Okay here is what I'm thinking to do with the walkthrough:
- Whole revamp of the guide being split into days seperatly.
- Each day will have 3 variations based on which ending you got the previous day. With specifying assumptions at the start of the guide (i.e. Player took Mary's number, etc.)
Why do all that? Well to make it as clear as possible what you are getting yourself with the update without getting clustered with stuff you couldn't do withiut meeting some conditions.
One major thing , I might change is stop writing instructions on how to go to certain places, the game is pretty much straight forward except for a small amount of times where you have an option to go to 2 locations at the same time. At this point I will write a notice, other than that, I'll just list down the choices and their consequences. This will make the walkthrough more straight to the point type.
What do you guys think?