Negan22

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70,000 words and 20,000 renders
I think you meant 7000 words and 2000 renders because I never saw an update with even 6000 renders, the maximum I saw is the recent "Artemis" update with 5600+ renders.
My Dorm has released 217,499 words and 76,804 renders (animations included) in 8 updates).
I don't know if you are joking, but if you're serious 76804 renders (excluding animations that use multiple renders) is a crazy number.
 
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Trope95

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I think you meant 7000 words and 2000 renders because I never saw an update with even 6000 renders, the maximum I saw is the recent "Artemis or something" update with 5600+ renders.
Have you played any My Dorm updates lately? The last one had 29,176 words (English version) and 11,288 renders (animations included), released in 49 days. The biggest updates in each category were v.0.19 (33,203 words) and v.0.23 (17,894 renders (animations included)).
 

Negan22

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Have you played any My Dorm updates lately? The last one had 29,176 words (English version) and 11,288 renders (animations included). The biggest updates in each category were v.0.19 (33,203 words) and v.0.23 (17,894 renders (animations included))
Can you share the number of renders without the animations, other devs count animation renders as a single animation. You know like 5000 renders + 300 animations (which equals 3500 renders or something)
 
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Trope95

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Can you share the number of renders without the animations, other devs count animation renders as a single animation. You know like 5000 renders + 300 animations (which equals 3500 renders or something)
Here you have it
1750435733916.png
In the sentence you quoted, I was talking about 70,000 words and 20,000 renders (animations included, though).
Counting an animation that lasts for 15 seconds and has 450 frames as a single image isn't the same as counting a 2-frame animation as a single image, but that isn't the point.

I read a lot of changelogs and most devs say 1,000 stills and 25 animations (and don't say how many frames there are, so players don't know if it's 15 seconds or half a second). I try to be transparent with the work I do (and that's why my changelogs are detailed). I can tell you that a single animation has to be adjusted frame by frame, and, especially, has to be rendered, so I WOULD NEVER count them as a single image.
 

johnpouljones

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Here you have it
View attachment 4962111
In the sentence you quoted, I was talking about 70,000 words and 20,000 renders (animations included, though).
Counting an animation that lasts for 15 seconds and has 450 frames as a single image isn't the same as counting a 2-frame animation as a single image, but that isn't the point.

I read a lot of changelogs and most devs say 1,000 stills and 25 animations (and don't say how many frames there are, so players don't know if it's 15 seconds or half a second). I try to be transparent with the work I do (and that's why my changelogs are detailed). I can tell you that a single animation has to be adjusted frame by frame, and, especially, has to be rendered, so I WOULD NEVER count them as a single image.
I wonder why people count renders instead of focusing on action. I never count words when I read them. It doesn't make sense. :confused:
 

Negan22

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How does that matter in any way?
Just trying to make sense of this lol I just checked the changelogs and the amount of content trope pushes in such short update frequency is kinda insane, the best I've ever seen (if I didn't read the changelogs incorrectly), maybe moonbox is near or better than this but I am not sure, still it's better to not count animation renders with the normal renders makes things kinda confusing.

Edit: I am talking about the number of still images and animations and not the total number of renders (including animation renders) because I can't compare that with other developers because they don't share that number.
 
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xapican

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Just trying to make sense of this lol I just checked the changelogs and the amount of content trope pushes in such short update frequency is kinda insane, the best I've ever seen (if I didn't read the changelogs incorrectly), maybe moonbox is near or better than this but I am not sure, still it's better to not count animation renders with the normal renders makes things kinda confusing.
MB, doesn't have animations, and why don't count the renders of the animation ?
Not counting doesn't mean that they haven't to be rendered as well, that the update cycle has nothing to do with the quality of the AVN, (in my opinion) It only shows the dedication, and the amount of time the dev. can dedicate to "his" AVN.
 

Negan22

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MB, doesn't have animations, and why don't count the renders of the animation ?
Not counting doesn't mean that they haven't to be rendered as well, that the update cycle has nothing to do with the quality of the AVN, (in my opinion) It only shows the dedication, and the amount of time the dev. can dedicate to "his" AVN.
I mean it's good that a developer is putting everything in the change logs, everyone should appreciate that and I appreciate that too, but in debates when you are trying to give a comparison between your work and others it's better to give it in (still renders + animations) format instead of the (total renders) format because one cannot compare total number of renders with other developers because most of them don't share that data.
 

JJ1960

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Just trying to make sense of this lol I just checked the changelogs and the amount of content trope pushes in such short update frequency is kinda insane, the best I've ever seen (if I didn't read the changelogs incorrectly), maybe moonbox is near or better than this but I am not sure, still it's better to not count animation renders with the normal renders makes things kinda confusing.

Edit: I am talking about the number of still images and animations and not the total number of renders (including animation renders) because I can't compare that with other developers because they don't share that number.
Still image count is higher in My Dorm than many other games because Trope has the blinking series when talking to the girls (I think it may be three for each, one eyes open, one half closed, one closed, which loops). Still takes just as long to render each and the changes have to be posed for each one, but that can account for some of the larger file count.
 

e6mill

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I mean it's good that a developer is putting everything in the change logs, everyone should appreciate that and I appreciate that too, but in debates when you are trying to give a comparison between your work and others it's better to give it in (still renders + animations) format instead of the (total renders) format because one cannot compare total number of renders with other developers because most of them don't share that data.
Counting renders is almost as silly as measuring coders' productivity by lines of code anyway TBH.
 

xapican

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I mean it's good that a developer is putting everything in the change logs, everyone should appreciate that and I appreciate that too, but in debates when you are trying to give a comparison between your work and others it's better to give it in (still renders + animations) format instead of the (total renders) format because one cannot compare total number of renders with other developers because most of them don't share that data.
Ok, after reading this, I ask myself does Trope want to compare himself, with other Developers ?
Or does he just give us a heads up, about how much work he put into each update ?
Edit: not that you don't have a point in setting a standard to compare the content, but this failed by something so elemental as the Temperature, the lenght units, and so on .
 
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Negan22

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Counting renders is almost as silly as measuring coders' productivity by lines of code anyway TBH.
From an accountability point of view, it's actually silly that nobody counts renders, animations, dialogue lines especially the ones who are paying for that particular project.
 
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Negan22

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Ok, after reading this, I ask myself does Trope want to compare himself, with other Developers ?
Or does he just give us a heads up, about how much work he put into each update ?
I am ok with either case lol but he did said others are putting that and I am putting this, which isn't anything bad, almost every developer I came across who has good communication with their fans like to say that they are the best and that others are putting less effort, but I think I have finally found a developer who is honest in saying so. Hopefully this doesn't effect trope badly and he starts slaking off lol.
 
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Trope95

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I wonder why people count renders instead of focusing on action. I never count words when I read them. It doesn't make sense. :confused:
I, as a dev, count renders because it's work I did, and I'm a number nerd. I count words because it's what moves the story forward (and I wrote and translated them, so I also worked on them).

Going to the book example, readers want to know if the book they are purchasing is 200 pages or 900 pages long. Because of money, because of the time they will need to finish it, or because any other reason.
AVNs don't have "pages" and the only way to tell someone how big is an update (not the quality of it) is to give them those numbers.

Just trying to make sense of this lol I just checked the changelogs and the amount of content trope pushes in such short update frequency is kinda insane, the best I've ever seen (if I didn't read the changelogs incorrectly), maybe moonbox is near or better than this but I am not sure, still it's better to not count animation renders with the normal renders makes things kinda confusing.

Edit: I am talking about the number of still images and animations and not the total number of renders (including animation renders) because I can't compare that with other developers because they don't share that number.
I mean it's good that a developer is putting everything in the change logs, everyone should appreciate that and I appreciate that too, but in debates when you are trying to give a comparison between your work and others it's better to give it in (still renders + animations) format instead of the (total renders) format because one cannot compare total number of renders with other developers because most of them don't share that data.
I never compared myself with any other dev. How they count their work is of no importance to me; I don't care if no one uses that comparison first, "disrespecting" my work. I provide total numbers and separated numbers in every changelog.

More than a year ago, someone sent me another dev's numbers for a year and a half and compared them to My Dorm's in the same period. I don't care (even if it shed a good light on My Dorm). As I said several times, every dev has different circumstances, possibilities, hardware, and time, so comparing two devs' production is unnecessary and unwanted. It doesn't tell anything about how good a game is compared to other devs' games.

I read players saying that they have made their calculations, and 100 renders approximately equal to 5 minutes of playtime. I read it so many times that I think that calculation was made by a player and the other players think it's a correct calculation. Words are more reliable to check playing time (if people read and don't use CTRL, Skip, or Tab). Games with one render and five 15-word sentences can't be compared with games with five renders and five 7-word sentences. The second one, if you look at renders, seem bigger, but the first one (with the same quality of writing) is moving the story more.

Returning to the previous paragraph, comparing games (in quantity) doesn't make sense. And that's why I don't want to compare to any other dev. I give My Dorm's information without caring about how other devs provide theirs. If players want to compare it with other games' information, they should find a way to do it.
 

johnpouljones

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From an accountability point of view, it's actually silly that nobody counts renders, animations, dialogue lines especially the ones who are paying for that particular project.
I think that the only honest metering of the developer's work is the time spent on the game. As you rent a professional to make you a fence, you do not settle his work on the number of nails stuck. ;)
 
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