- Apr 27, 2024
- 70
- 344
this is exactly why tracking development time is so important for these games. because these problems are inherent to AI development, and there is no obvious solution. as supporters, i think it's important to know "uh oh, this game is starting to hit the limitations of the dev/AI engine," because as we have seen many, many, many times now, this is usually the first step toward a slowdown and abandonment.A main difficulty I see with AI games is that if the script gets more complicated, then the AI demands past a simple 1 or 2 character image become difficult: so we see many AI games abandoned ( awaiting tech catch up ) or finished early with a simple route. Those of you who have tried AI scene creation will know that simple images are improving all the time, but more complex scenes involve many failures and re-generation.
Plus yes, there are new similar AI games weekly now, as you would expect from a self learning tool, the iterative process accelerates with volume demand.
of course, the dev (or his many defenders in this thread) will come in and say, "what? no! i'm not going to abandon this!" but nobody admits to abandoning their games beforehand. they always just slow development to a crawl while continuing to take patreon money.
this game has a few more flashing warning signs: it seems like circlegames is franchising out his art style/AI generation techniques, which means there are at least 2 other games with very, very similar art styles to this game, all in the early stages of development, all of which will eventually hit the same "multi-person sex scene AI ceiling" and slowdown around the same time. the authors of these games are very quick to create patreons and pump out AI demos with paper-doll art and bog-standard poses they got from civitai, but the proof is in the payoff: will ANY of these games get to the part of the game where the NTS is being fulfilled, or will they all milk the teasing stage, because it's the only part the AI can handle?