Dan5k74
Active Member
- Oct 6, 2017
- 636
- 4,286
Reading through the pages of this thread, I realized that many of you regard Christian Landon as an arrogant bully, a creepy sociopath, a narcissistic psychopath, a manipulative bastard, a sadistic blackmailer... in short, a filthy piece of shit.
OK, but not only that.. did you know that Christian is also a very good magician?
Look at him here engaged in the trick of the clock appearing out of nowhere.
One moment, on the cabinet in the living room under the TV, there's no clock...
Then, just enough time to get up from the couch to fetch a notebook and pencil.
And there, as if by magic, out of nowhere the clock appears (and we all know what a painful pain in the ass that damn clock was for Hutch's night).
I bet now that you know about his undoubted magician qualities, it's already beginning to be a little clearer to everyone what may have happened in the backyard with Vivian.
Another manipulative trick of his own? A sleight of hand? Perhaps a mentalist's practice? No, none of that. I think he just masterfully took advantage of the situation created by Mr. and Mrs. Harris and their nonexistent ability to communicate with each other.
Joking aside, I have a request for SC Stories.
Speaking of time passing, peeking between the lines of the script.rpy file, I noticed that it shows the days on which the various chapters of the story take place.
Would it be possible to make them explicit in the game as well?
Can you, in future updates to the game, place some sort of introductory banner to the day of the game (e.g. Day 1 - Wednesday and so on) that we are about to play?
I think having a more precise reference of the time that passes would help the player to have a clearer idea of when that particular event occurred rather than another. I think that as the game plot develops in future updates, it might also be helpful for users of this thread to have an unmistakable point of reference for talking about what happened in the game.
TIA.
OK, but not only that.. did you know that Christian is also a very good magician?
Look at him here engaged in the trick of the clock appearing out of nowhere.
One moment, on the cabinet in the living room under the TV, there's no clock...

Then, just enough time to get up from the couch to fetch a notebook and pencil.

And there, as if by magic, out of nowhere the clock appears (and we all know what a painful pain in the ass that damn clock was for Hutch's night).
I bet now that you know about his undoubted magician qualities, it's already beginning to be a little clearer to everyone what may have happened in the backyard with Vivian.
Another manipulative trick of his own? A sleight of hand? Perhaps a mentalist's practice? No, none of that. I think he just masterfully took advantage of the situation created by Mr. and Mrs. Harris and their nonexistent ability to communicate with each other.
Joking aside, I have a request for SC Stories.
Speaking of time passing, peeking between the lines of the script.rpy file, I noticed that it shows the days on which the various chapters of the story take place.
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Can you, in future updates to the game, place some sort of introductory banner to the day of the game (e.g. Day 1 - Wednesday and so on) that we are about to play?
I think having a more precise reference of the time that passes would help the player to have a clearer idea of when that particular event occurred rather than another. I think that as the game plot develops in future updates, it might also be helpful for users of this thread to have an unmistakable point of reference for talking about what happened in the game.
TIA.