Good story: yes and no, the endings are too convoluted while the overall plot remains credible. We lose emotional intensity in certain situations, but that's the irony of Celavie - a form of humor nonetheless, a twist that seems to have a hidden but obvious message: it's just a game, guys! Slow but stable process - depending on your skills: this should be the case for all sandboxes. It's thanks to this that the characters are endearing, and we're immersed in Bob's daily life. It should never be changed, or else it breaks the essence and meaning of the game. High-resolution images: all the scenes are top-notch, the images are superb, the poses are beautiful, perfect as computer wallpapers. Lot of decisions to make - and tasks to fulfill: yes, even though sometimes it loses coherence. We've seen the girl in the shower a hundred times and touched her vagina, but when we enter her room and see a nipple, she gets offended. That's the price of freedom, I guess, lol. But we can't deny that it's immersive because every character movement is a choice, and that's fantastic because it's rarely the case. As a result, it's easier to identify with the character, which is a good point for the game overall. One spoken sentence - one new image: I'm not entirely sure about that, but there are many, and that's great. Lot of teasing events: yes, a big yes, and it's the game's strength, the best aspect of it. There's talent for teasing, and it provides a real reward that we earned through hard work! 16 time slots per day - 7 days a week: it could be a bit more developed, allowing us to revisit old events. There's a possibility, even though it might require more development time, to have additional side passages in the story, moments not solely meant to progress the plot but to share extra life moments with the girls. Not all hours are fully utilized, but there's a subtle realism in it that I like. Very beautiful girls: they are clearly my favorites. I love all of them, and I'm very attached to Amy from "Room for Rent," maybe because she's the first, but there isn't a single girl I don't like. Even in their design, they have a purpose, a subtlety. The girls in the game place the entire Celavie saga in my top 3, out of more than 50 games I've enjoyed (and creating games is also my real profession in life). "Room for Rent" is perfect except for the end of the scenario, "My First Love" is similar in level but with better gameplay and many corrections; there's an evident experience level-up, and the two seasons of "MBFD" confirm Celavie Group's real talent for AVNs.