CLVG has announced a delay in issuing the next episode, 8. For them, this means a few days, not months like for many other devs. No big deal.
Players may not appreciate that CLVG games have an entirely different structure than any other games I know: "punctuated sandbox". It doesn't matter what path you take through an episode, you still have to get to the same, single endpoint to move to the next one. This is so much better than ordinary sandboxes, where the player doesn't know if he's finished everything or not, or is at a good point to break off, or whatever. I don't know if CLVG invented this or got it somewhere else, but it makes the game more challenging, more playable, and even interesting enough to play some episodes more than once. Like vintage wine, sometimes the second play is more fun than the first. You might remember the tricks you need to finish the episode, but you go through it in a completely different order.
Players may not appreciate that CLVG games have an entirely different structure than any other games I know: "punctuated sandbox". It doesn't matter what path you take through an episode, you still have to get to the same, single endpoint to move to the next one. This is so much better than ordinary sandboxes, where the player doesn't know if he's finished everything or not, or is at a good point to break off, or whatever. I don't know if CLVG invented this or got it somewhere else, but it makes the game more challenging, more playable, and even interesting enough to play some episodes more than once. Like vintage wine, sometimes the second play is more fun than the first. You might remember the tricks you need to finish the episode, but you go through it in a completely different order.