjoy every interaction with you, the players. And you know I don't consider My Dorm "my game". It's "our game". You know I said it several times, but you are as important to the development as I am. A game without players is not a game, it's a wanking project for the dev. So if I ever dare to ignore any player (besides shameful mistakes and overlooks on my part) it means I am not in front of the computer.

The Ivory Towers are great and beautiful, but they are cold. I've worked with people (and for people) all my professional background, so I like to chat with... not the passerby... with other integral parts of this journey, with the parts that I write this for, with the ones who will decide down the road if the game is good or bad (in the creator's mind it's always great), with the people who can make this thread funny or decide it's a thread where a madman (the dev) cries his rants alone.

You know I like to illustrate things with absurd examples, here goes another one:
Everyone knows about Admiral Horatio Nelson. That would be the dev.
A lot of people know his ship was the HMS Victory. That would be My Dorm.
200 years after the Battle of Trafalgar, very few people know the name of the crew of the HMS Victory but, in reality, they were who made the ship great and allowed Nelson to develop his potential in that battle. Their ideas, their advice, and their experience are what made that ship seaworthy. Nelson alone couldn't make the ship sail. And I don't need to say the players' role and the crew's role is very similar in a lot of aspects.

The only thing bad about that example (besides its existence) it's that Nelson died in the Victory, and I don't have any intention of doing it. I'd rather command another ship after My Dorm. Redhead Paradise is waiting!

And yes, I'm having the time of my life while chatting here. I laughed hard with all of you :ROFLMAO:. I felt encouraged and valued by most of you :giggle:. I got angry and felt attacked in some comments :confused:. I became sad or felt like an imposter with a tiny part of the posts :cry:. But not even the Jamón Ibérico can please everyone, so I'm happy pleasing the ones I can :cool:.

Another wall of text courtesy of Tropecita Games! :ROFLMAO:
 
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Mr.Heartbeat

Member
Dec 19, 2020
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On this, I should agree with you. Having hidden tags that pop up by surprise (NTR, Sharing, and futa come to mind as some of the most used) it's bad politics/planning on the dev part. Or even the patron who threats to remove their subscription (or offers an insane amount of money) to get the content they want.
On this, I want to remind any interested player about the unshameful commercial I published... shit, almost a year ago. :ROFLMAO:

I didn't know ALL the tags that would be in the game when I started, but I knew which tags NEVER were going to make it into the game. The "Tags that won't ever appear" section in the OP hasn't changed since the first release and won't change ever (besides adding some other tag that wasn't there nor in the planned tags if needed).
Huh, i wonder who the dev is putting 'surprise' tag.

Also i am curious about Tags that won't ever appear in op section, what do you think about the tag/content itself if the dev put it in?

For me however:

1) MMF: is not really my thing unless it was otome like game, to put it simply a VN that was heavily develop for female players.

2) Sharing: I am not feeling it and i prefer to be selfish.

3.1) NTR(Netorare) : as simple as i don't like people stealing from me.
3.2) NTR(Netori) : as simple as i don't like stealing from people (unless it was deserving scumbag).

4) Scat : If it is heavily focus on that then its a hard no from me.

5) Rape : I think im pretty much neutral on this.

6) Bestiality : Also neutral on this.

7) Futa/Trans : pretty much okay as long as the dev can differentiate between Futa and Shemale.
 
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Trope95

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Huh, i wonder who the dev is putting 'surprise' tag.

Also i am curious about Tags that won't ever appear in op section, what do you think about the tag/content itself if the dev put it in?

For me however:

1) MMF: is not really my thing unless it was otome like game, to put it simply a VN that was heavily develop for female players.

2) Sharing: I am not feeling it and i prefer to be selfish.

3.1) NTR(Netorare) : as simple as i don't like people stealing from me.
3.2) NTR(Netori) : as simple as i don't like stealing from people (unless it was deserving scumbag).

4) Scat : If it is heavily focus on that then its a hard no from me.

5) Rape : I think im pretty much neutral on this.

6) Bestiality : Also neutral on this.

7) Futa/Trans : pretty much okay as long as the dev can differentiate between Futa and Shemale.
1.- It's there because there won't be any other male touching our girls. I'm too selfish to have more than one M in any scene.
2.- Same as above.
3.1.- Same as above
3.2.- It's not in the "Won't ever appear". Technically we Netoried Dad and can Netori Solomon and/or Anthony.
4.- Hard pass for me.
5.- Hard pass for My Dorm's MC.
6.- No interest in it.
7.- No interest in sexual scenes involving more than a dick. So not Futa/Trans kink tag.
 

HentaiKami

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Jan 27, 2019
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I didn't know ALL the tags that would be in the game when I started, but I knew which tags NEVER were going to make it into the game. The "Tags that won't ever appear" section in the OP hasn't changed since the first release and won't change ever (besides adding some other tag that wasn't there nor in the planned tags if needed).
Oh sure, you might not know for certain all of the tags that will be in the finished product. But in case someone asks about them, worst answer dev could give is to say that they should stick around and find out, like some of these devs did, when asked directly about tags like NTR. You should have plans for the most controversial tags at minimum, it just reduces the headache for all parties.
 

Trope95

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Oh sure, you might not know for certain all of the tags that will be in the finished product. But in case someone asks about them, worst answer dev could give is to say that they should stick around and find out, like some of these devs did, when asked directly about tags like NTR. You should have plans for the most controversial tags at minimum, it just reduces the headache for all parties.
Totally agree. I didn't know if there was going to be femdom (Maddie was a side girl in the initial idea), but I KNEW the game wouldn't have NTR (and the other 6 tags listed). The most sensible tags should be there from the start.
 
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Trope95

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Found a typo. First one, so GG.

label c11s012_Emma_EN
Emma says:
Erika is also dating someone. And I would like to be the first of the two of usto have a child.
Thanks! Fixed on the source files to avoid forgetting. It will be in the definitive compilation of Part 1 (there are some typos in v.0.12 also, but no bugs)
 
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Furiousrawrr

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Dec 10, 2017
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Thanks for your feedback.
MC will get his hair done in
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He will also have a wardrobe upgrade with every update for a while.
He looks older than normal for a 21-year guy, but you should see some of my pics at 21 :ROFLMAO:. I looked much older than he did. Thankfully, he's not going bald like me ;).

As I mentioned before, I wanted to make him look older than usual, so that the MILFs don't feel so much like they're dating a boy, but that they're dating a man.
Girls know how old he is and don't mind that he looks older, but a 44-year-old woman like Norah wouldn't even look at him twice if MC looked like Justin Bieber did at 21 (or any other Justin Biener age if I have a say in the matter :KEK:).
They are many 40 year old women, older women who take a shot with shot somone who look like Justin, he was attractive and fit. There is many older women who do date younger men, its bit rare. Many young guys do like milfs. The extremes dynamic is hot. Sure can make the MC more slightly more mature, but should be carefull not to go above threshold. The differences makes for a nice match which is appealing for many.
 
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