basium

Member
Game Developer
Feb 22, 2017
186
776
I don't know. I think it's because adding or changing variables. I don't have all variables in the game yet and don't exactly know which ones I will need so they most likely won't be compatible

I try to keep them compatible but not knowing exactly what's causing it makes it impossible
 

slider

Member
Jul 14, 2017
392
683
I don't know. I think it's because adding or changing variables. I don't have all variables in the game yet and don't exactly know which ones I will need so they most likely won't be compatible

I try to keep them compatible but not knowing exactly what's causing it makes it impossible
Have you read this? It might help you:
 

slider

Member
Jul 14, 2017
392
683
I just finished playing 0.3f (I found no bugs) and I must say I am extremely impressed.

You added a huge amount of quality content. My Emily is shaping up to become a milestone for cuckolding games for sure!
 
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Zongor

Member
Mar 27, 2018
232
427
My thoughts exactly.
Yes I agree! Just finished playing as well and really like how it's progressing Bas. Not sure about the shemale stuff, but each to their own, lol. The smoking scene was really cool tho, and for fun I tried the alternative "happy" ending. Gotta say the mature bbw Emily is really hot!! Great render there Bas, and hopefully more to come soon! Just awesome.
 
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slider

Member
Jul 14, 2017
392
683
I've been thinking about how the game presents us choices and, while I like the color cues that help us understand what the options mean, I think there is little incentive for not always selecting the green and pink ones when they appear.

Since I like all the fetishes that have appeared so far, the only time I felt I had a choice further than "yes, give me more fap content" is when I had to decide on the dildo and on the porn. If there is any other choice that takes the scenes in a different path (same amount of content, but different nature) I didn't realize I had that option because there were no obvious hints towards it.

I understand making long and mutually excluding paths is a lot of work and not something that can be done in every update, but I still think it would be nice to have little in-scene choices about what way we want to experience the cuckolding fetish.

I imagine in the future we will have some significant different paths such as etiher getting a QoS tattoo and a black regular bull for Emily or not getting the tattoo and finding a white bull; either becoming a sissy and being humiliated by this or becoming a willing crossdresser and pursuing a relationship with Jack - but I still think that once in one of those paths the problem would remain if it there are no often flavor choices along the way.
 

basium

Member
Game Developer
Feb 22, 2017
186
776
Like the sex scene on day 1 i think? Dildo color / Anal lick - yes/no - / SPH - yes/no - /Cum inside yes/no ?
That was a nightmare to make lol
I want to include more flavour choices like that but its not just possible all the time and its even harder to decide which paths are "vanilla" without choices.
Making everything choice based would mean no game at all. Or we would still be on day 1 update. Realistically its impossible, especially since this is only a hobby project for me. That's why I dont give any dates or anything when things are done or what to include so I dont get any timelines that need to be followed or any objectives I must complete. If that would happen then that is the day its no longer a hobby, but a job/work.
And that's when things go to shit :)

Sharing the workload with someone who's into same things would be nice and would maybe mean more choices etc but that's pretty much impossible too since no one wants lol. And those few who want tend to dissapear after a few weeks.

Or did you mean something else? Also suggestions are welcome. Even if I dont always answer I write down ideas that I want to include in the future.

I'm happy you guys like this game but don't get any false hopes ;)
 

slider

Member
Jul 14, 2017
392
683
Like the sex scene on day 1 i think? Dildo color / Anal lick - yes/no - / SPH - yes/no - /Cum inside yes/no ?
That was a nightmare to make lol
I want to include more flavour choices like that but its not just possible all the time and its even harder to decide which paths are "vanilla" without choices.
Making everything choice based would mean no game at all. Or we would still be on day 1 update. Realistically its impossible, especially since this is only a hobby project for me. That's why I dont give any dates or anything when things are done or what to include so I dont get any timelines that need to be followed or any objectives I must complete. If that would happen then that is the day its no longer a hobby, but a job/work.
And that's when things go to shit :)

Sharing the workload with someone who's into same things would be nice and would maybe mean more choices etc but that's pretty much impossible too since no one wants lol. And those few who want tend to dissapear after a few weeks.

Or did you mean something else? Also suggestions are welcome. Even if I dont always answer I write down ideas that I want to include in the future.

I'm happy you guys like this game but don't get any false hopes ;)
Anal lick and SPH options would be the "getting more content" or "not getting the content" kind of choices: the only decision you take is if you rather see something or skip it. That's necessary and easy to implement but it's not very interactive.

"Cum inside" or "cum outside" kind of decisions is the sort I think we should be able to take more often: a variation of a scene. This way we get to feel we are playing a game and not only reading or skipping through a visual novel.

I perfectly understand you can't make every bit in the game choice based and render multiple variations of every scene, that's why I think it would totally be enough to have a little scene flavor variation just once or twice for update.

Having said that, I'm enjoying this game a lot as it is and I'm very thankful that you are working so much on it, specially knowing that at the moment you are not being paid for it. If you keep things as they are right now, I think everybody will stay more than happy.
 

basium

Member
Game Developer
Feb 22, 2017
186
776
I fully agree with you but that's a thin line to walk. To know when you are cutting off content or if it makes it more interactive for the end player.
Like let's say for example Emily needs to pee and she asks if you want to follow inte the bathroom.
You get a yes/no. Thats a getting or not getting content.
If you follow her in and she asks if you want to watch. If you say yes you watch. If not you go out or something.
So that's another getting or not getting.
How would I make that more "interactive" for the player?

And thats purely an example. I'm totally not rendering for it right now..... :p

And what makes it harder is that you are submissive. Doing what she tells you to do.
There will be punishments scenes when you dont do as she tells you to do. And of course those getting or not getting content.
But how to keep it from growing out of control?
For example not doing what she tells you to all the time could be problematic. She wont tolerate that all the time.
How do I balance that?
 

Frosty2000

Active Member
Nov 16, 2017
602
1,643
Personally I would only need interactivity when it comes to sex scenes. Like having a bit of a choice if we pleasure her orally or have intercourse or are going to to cum in a way or if we have to worship her feet (smelly or clean. ;)) etc. Story wise I don't mind a more linear approach which follows whatever Emily would decide. ;P
 

slider

Member
Jul 14, 2017
392
683
I fully agree with you but that's a thin line to walk. To know when you are cutting off content or if it makes it more interactive for the end player.
Like let's say for example Emily needs to pee and she asks if you want to follow inte the bathroom.
You get a yes/no. Thats a getting or not getting content.
If you follow her in and she asks if you want to watch. If you say yes you watch. If not you go out or something.
So that's another getting or not getting.
How would I make that more "interactive" for the player?

And thats purely an example. I'm totally not rendering for it right now..... :p

And what makes it harder is that you are submissive. Doing what she tells you to do.
There will be punishments scenes when you dont do as she tells you to do. And of course those getting or not getting content.
But how to keep it from growing out of control?
For example not doing what she tells you to all the time could be problematic. She wont tolerate that all the time.
How do I balance that?
I think it would be interesting to decide how we feel and react to something. In example, if we watch her as she mates with an aggressive bull we could decide if we get hard by the thrill of it or if we stay flaccid because we feel intimidated by it, leading to a little scene variation (a couple of different renders and some text would be different, the rest could stay the same), both keeping it in character and staying submissive.

Another example would be if she asks/orders us to eat her out while she is standing up we could decide if we do it kneeling in front of her (locking eyes, more "romantic") or kneeling from behind (uncomfortable and our nose in her ass, more degrading). In this case we would stay in character too and take initiative only within her rules.

In the bathroom scene you mentioned she could ask us to wipe her out after finishing and we could decide to simply do it with toilet paper or take initiative and do something more daring. I don't know if this is a good scene to implement variations or not though, it's cool that in most niche fetish scenes we simply get to choose if we want them or not.

Another way to add into the organic feeling is keeping track of certain decisions and reminding us some time latter, maybe as an excuse to humiliate us in front another character ("remember that tame that you did xxx?"). This works a lot better when was a real choice made by us and it comes back afterwards.

As for the punishment thing, this is a very typical problem in BDSM (both in games and in real life). If you are a sub you enjoy, at least to some degree, being spanked and humiliated. A punishment should never be something enjoyable. If we get a hot punishment when we disobey orders or upset our Mistress, we would actually get rewarded by it. A good punishment in a game about cuckolding would be losing the privilege to get release for some time or the privilege to witness the girlfriend when she fucks someone else (both ways cutting the scenes we most want to see short).

It's great to introduce some erotic punishment scenes into the game so we as players can get off from them, but I think it should not be as a punishment for our "bad" in-game decisions but as something unavoidable in the progression of the plot. Also, it's cool if a sub gets a good spanking session from time to time just to teach some discipline.
 

acewinz

Developer of "The Call of Darkness"
Game Developer
Oct 15, 2018
2,588
7,607
NTR not really my thing, but props on the realistic models. Between porn and games everything looks plastic and artificial these days so definitely a nice change.
 
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