Just played this game and appreciate all the work it took to weave in different paths across "Gentleman", "Jerk" and neutral actions towards a variety of interim consequences + different ending choices.
Reminded me somewhat of
I Love Daddy, where the different choices lead to subpaths and major consequences that reveal different - and sometimes, surprising - sides to the primary characters. That game offers up to ten different endings and a wide range of storylines.
This game isn't quite so complex, as there're mainly two major themes and four unique endings, but the fact that each day could bring different experiences from the prior one was unique and kept it entertaining.
The RPG system was often unstable, so frequent save points were necessary.
The Dev didn't shirk on the graphics, either: reliable posing and animations and the RPG system was cute.
THe NTR from the girlfriend's actions (and inactions) didn't bother me in the slightest, considering the MC could be an opportunistic whore when the choices were right. Especially in the "Jerk" path, I thought the NTR scenes and theme worked effectively to counter the MC's attitudes and actions: he essentially deserved it.
Admittedly, I had a difficult time playing the "Jerk" path to its fullest (per the helpful Walkthrough), but kept reminding myself it's just a game! Still, it was done effectively enough that I did feel like a jerk for making those choices ...