blkcrow20
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- Nov 5, 2023
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So, there's no way you'd update both paths in one update? They'll always be separate?
Yes—that’s correct. I want to give each path enough time and attention to feel truly distinct, so each update will focus on one route at a time.So, there's no way you'd update both paths in one update? They'll always be separate?
You can name your paths whatever you want. But the latest release you publish should have a higher number than the previous release. As I previously mentioned, you don't have to go from 0.5 to 0.6, but to 0.5.1 and so on. And remember, these are not decimal numbers. After 0.5.9 (nine) comes 0.5.10 (ten) and 0.5.11 (eleven).I’d love your input on a clearer naming format. Let me know how you’d prefer the paths to be titled, and I’ll adopt the best suggestion going forward.
Thank you for the suggestion—I’ll make sure the version numbers advance clearly from now on.You can name your paths whatever you want. But the latest release you publish should have a higher number than the previous release. As I previously mentioned, you don't have to go from 0.5 to 0.6, but to 0.5.1 and so on. And remember, these are not decimal numbers. After 0.5.9 (nine) comes 0.5.10 (ten) and 0.5.11 (eleven).
Or, as the guy above is asking, are you making two separate games?
Aha, so the latest release, even if you update only one specific path (for example NTS), will also include all previous updates (for example the NTR from the previous release). That's perfectly normal, and is what I see other developers also do, who, like you, are making very distinct stories within the same game. It was just confusing about the numbers, but we have solved that now.Thank you for the suggestion—I’ll make sure the version numbers advance clearly from now on.
And as I mentioned earlier: I’m not creating two separate games—just two fully distinct paths inside the same project. I’ll keep giving each path my full attention so you get two very different playthroughs, but everything will remain in one cohesive build.
Appreciate the feedback!
Once you’re on the NTS path, you won’t be switched to the NTR path again. Within NTS, your wife won’t be with anyone she—or you—doesn’t want. This is a shared kink you explore together; she won’t act on her own or do anything behind your back.Out of curiosity on the NTS path will you be able to pick and choose who you want to share with? Or by saying no to anyone will it just kick you on to the NTR path?
For the NTS side, the route won’t branch into totally separate “games,” but it will split into two distinct flavors:It will be femdom and forced bi situation? It would be great in the ntr path
I believe mine ends around there too.....so I uninstalled it lolWhere is the new update supposed to appear?
I've replayed the game several times, and it always ends in the park after the wife shows her tits.
Quick heads-up: the story doesn’t follow a single line-there are two independent storylines. I develop them alternately: the NTR path and the NTS path.I believe mine ends around there too.....so I uninstalled it lol
Quick heads-up: the story doesn’t follow a single line-there are two independent storylines. I develop them alternately: the NTR path and the NTS path.Where is the new update supposed to appear?
I've replayed the game several times, and it always ends in the park after the wife shows her tits.
The first four releases were intentionally more neutral to learn how players lean. The last two releases are where the story splits into two separate canons. Your choices evolved one premise into two different stories: NTR and NTS.It's very obvious she's just a whore that was waiting to cheat and instead of letting her boyfriend help her with the yoga poses and everything else, she decides to let other guys "help" her and she says nothing to her boyfriend when the dude grabs her tit. If she doesn't want to be with him then she really should just say so. There's nothing loyal about a whore that's been waiting to cheat.
Sorry to hear that-save breaks are the worst. I’ve finally fixed the point/flag logic, so from this build onward it shouldn’t happen again. If you’re coming from much older versions, a fresh start (and separate saves for NTR/NTS) is still recommended. Hope you enjoy the new update. Looking forward to your thoughts on the new path.this is 2nd or 3rd time update breaks my saves.
Just curious why you decided to do it this way. Most devs will update both (or more) paths in each update. Neither is right or wrong, I was just wondering.Quick heads-up: the story doesn’t follow a single line-there are two independent storylines. I develop them alternately: the NTR path and the NTS path.
I release updates path by path. Last month’s build was v0.5.0 (NTR), so if your choices lean NTS, the story still stops at the park in that version. I’m uploading v0.5.1 (NTS) shortly - grab that build and follow the NTS choices to see the new content. Tip: keep two separate saves (one NTR, one NTS) so you don’t miss anything.
Also, v0.6.0 (NTR path) is currently available on Patreon. Enjoy!
Totally fair question. Here’s why I update by path. I’m not just branching text - each path is its own production. NTR and NTS share zero renders or scenes, so every drop has its own visuals, posing/lighting, and pacing. Since the split, I’ve kept the volume high so you can feel the difference: v0.5.1 (NTS) shipped with 351 renders + 5 animations, and the current Patreon build v0.6.0 (NTR) has 345 renders + 4 animations.Just curious why you decided to do it this way. Most devs will update both (or more) paths in each update. Neither is right or wrong, I was just wondering.