4.40 star(s) 156 Votes

123Watari

New Member
Jun 28, 2021
10
19
am i crazy, or did this game used to have choices? i think remember being able to select certain dialogue options before, albeit few and far between
 
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Karcosa

Member
Apr 26, 2023
212
292
Great game, top 3 on this flavor for me atm. Beautiful art, good writing, improving every update with some details that for me are perfect, glad to see the dev doing good. Keep up the good work :)
 
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ItsNotUs

Engaged Member
May 14, 2023
3,694
19,036
The game is not bad. The problem is that there are no choices.
This always discourages me but I keep playing because of Anya, she is the only one who shows true love for Eric but that cuckold is too blind to realize it. She will be corrupted because she is a kinetic choice unfortunately and because of Mc too:cry:
In fact, even a simple choice of YES or NO would be enough!
1. YES - escalate the situation further = HJ.
2. NO - everything will be just teasing, no more.
 

ItsNotUs

Engaged Member
May 14, 2023
3,694
19,036
Its not the choice thats the problem, its what comes after.

Y'all have no idea what you are talking about.
:rolleyes: what comes after:
"1. YES - escalate the situation further = HJ.
2. NO - everything will be just teasing, no more."


This is just an example and so on throughout the entire game, YES or NO - that’s all.
 
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blubbervink

Well-Known Member
Oct 15, 2018
1,307
565
:rolleyes: what comes after:
"1. YES - escalate the situation further = HJ.
2. NO - everything will be just teasing, no more."


This is just an example and so on throughout the entire game, YES or NO - that’s all.
Alright. Let me explain why this is problematic. Try to follow.

Lets take the choice of having Vi give Sai that handjob.

If you choose yes, it happens and you get the handjob scene.
if you choose no, it does not happen and it goes to a teasing scene.

This is already 2 different scenes that need to be written and drawn/created. Creating double the work.

Now any escalation that comes after need to keep your choice in mind.

Meaning that if you choose yes, you get the option for a blowjob scene but you can also say no to this for more teasing.
If you choose No before, it wouldnt make sense to suddenly go to a blowjob thats an escalation that doesnt make sense, therefore you will need a handjob scene first, theoretically of course. To wich, again, you can say Yes or no.
This will quadrupel the work. And keep in mind you will need to write scenes that reflect your choices from before. If you said no to all scenes and only kept teasing it wouldnt make sense to have Vi be able to get into a gangbang thats the same scene if you had said yes to all previous options. You will need new dialogue, scenes everything.

I know a yes or no choice seem simple, but it is not.
Would the game be better if it had options where you could choose the outcome? Sure. I wont disagree. But dont come here and say that a yes or no choice is simple. Because again, its what comes after.
 

Firaxius

Well-Known Member
Aug 13, 2020
1,223
1,439
:rolleyes: what comes after:
"1. YES - escalate the situation further = HJ.
2. NO - everything will be just teasing, no more."


This is just an example and so on throughout the entire game, YES or NO - that’s all.
I agree with Blubbervink, It nice to have choices and pathing, but indeed to make a pathing game, for each path you need to make more scenes, different outcomes, more work for the developer. But not all VN should be like that, this vn is made like a book with images, when a writer writes a book, you not going to tell him either, i rather wanted you made me choices if I wanted to see that murder happen, or that the characters wife would sleep with him, or that I could choose to be rich instead of a poor street vendor.
 

ItsNotUs

Engaged Member
May 14, 2023
3,694
19,036
Alright. Let me explain why this is problematic. Try to follow.

Lets take the choice of having Vi give Sai that handjob.

If you choose yes, it happens and you get the handjob scene.
if you choose no, it does not happen and it goes to a teasing scene.

This is already 2 different scenes that need to be written and drawn/created. Creating double the work.

Now any escalation that comes after need to keep your choice in mind.

Meaning that if you choose yes, you get the option for a blowjob scene but you can also say no to this for more teasing.
If you choose No before, it wouldnt make sense to suddenly go to a blowjob thats an escalation that doesnt make sense, therefore you will need a handjob scene first, theoretically of course. To wich, again, you can say Yes or no.
This will quadrupel the work. And keep in mind you will need to write scenes that reflect your choices from before. If you said no to all scenes and only kept teasing it wouldnt make sense to have Vi be able to get into a gangbang thats the same scene if you had said yes to all previous options. You will need new dialogue, scenes everything.

I know a yes or no choice seem simple, but it is not.
Would the game be better if it had options where you could choose the outcome? Sure. I wont disagree. But dont come here and say that a yes or no choice is simple. Because again, its what comes after.
I agree with Blubbervink, It nice to have choices and pathing, but indeed to make a pathing game, for each path you need to make more scenes, different outcomes, more work for the developer. But not all VN should be like that, this vn is made like a book with images, when a writer writes a book, you not going to tell him either, i rather wanted you made me choices if I wanted to see that murder happen, or that the characters wife would sleep with him, or that I could choose to be rich instead of a poor street vendor.
There is no problem here, i agree that a little more work needs to be done.
I'm not suggesting, but - the text base is settled in the same way as in many similar projects, just in the NO option - the VI is removed and only Ari remains and etc!
This is the easiest way to make a choice, that’s all!

Using the example of the "MoonR." - MC and his girlfreand go for a booz for party, whether in a bar or on the street with homeless man, there are options to choose from, they affect what happens in these scenes, but they do not affect future content since the base is the same!


A simple choice of YES NO will not hard affect the development time, but need to work on some scenes, also change some texts - it’s not difficult - it’s like working with layers - you have a base and the layers can be hidden making the scene varied!
 

Klaus Serpens

Newbie
Sep 11, 2024
38
94
the game gets better and better with each update, developers continue the excellent work they are doing.

the case of not having choices makes each new text or image a surprise, which leads to a crazy desire to play the game even more.

the psychological part of provocations is unique, congratulations, have reached a point that few games can mess with the psychological in an intense and pleasurable way.
 

ItsNotUs

Engaged Member
May 14, 2023
3,694
19,036
People have really gotta stop complaining about choices. We're barely getting content as it is and now you want to delay progress even further by introducing branching?
:ROFLMAO:
I don’t insist on anything, but how do other developers cope? For example: the Big Apple.

I expressed my opinion here https://f95zone.to/threads/my-new-girlfriend-ch-5-circlegames.207440/post-15449251
My acquaintance with the game was from version 0.4, 0.5 i have not played and will not. I described what can attract more fans to this game, not just because of the pictures, but because of the different types of plot so that the player can influence something! No, well, God bless dev - that’s his right, but don’t say that it will complicate things!

Sometimes i just go to read comments and i, like other people, got the impression that here are really ardent fans who are ready to bite into the throat of anyone who says the "wrong word". But the worst thing is that, along with them, there is a group of people, other developers, assistants of this dev,i don't know what they call themselves, they bild a certain flock, but unfortunately this is not a flock of wolves, but jackals who also bite any other opinion!


P.S: And as for the picture, why doesn’t anyone thank the true artist Melkor Mancin for giving these features to the characters!
There are a lot of games with his style and they all kinetic - as one of these devs, his well-known developer of a similar project, wrote to me so that i would not interfere with him making his dream come true, because he knows how to code and program, but he has no talent for art and the AI tool helped him in making his dream come true! I understand him, on the one hand he is right, AI gives skillful editor make cool-detailed pictures and no matter how painful it may sound, this is the future.
I wrote a long time ago, as soon as AI games began to appear, that there would be a lot of such projects and all their authors would want money and in the current realities, who will make something similar to this game in terms of visual, plot, etc. but with a large choice of different paths, he will hit a jackpot, but so far there is no such developer and for some reason everyone does a phone or similar kinetics novels of NTR-NTS.
 
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4.40 star(s) 156 Votes