I wonder why people count renders instead of focusing on action. I never count words when I read them. It doesn't make sense.
I, as a dev, count renders because it's work I did, and I'm a number nerd. I count words because it's what moves the story forward (and I wrote and
translated them, so I also worked on them).
Going to the book example, readers want to know if the book they are purchasing is 200 pages or 900 pages long. Because of money, because of the time they will need to finish it, or because any other reason.
AVNs don't have "pages" and the only way to tell someone how big is an update (not the quality of it) is to give them those numbers.
Just trying to make sense of this lol I just checked the changelogs and the amount of content trope pushes in such short update frequency is kinda insane, the best I've ever seen (if I didn't read the changelogs incorrectly), maybe moonbox is near or better than this but I am not sure, still it's better to not count animation renders with the normal renders makes things kinda confusing.
Edit: I am talking about the number of still images and animations and not the total number of renders (including animation renders) because I can't compare that with other developers because they don't share that number.
I mean it's good that a developer is putting everything in the change logs, everyone should appreciate that and I appreciate that too, but in debates when you are trying to give a comparison between your work and others it's better to give it in (still renders + animations) format instead of the (total renders) format because one cannot compare total number of renders with other developers because most of them don't share that data.
I never compared myself with any other dev. How they count their work is of no importance to me; I don't care if no one uses that comparison first, "disrespecting" my work. I provide total numbers and separated numbers in every changelog.
More than a year ago, someone sent me another dev's numbers for a year and a half and compared them to My Dorm's in the same period. I don't care (even if it shed a good light on My Dorm). As I said several times, every dev has different circumstances, possibilities, hardware, and time, so comparing two devs' production is unnecessary and unwanted. It doesn't tell anything about how good a game is compared to other devs' games.
I read players saying that they have made their calculations, and 100 renders approximately equal to 5 minutes of playtime. I read it so many times that I think that calculation was made by a player and the other players think it's a correct calculation. Words are more reliable to check playing time (if people read and don't use CTRL, Skip, or Tab). Games with one render and five 15-word sentences can't be compared with games with five renders and five 7-word sentences. The second one, if you look at renders, seem bigger, but the first one (with the same quality of writing) is moving the story more.
Returning to the previous paragraph, comparing games (in quantity) doesn't make sense. And that's why I don't want to compare to any other dev. I give My Dorm's information without caring about how other devs provide theirs. If players want to compare it with other games' information, they should find a way to do it.