I don't know. It's hard to support the dev with another game. As they abandoned the last one when times get rough.
The dude wrote MIST, one of the best games ever. As MIST ended, he seamlessly launched Morn, such that we would say goodbye to MIST and roll directly into Morn. That was a bold, player-focused move.
The easy thing would've been to write MIST II, but he clearly wants to be creative and tell unique stories. So he penned something entirely different from MIST--what a breath of fresh air in a world dominated by various re-tread stories packaged as "universes." Right?
Unfortunately, once Morn got off the runway and gained some altitude, he realized that he wasn't happy with Morn. Fortunately for us, he had the integrity to tear it up and start over. That really sucked. We, as the audience, and he, as the story teller, had a lot invested in Morn. It took a
shit ton of integrity to write to us in many updates his growing lack of faith in Morn. Admitting failure is a hard thing to do, even harder when it's a creative thing that you've exposed to a wider audience.
Unless you're making art yourself, you likely have no idea how much backside effort goes into a work of creative art. As a consumer of art, it seems so very easy and effortless...and so easy to critique. Making that art? As someone that does art for a living, there's a reason why artists frequently burn out. You have no idea how much 24/7 grueling work goes into seeming to be nonchalantly brilliant. There's a reason why we have substance abuse problems. Product is easy. Actual art is really, really hard and it takes a toll.
And that leaves us with Handcuffs...
Having been a pretentious asshole that told you what you should think about MIST and Morn, I'm not going to tell you what to think about Handcuffs. Time will tell.
That said, I think it's fair to say that 395 deserves a bit more good will than you're willing to give. On the other hand, if Handcuffs implodes, like Morn... Yeah, you win.
