this is how crying in text looks like..
now to your claims:
making new upload to every subscriber is a lot of work, but that is what we know is happening. Putting one or more identificators in the code itself is so much easier and faster to do. Why not if they already are going trough the uploading?
If someone who pays 5usd or 1 or whatewer is willing to scan trough it all and then repack and upload it all by himself, great I am thankfull. It just isnt much likely.
And then they can just make one more identificator, or name it differently and you can scan that manualy to be sure again.
Mate just drop it. Play something else in the meantime.
OK, no problem.
After the public version is released, give me a link to the game for subscribers.
I will scan all the scripts and check the differences between versions.
Do you seriously think that he makes a separate version for everyone!?
What if he has 1000+ subscribers?
In terms of time, how long will it take?
And think for yourself, one game weighs 3+ Gb.
And in your opinion, he makes a separate version for everyone and uploads it to Mega.
10 games = 30 GB, 100 games = 300 GB, 1000 games, = 3TB.
Does he have a rubber cloud?
And now we are talking about only one version.
He has a link generator.
Each participant is given a link to the game, just with different keys.
For each subscriber, the link is unique.
Using this link, he catches the leaker of the game.
There's no ID or any of that crap.