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Elhemeer

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Jun 20, 2022
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With the lumberjack outfit I wanted to show the "amateur cyclist syndrome". People who think that having the correct (and most of the time, expensive) outfit would get the work done. I've seen amateur cyclists who spent thousands in apparel, outfits, and equipment to then ride their bikes like snails and be taken over by a guy in shorts and a T-shirt with a falling-apart bike. The MC dressed for the occasion, but since he has no idea what he was doing (he "learned" on YouTube), he made some basic mistakes.
:ROFLMAO: :censored::cry: *This message has been brought to you by "FARL" (Fappers Against Reaction Limitations ͒ )*
͒ This variation is a mock-protest against not being able to put entire sentences, links, and other such things in a simple click reaction.
Changing the picture of the two kids for those two... whatever they are hurt. I used the ugliest models I had because I was in "rebellious mode". It hurt even more having to remove the four girls (as kids) in the Simone flashback, but knowing how Patreon (and Steam) are, better safe than sorry.
The ugly models definitely worked for shock value, but I found it funny too, which is why I shared. Honestly, I had a similar reaction to the flashback, but no "funny" aftershock. My first thought when seeing that was wondering if an empty field would have worked better, but it's a catch-22 either way.
 

johnny0183

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Dec 20, 2024
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Changing the picture of the two kids for those two... whatever they are hurt. I used the ugliest models I had because I was in "rebellious mode". It hurt even more having to remove the four girls (as kids) in the Simone flashback, but knowing how Patreon (and Steam) are, better safe than sorry.
It's ridiculous how much these companies restrict the creativity of a developer by giving in to the payment providers. There would be absolutely no issue with kids being shown there. It's a "slice of life" part, not a spicy part of the game. However these companies have been so incredibly unfair to devs that they don´t even dare use kids at all anymore in a game. What's next? Kindergartens filled with adult models? Instead of a baby it's a shrunken adult?
The only thing they managed to do is lose me as a customer. I'll buy my gamed from GoG. If it's not available there, ah well guess I'll play something else. Managed to fully boycot EA, Epic & Ubisoft for years, adding Steam wont be a problem. At most I'll have the inconvenience of having a split library (GoG's Steam connect still is buggy).
 

groudor

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Feb 3, 2018
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It's ridiculous how much these companies restrict the creativity of a developer by giving in to the payment providers. There would be absolutely no issue with kids being shown there. It's a "slice of life" part, not a spicy part of the game. However these companies have been so incredibly unfair to devs that they don´t even dare use kids at all anymore in a game. What's next? Kindergartens filled with adult models? Instead of a baby it's a shrunken adult?
The only thing they managed to do is lose me as a customer. I'll buy my gamed from GoG. If it's not available there, ah well guess I'll play something else. Managed to fully boycot EA, Epic & Ubisoft for years, adding Steam wont be a problem. At most I'll have the inconvenience of having a split library (GoG's Steam connect still is buggy).
Yeah Valve has become a bad parody of itself also as store and not only as game development studio. Hope that GoG give us the true experience of MD without all those antics
 

Trope95

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Apr 11, 2022
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It's ridiculous how much these companies restrict the creativity of a developer by giving in to the payment providers. There would be absolutely no issue with kids being shown there. It's a "slice of life" part, not a spicy part of the game. However these companies have been so incredibly unfair to devs that they don´t even dare use kids at all anymore in a game. What's next? Kindergartens filled with adult models? Instead of a baby it's a shrunken adult?
The only thing they managed to do is lose me as a customer. I'll buy my gamed from GoG. If it's not available there, ah well guess I'll play something else. Managed to fully boycot EA, Epic & Ubisoft for years, adding Steam wont be a problem. At most I'll have the inconvenience of having a split library (GoG's Steam connect still is buggy).
Steam only had a rule before the latest pant-lowering about incest. No kids (High school age/looks or lower), even non-sexualized kids, in adult games. They weren't (too) picky about anything else.
And that rule was... sketchy at best. You can have kids (Ciri) in games labeled 18+ due to (among other things) "strong sexual content" (The Witcher 3). But don't dare to do it as an independent developer because they can autoban your game with no appeal possible*.

Steam is most interested in any game on its store being successful. That 30% cut they get from sales is too juicy for them, although some developers think it's too big of a burden on the dev's share. We could write a book about that and the logic behind it (both the cut and the burden).


* I understand the logic behind the no-appeal politics. Someone at Steam spent a lot of time testing My Dorm (several times) during the approval process. The 100€ I paid for the "right to present the game for approval" isn't paying for the poor guy's spent hours. And, if the game is a flop, Steam won't make any profit from it**. So, having an appealing process only will make Steam's costs to rise.
No, I'm not kissing Steam's ass here, but I consider it logical that they do it the way they do (at least when it comes to the non-existent appeal process).

** I read recently that, last year, 5,000+ games on Steam didn't sell enough units to cover the 100€ fee, and that 8,000+ games sold under 1,000€. Maybe the article was in USD, so it's even worse.
 

johnny0183

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Dec 20, 2024
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Steam only had a rule before the latest pant-lowering about incest. No kids (High school age/looks or lower), even non-sexualized kids, in adult games. They weren't (too) picky about anything else.
And that rule was... sketchy at best. You can have kids (Ciri) in games labeled 18+ due to (among other things) "strong sexual content" (The Witcher 3). But don't dare to do it as an independent developer because they can autoban your game with no appeal possible*.

Steam is most interested in any game on its store being successful. That 30% cut they get from sales is too juicy for them, although some developers think it's too big of a burden on the dev's share. We could write a book about that and the logic behind it (both the cut and the burden).


* I understand the logic behind the no-appeal politics. Someone at Steam spent a lot of time testing My Dorm (several times) during the approval process. The 100€ I paid for the "right to present the game for approval" isn't paying for the poor guy's spent hours. And, if the game is a flop, Steam won't make any profit from it**. So, having an appealing process only will make Steam's costs to rise.
No, I'm not kissing Steam's ass here, but I consider it logical that they do it the way they do (at least when it comes to the non-existent appeal process).

** I read recently that, last year, 5,000+ games on Steam didn't sell enough units to cover the 100€ fee, and that 8,000+ games sold under 1,000€. Maybe the article was in USD, so it's even worse.
In my above post I mostly talked about the kids part but obviously I also meant the coming down on the incest in games, the limiting of countries you can use Paypal from which is widely seen as another form of limiting adult content, etc. Furries & the LGBTQ community are on the payment providers radars already, so how long until Steam starts coming down on that?

Obviously Steam is a company that wants to make money and there is nothing against that. However they should be fair and treat everyone the same. The Ciri example you mention is exactly one of the hypocritical decision making examples from Steam - make a rule apply to all or bin it. I hate when companies are fluid with their rules. There might be grey-area cases but 99% of the time it's clear that it's just money that decides things.

Considering the appeal process; I agree it's hard to justify endless appeals. However none what-so-ever is quite harsh, especially if the original reason for rejection was misinformed or even outright wrong. Imho they should allow for some method appeal.
For the €100 not covering the costs - that is the cost of doing business. Originally it was even free to have your game approved but the €100 barrier was created to prevent dubious parties overflowing them with crappy games. Steam's business model is designed on making money from that 30%. Purposely so, because this way smaller devs offer their games on their platform instead of elsewhere because they couldn't afford it.
 
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gino.pilotino

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Oh yes. Finally. I really yearned for the gallery for season one as well. I couldn't wait to have accurate replays. Thank you, Trope.
 
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gino.pilotino

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As for the children, can we copy the files from the old version to the folders in the new one? I mean, if I find the images I want to replace in the images folder and the files have the same names, could I just copy them over? Or would I risk crashing the game?
 
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Trope95

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In my above post I mostly talked about the kids part but obviously I also meant the coming down on the incest in games, the limiting of countries you can use Paypal from which is widely seen as another form of limiting adult content, etc. Furries & the LGBTQ community are on the payment providers radars already, so how long until Steam starts coming down on that?

Obviously Steam is a company that wants to make money and there is nothing against that. However they should be fair and treat everyone the same. The Ciri example you mention is exactly one of the hypocritical decision making examples from Steam - make a rule apply to all or bin it. I hate when companies are fluid with their rules. There might be grey-area cases but 99% of the time it's clear that it's just money that decides things.

Considering the appeal process; I agree it's hard to justify endless appeals. However none what-so-ever is quite harsh, especially if the original reason for rejection was misinformed or even outright wrong. Imho they should allow for some method appeal.
For the €100 not covering the costs - that is the cost of doing business. Originally it was even free to have your game approved but the €100 barrier was created to prevent dubious parties overflowing them with crappy games. Steam's business model is designed on making money from that 30%. Purposely so, because this way smaller devs offer their games on their platform instead of elsewhere because they couldn't afford it.
I think the payment processor's reign (the true problem here) is at its peak now and will go down in the future. Maybe it's wishful thinking, but I've seen several political initiatives to curtail their power. They are in their first baby steps, but it's more than what I had some years ago.
Australia, Spain, the UK, etc. are getting signature campaigns to reduce that power. Will they succeed? It's hard to guess. Will, if they succeed, be soon enough to save the (current) adult entertainment, or will they use their remaining power to crush it?

I read the Spanish project on payment processors, and I think it's the way to go for Governments. It basically says that a payment processor CAN'T choose which payments they should process (or bully companies to not commercialize them) if it's legal in Spain. Even for payments made overseas to Spanish companies.
So, if that project is approved and applied, Visa/MC/PayPal/etc. won't be able to tell Steam "don't release this incest game from a Spanish company" or they will be liable to a big fine FOR EACH PRODUCT. They won't be able to tell a bookstore not to sell Bibles, Corans, furry porn, or LGBTQ wholesome stories either, if they are published by a Spanish company, because they are legal in Spain. It's that or stop operating in Spain (the 12th largest economy in the world).
As you said, it's all about money over principles, so I guess the payment processors will lower their pants in this one, even more if more countries do similar normative frames.

You talk about "the cost of doing business". You are right. But the devs should also know the cost of doing business. I can say adapting Season 1 to Steam and passing through their approval process cost me money and, more importantly, a lot of time and stress. Without knowing if it would ever get published. I played safe, removed anything "banneable" from the game. Re-removed it when they went pseudo-hard on incest (that was easy) and the game got approved. BUT you see a lot of developers (yes, I read thousands of posts about what to do, what not to do, and devs' experiences) who complain about their game being banned because:
* They have high school girls (even if they are 18+), so Steam didn't have the right to ban them.
* They have girls in high school uniforms but the high school is never named or seen, so Steam didn't have the right to ban them.
* They have 100y.o. vampires/elves/whatever who look like little girls. They are adults!
* In their game, the parents go to the "college" (where everyone wears HS uniforms) to talk to the teachers. Changing "HS" for "College" in the text won't deceive Steam, I'm sorry.
* One of the funniest ones: Nowhere in Steam do they say I can't do a game with Koikatsu or Honey Select. I paid the 100€ and got rejected and I want my money back. No comments.
* Etc. (including the most ridiculous reasons)

I understand most of us AVN devs are new to this Steam (or even development) world and don't know the rules 100%. And they aren't easy to find because they fall in a gray fog most of the time. But, if I could get the information by spending a lot of time on research, other devs can also do it. I won't say I'm the best dev out there at doing research (or at anything), so it shouldn't be that hard.

I will always side with the small developer against the big company (even if it wasn't in my own interest, I would do it because it's fair). But not if the small developer thinks he's the cleverest person in the world and he can deceive the big company because they are morons less intelligent than him/her.
 

Trope95

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As for the children, can we copy the files from the old version to the folders in the new one? I mean, if I find the images I want to replace in the images folder and the files have the same names, could I just copy them over? Or would I risk crashing the game?
Yes, the files are named the same, so replacing them will work.
 

gino.pilotino

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Nov 16, 2017
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Yes, the files are named the same, so replacing them will work.
OK, I've successfully replaced the children. Where else did you have to intervene? Simone's flashback scene, I read. Anything else?

EDIT:
If anyone else wants to restore the old renders, I found three of them.
In folder C07, the file c07s009_216,
in folder C09, the files c09s010_445 and c09s010_470.
 
Last edited:

Trope95

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I never thought about it and didn't realize that you have to pay to submit a game for approval; I figured that was all included in the cut that they take.
It's a barrier to avoid too much shovelware. If you think your game won't be approved or won't sell enough to make up for those $100/100€ (I paid it in € and it was 99.98€ even at one of the lowest points in dollar exchange), you won't send it to revision. A bit of numbers below about my 5-day experience (small sample, I know):
Players pay X€ globally (Steam calls it gross revenue. Includes VAT, taxes, etc.). You can see this figure as a developer.
Steam shows you what they call net revenue (gross revenues less returns, chargebacks, and taxes)
Steam gets 30% over the net revenue.

So, in my experience, the percentage is as follows (with 9.3% returned games):
Gross: 100%
Net: 82.846%.
My income (82.846 x 70%) = 57.99%

So, for a game selling for $5.00, and with the same percentages of returns and the same regional distribution of sales.
Gross: $5.00
Net: $4.14
Dev's income: $2.90
Current Dollar-Euro exchange: 0.87
Dev's income (before bank currency exchange fee and other expenses, like taxes): 2.52€

If the dev thinks he will sell under 40-50 games, he won't send it for approval. If a game sells under 40-50 unreturned games, it's a bad game (or maybe a great game with horrible marketing). There were 5,000+ games in 2024 that didn't get $100 in dev income.

If Net arrives at $1,000, Steam returns the $100 in the next payment. There were 8,000+ games in 2024 that didn't achieve $1,000 in Net.
Obviously, free games made exclusively for the devs' promotion (or to generate a resumé) won't achieve $1,000 in sales.
 
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