you have skipped all the dialogues right? cause there is clearly more than 5 min gameplay.
It's a kinetic novel. There IS no gameplay. Bragging about it taking you longer to read isn't the big, bad burn you think it is, bruh...
To be clear, idc about this game. I have no interest in kinetic novels. I'm actually here bc I know someone has the a game I'm blanking on in their sig. I just think the premise for your entire defense of this game is completely fucking ridiculous.
People have every right to be critical of a game. Their opinions have just as much value as your mindless praise. We all seek and value different things in the games we play. It should be up to the dev, or the potential devs these comments may inspire, whether or not to use that criticism. Bc, guess what, there is a market for that other guys preferences, too. Not just yours.
For example, I find Elden Ring to be mid af - not bc it's hard, but bc the storytelling and character writing are just fucking lazy. Imagine using a storytelling tool you were forced to use a decade ago due to a lack of time and money a decade later, intentionally, bc you're not competent enough to tell the story in a traditional manner. Yet I still understand why people enjoy the game. I respect that they find pleasure in it. That doesn't mean my critique of the game doesn't have value. I've got BG3 and Expedition 33 to fill that character driven narrative I desire - my preference in games has just as large of a market. And neither invalidate the other. They can co-exist. And, if FromSoft does make a game with more traditional storytelling while continuing to use the item descriptions and keep their style of combat, there's not a person out there that doesn't think that game would be even more successful than Elden Ring. As it is, Elden Ring was already a small step in that direction - it just didn't go far enough for most people. Yet it still sold tens of millions of copies - that's just room for them to improve. Not the destruction of who they are as a developer.