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xapican

Message Maven
May 11, 2020
12,731
20,419
998
That's why he complains about too many girls. I don't know about Light of My Life, but I think Sisterly Lust had 4 main girls and 6-7 side girls (it's been a while) and no animations.

I don't know what that guy would think of games that update ONCE every year and don't have contents for all the girls in the game in every update. That's why I stopped answering him.

His maths are bad, but he find new excuses to complain when I showed it.

I would send him my (in)famous commercial, but as he's in a country banned by VISA, it doesn't make sense.
View attachment 4235061
I can send you some Apple and Oranges :):):)
 

Daasss

Member
Jan 23, 2017
242
463
298
His maths are bad
That's a lie, and you know it. My maths are pretty accurate.

I said in the review: "1937 still images in the update! You can just divide it by three"
Okay, let's check the last FIVE updates.

Update 17: 1168 blinking pics (*b.*, *c.*) out of total 1599. 1168/1599=0.616 (62% of junk renders)
Update 18: 789 out of total 1293. 789/1293=0.61 (61%)
Update 19: 1168 out of total 1915. 1168/1915=0.61 (61%)
Update 20: 908 out of total 1532. 908/1532=0.593 (59%)
Update 21: 1015 out of total 1690. 1015/1690=0.601 (60%)
Dividing by three equals to removal of 66.6%, which is pretty close to the results.

Hey, why not add more intermediate blinking positions and double the number of renders to boast about?
The way I see it is the same as adding renders in different clothes that barely contribute anything but pump up the number of images.
 

TonyMurray

Conversation Conqueror
Apr 8, 2024
6,403
11,890
774
That's a lie, and you know it. My maths are pretty accurate.

I said in the review: "1937 still images in the update! You can just divide it by three"
Okay, let's check the last FIVE updates.

Update 17: 1168 blinking pics (*b.*, *c.*) out of total 1599. 1168/1599=0.616 (62% of junk renders)
Update 18: 789 out of total 1293. 789/1293=0.61 (61%)
Update 19: 1168 out of total 1915. 1168/1915=0.61 (61%)
Update 20: 908 out of total 1532. 908/1532=0.593 (59%)
Update 21: 1015 out of total 1690. 1015/1690=0.601 (60%)
Dividing by three equals to removal of 66.6%, which is pretty close to the results.

Hey, why not add more intermediate blinking positions and double the number of renders to boast about?
The way I see it is the same as adding renders in different clothes that barely contribute anything but pump up the number of images.
Are you still going with every image with a "b" or "c" suffix being automatically a blinking pic? The dev already confirmed that's not the case, and even if it was... so what? It's not an issue (except for you). It's not like it's slowing down devlopment times or anything, making it once a year like some games...
 

JJ1960

Engaged Member
Jan 12, 2017
2,114
7,013
656
Are you still going with every image with a "b" or "c" suffix being automatically a blinking pic? The dev already confirmed that's not the case, and even if it was... so what? It's not an issue (except for you). It's not like it's slowing down devlopment times or anything, making it once a year like some games...
This is why we have the ignore list.
 

HornyyPussy

Board Buff
Apr 26, 2020
18,896
44,781
998
Are you still going with every image with a "b" or "c" suffix being automatically a blinking pic? The dev already confirmed that's not the case, and even if it was... so what? It's not an issue (except for you). It's not like it's slowing down devlopment times or anything, making it once a year like some games...
You're gonna get a headache from banging your head on that wall..........

The actual Dev of this VN has told him why he's wrong but he still continues, just put him on ignore.
 

Trope95

Forum Fanatic
Game Developer
Apr 11, 2022
4,016
24,987
657
His maths are bad.
That's a lie, and you know it. My maths are pretty accurate.

I said in the review: "1937 still images in the update! You can just divide it by three"
Okay, let's check the last FIVE updates.

Update 17: 1168 blinking pics (*b.*, *c.*) out of total 1599. 1168/1599=0.616 (62% of junk renders)
Update 18: 789 out of total 1293. 789/1293=0.61 (61%)
Update 19: 1168 out of total 1915. 1168/1915=0.61 (61%)
Update 20: 908 out of total 1532. 908/1532=0.593 (59%)
Update 21: 1015 out of total 1690. 1015/1690=0.601 (60%)
Dividing by three equals to removal of 66.6%, which is pretty close to the results.

Hey, why not add more intermediate blinking positions and double the number of renders to boast about?
The way I see it is the same as adding renders in different clothes that barely contribute anything but pump up the number of images.
Your maths continue to be bad. :ROFLMAO:
1168 isn't divisible by 3. Did anyone get an apoplexy mid blinking? (twice, in 0.17 and 0.19). Your posts weren't there yet to be read by the characters.
908 isn't divisible by 3. I guess someone died at half blink in this case. I didn't kill anyone in the DnD game.
1015 isn't divisyble by 3. Someone was winking, perhaps.

So not only your maths are bad.
Your picture selection process is horrendous in four of your five examples and you could have noticed it if you weren't a single-neurone-troll! :geek:

If you are only counting the bs and cs, the same applies to 789 and 1,015 not being divisible by 2. I thought recognizing even numbers was taught in pre-school. I'll teach you. Numbers divisible by 2 are those that end in 0, 2, 4, 6, and 8. Dev and pre-school teacher the same day! The last job done for free.

Yeah, Maddie's animations with different outfits rendered by themselves in your happy world.
 
Last edited:

HornyyPussy

Board Buff
Apr 26, 2020
18,896
44,781
998
His maths are bad.

Your maths continue to be bad. :ROFLMAO:
1168 isn't divisible by 3. Did anyone get an apoplexy mid blinking? (twice, in 0.17 and 0.19). Your posts weren't there yet to be read by the characters.
908 isn't divisible by 3. I guess someone died at half blink in this case. I didn't kill anyone in the DnD game.
1015 isn't divisyble by 3. Someone was winking, perhaps.

So not only your maths are bad.
Your picture selection process is horrendous in four of your five examples and you could have noticed it if you weren't a single-neurone-troll! :geek:

Yeah, Maddie's animations with different outfits rendered by themselves in your happy world.
NEOSPORIN! We need Neosporin here STAT!!!!
 

blkcrow20

Forum Fanatic
Nov 5, 2023
4,209
8,554
666
That's a lie, and you know it. My maths are pretty accurate.

I said in the review: "1937 still images in the update! You can just divide it by three"
Okay, let's check the last FIVE updates.

Update 17: 1168 blinking pics (*b.*, *c.*) out of total 1599. 1168/1599=0.616 (62% of junk renders)
Update 18: 789 out of total 1293. 789/1293=0.61 (61%)
Update 19: 1168 out of total 1915. 1168/1915=0.61 (61%)
Update 20: 908 out of total 1532. 908/1532=0.593 (59%)
Update 21: 1015 out of total 1690. 1015/1690=0.601 (60%)
Dividing by three equals to removal of 66.6%, which is pretty close to the results.

Hey, why not add more intermediate blinking positions and double the number of renders to boast about?
The way I see it is the same as adding renders in different clothes that barely contribute anything but pump up the number of images.
facepalm.gif
 

xapican

Message Maven
May 11, 2020
12,731
20,419
998
What is the point of all this,? Ok there is someone who considers that 2 out of 3 renders are useless, and there is a whole bunch of people who don't give a damn about it and like blinking eyes,
Good and now ?
 

Trope95

Forum Fanatic
Game Developer
Apr 11, 2022
4,016
24,987
657
What is the point of all this,? Ok there is someone who considers that 2 out of 3 renders are useless, and there is a whole bunch of people who don't give a damn about it and like blinking eyes,
Good and now ?
I would have used this


(Once again F95 file servers look down)

But he comes for more. So I answer.
 
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FatGiant

Conversation Conqueror
Jan 7, 2022
6,701
22,311
803
I would have used this


(Once again F95 file servers look down)

But he comes for more. So I answer.
He just can't face the fact that he's the one responsible for his problem... as he can't face it, he's trying to hang by the only thread that he could pull from the strawman he created.

You see, the problem he's pretending to have is with "junk" renders. Because, to him, these represent time that you could have devoted to create more content. He can't comprehend that you only added that about the time you got your rendering gig, so, in spite of the fact that they do represent work, in the posing and rendering and coding, in total, this added maybe (and I am being generous here) 1 extra day in total to your development time.

While, were you to create extra content, you'd have to come up with it, write it in 2 languages, find assets, pose, render, maybe even post process, code and test. 1 day of that, would maybe get you what? A 5 seconds scene?

But, none of that matters, because to start, what he called "junk" renders, are in fact part of what sets My Dorm apart. The expressions and body language, all that added to make the characters feel more alive and believable. The blinking, easy to dismiss after you get used to see it, is in fact a major contributor to that feeling of believability.

So, trying to classify beautification and improvements to a game as "junk" because it doesn't translate into more H scenes that this man-child wants, while refusing to read and understand one of the good stories around, is pretty disingenuous.

Don't fall into his trap. Attacking his strawman, is pointless. He's miffed because of his own expectations. Refuses to take responsibility.

What a waste of oxygen... :(

Peace :(
 
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