4.50 star(s) 154 Votes

SymbioticLife

Member
Mar 17, 2019
421
4,059
i work for an AI company lol
Which doesnt mean you know anything about it's NSFW applications... given that almost no AI company actually involves itself in such things.

I mean you clearly don't know these things when you try to imply that sex scenes were avoided due to difficulty.

But if you do know I'd love to see your catalogue of renders, clearly because it's so easy give me an AI image of 5 unique characters at a table sititing together, then alter their poses and expressions in a coherent manner to create a scene. You can use photoshop or controlnets as you will.

You are after all an expert at this, and it's easy. So it won't be a problem I'm sure.

Also saying "I work at an AI company" is meaningless What sort of AI company, what work do you do there? Do you work with LLM's? Image generation? What is the work you do? Are you the janitor?
 
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idkmanerally

Member
May 2, 2023
320
1,285
Which doesnt mean you know anything about it's NSFW applications... given that almost no AI company actually involves itself in such things.

I mean you clearly don't know these things when you try to imply that sex scenes were avoided due to difficulty.

But if you do know I'd love to see your catalogue of renders, clearly because it's so easy give me an AI image of 5 unique characters at a table sititing together, then alter their poses and expressions in a coherent manner to create a scene. You can use photoshop or controlnets as you will.

You are after all an expert at this, and it's easy. So it won't be a problem I'm sure.
what does ANY of this have to do with a dev milking on patreon?

go proofread some porno scripts bro
 

yourmomma

Active Member
Apr 4, 2018
977
2,176
Which doesnt mean you know anything about it's NSFW applications... given that almost no AI company actually involves itself in such things.

I mean you clearly don't know these things when you try to imply that sex scenes were avoided due to difficulty.

But if you do know I'd love to see your catalogue of renders, clearly because it's so easy give me an AI image of 5 unique characters at a table sititing together, then alter their poses and expressions in a coherent manner to create a scene. You can use photoshop or controlnets as you will.

You are after all an expert at this, and it's easy. So it won't be a problem I'm sure.

Also saying "I work at an AI company is meaningless" What sort of AI company, what work do you do there? Do you work with LLM's? Image generation? What is the work you do? Are you the janitor?
As someone who has dabbled in AI art I can concer it's not as easy as I thought it was going to be. You really do have to micromanage how the AI renders an image and then pic the best or more accurate of your vision of several renders.

It will render some great images at times, but it would be nothing like what you had pictured in your head. Which would be fine if you're just throwing out an image on your art page, but not so much if you're actually trying to use it in a visual representation of a story. Gave me a new respect for AI art used in a story telling manner.
 
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SymbioticLife

Member
Mar 17, 2019
421
4,059
As someone who has dabbled in AI art I can concer it's not as easy as I thought it was going to be. You really do have to micromanage how the AI renders an image and then pic the best or more accurate of your vision of several renders.

It will render some great images at times, but it would be nothing like what you had pictured in your head. Which would be fine if you're just throwing out an image on your art page, but not so much if you're actually trying to use it in a visual representation of a story. Gave me a new respect for AI art used in a story telling manner.
We go beyond just generating and hoping, that's where controlnets and photoshop come in. But yeah I also had to learn the hard way many months ago now that just typing in a prompt and clicking generate is not good enough to make a VN, not a remotely good one anyway. I mean just the other day I was chatting with BCG (not to be confused with CG) about how much time it took him to get a person to hold an object in a certain way, something pony is not particularly adept at understanding even with controlnet.

It becomes frustrating when people belittle the work that goes in after sometimes spending a crapton of time on a single image, there are images that are just generate, quick touchup and move on. Those are the freebies. But a lot of the time a single image can take a lot of time to get just right, and then you have to factor in the time to figure out how to best display that image. CG enjoys the comic book look - "bd" he mentioned to me once although I'm no expert on that terminology - and that also takes time to get right.
 
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abirvg

Member
Sep 13, 2021
475
607
I mean just the other day I was chatting with BCG (not to be confused with CG) about how much time it took him to get a person to hold an object in a certain way, something pony is not particularly adept at understanding even with controlnet.
Have you tried to use 3d for poses, expressions and basic geometry/environment?
//TLDR: I didn't - I'm genuinely curious if it's possible.
 

SymbioticLife

Member
Mar 17, 2019
421
4,059
Have you tried to use 3d for poses, expressions and basic geometry/environment?
//TLDR: I didn't - I'm genuinely curious if it's possible.
Of course we use 3D images sometimes for base poses, well I can't speak for CG on that but certainly that's what of the tools available to us with controlnet. You can sketch your own scene for controlnet, or alter a pre existing one, or you can take something very close to what you already want where very little manual alteration is required (just alteration through prompt/denoise/control net level).
But yeah I mean I've taken single frames from 3D videos even and used those as a base to make an image before, altering as needed.

The thing is if Pony really struggles to comprehend what it's looking at it will struggle even when you have the controlnet, and you have to work around that.
 

abirvg

Member
Sep 13, 2021
475
607
But yeah I mean I've taken single frames from 3D videos even and used those as a base to make an image before, altering as needed.
I meant things like MangaKa, Blender, or Koikatsu.
Things where you have complete control - and can create a scene in minutes. And move around in it to have shots from different perspectives.

Something like this:
 
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palmtrees89

Engaged Member
Jul 3, 2021
2,078
12,868
I meant things like MangaKa, Blender, or Koikatsu.
Things where you have complete control - and can create a scene in minutes. And move around in it to have shots from different perspectives.

Something like this:
Sure you could do that. Doesn't even really need a drawing added to the model (as seen in the video) as AI can do that for you with the loRA's etc provided. It's easier to get an image you want if the base for ControlNet has the right proportions, hair, breast size, facial features (for example) as it plays into what the AI wants to create, but you can basically do it with a bare polygon model from DAZ/Blender etc.

But like Symbiotic said, checkpoints do have their own "limitations" when it comes to certain poses or specific actions you want your characters to be doing in the image, which usually needs more tweaking with Inpaint, Photoshop & Co. depending on the image.
 
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Ouryuken

Member
Apr 28, 2017
366
1,080
Again Watch!
She will not participate in anything, she will, Again, only watch!
But this is my opinion judging by the comments above.
oh, thought you meant specifically "watching Maki fuck again" not just "watching again", phrasing i guess
 

ItsNotUs

Engaged Member
May 14, 2023
3,522
18,584
oh, thought you meant specifically "watching Maki fuck again" not just "watching again", phrasing i guess
Yes, I mean that she will again simply be a spectator, whether there will be sex with Maki or not, Anya will "only watch"!
 

ilkit1234

Newbie
Aug 12, 2022
39
125
We go beyond just generating and hoping, that's where controlnets and photoshop come in. But yeah I also had to learn the hard way many months ago now that just typing in a prompt and clicking generate is not good enough to make a VN, not a remotely good one anyway. I mean just the other day I was chatting with BCG (not to be confused with CG) about how much time it took him to get a person to hold an object in a certain way, something pony is not particularly adept at understanding even with controlnet.

It becomes frustrating when people belittle the work that goes in after sometimes spending a crapton of time on a single image, there are images that are just generate, quick touchup and move on. Those are the freebies. But a lot of the time a single image can take a lot of time to get just right, and then you have to factor in the time to figure out how to best display that image. CG enjoys the comic book look - "bd" he mentioned to me once although I'm no expert on that terminology - and that also takes time to get right.
I'd buy this excuse if each update didn't take longer...and longer...and longer. After the dev said once they left their job updates would be faster. The dev also has become less active. The initial releases there was nearly a daily post.

This is a trend that happens with a ton of devs. They build their fanbase and monetization. Then once they are comfortable, they heavily pull back. It's laughable to say otherwise when we all know how quickly CH 1-4 came out.
 

idkmanerally

Member
May 2, 2023
320
1,285
I'd buy this excuse if each update didn't take longer...and longer...and longer. After the dev said once they left their job updates would be faster. The dev also has become less active. The initial releases there was nearly a daily post.

This is a trend that happens with a ton of devs. They build their fanbase and monetization. Then once they are comfortable, they heavily pull back. It's laughable to say otherwise when we all know how quickly CH 1-4 came out.
this is what i was getting at before the guy came with his canned "making AI images is hard" speech. no shit, dude!

i know it's hard! but the point is, once you get your workflow dialed in, it doesn't get magically HARDER. unknowns become known, weights become standardized, the dev gets better at doing cleanup in photoshop, etc.

so why does it take longer and longer and longer as it goes?

one reason is the dev choosing more and more complicated scenes (like the club scene, with lots of photoshopping required). but that's a creative choice, the dev doesn't HAVE to do that. in fact i'm fairly sure that was a lot of people's least favorite chapter because of how fragmented it was. but a scene like this every once in a while is fun, i think.

the other reason feels more obvious: dev is enjoying spending his patreon money and isn't working as hard. this is supported anecdotally by the dev being less communicative with each release, and the dozens of examples of this happening with other games.

i'm not a cruel patreon taskmaster, i wouldn't give a shit if the dev took a month off to have fun and go on vacation. look at moonripple lake, that dev is the gold standard for reasonable delay communication. what bothers me and others is the insistence that everything is 100x harder than it is and everyone is working 100x than they are. c'mon. we can see what is happening: things are slowing down considerably. it's insulting to be told it's not, especially when you are giving money to support it (which i no longer am, btw, i quit subbing after chapter 4)
 

ilkit1234

Newbie
Aug 12, 2022
39
125
this is what i was getting at before the guy came with his canned "making AI images is hard" speech. no shit, dude!

i know it's hard! but the point is, once you get your workflow dialed in, it doesn't get magically HARDER. unknowns become known, weights become standardized, the dev gets better at doing cleanup in photoshop, etc.

so why does it take longer and longer and longer as it goes?

one reason is the dev choosing more and more complicated scenes (like the club scene, with lots of photoshopping required). but that's a creative choice, the dev doesn't HAVE to do that. in fact i'm fairly sure that was a lot of people's least favorite chapter because of how fragmented it was. but a scene like this every once in a while is fun, i think.

the other reason feels more obvious: dev is enjoying spending his patreon money and isn't working as hard. this is supported anecdotally by the dev being less communicative with each release, and the dozens of examples of this happening with other games.

i'm not a cruel patreon taskmaster, i wouldn't give a shit if the dev took a month off to have fun and go on vacation. look at moonripple lake, that dev is the gold standard for reasonable delay communication. what bothers me and others is the insistence that everything is 100x harder than it is and everyone is working 100x than they are. c'mon. we can see what is happening: things are slowing down considerably. it's insulting to be told it's not, especially when you are giving money to support it (which i no longer am, btw, i quit subbing after chapter 4)
Agreed. The dev is a graphic designer by trade so it isn't like they are just learning photoshop etc. on the fly.

Setting aside the excuses of complicated scenes in CH 5 requiring more time, will this "Anya DLC" have the same complicated work? Clearly not. So it takes me back to what I originally said before the "expert" started to freak out. Why could previous chapters finish in 1-2 months and a single scene is now taking 2+ months? I think I recall this DLC was supposed to be part of CH 5 in the first place.

I was also a prior sub for many months since the beginning. But this disdain from devs whenever they are questioned or criticized is ridiculous. They think they are entitled to our money and we have no right to our opinions. There's like 1-2 devs I can think of that show gratitude and humbleness to their supporters when they face criticism.
 

Lmb55

Member
Dec 24, 2018
300
6,101
this is what i was getting at before the guy came with his canned "making AI images is hard" speech. no shit, dude!

i know it's hard! but the point is, once you get your workflow dialed in, it doesn't get magically HARDER. unknowns become known, weights become standardized, the dev gets better at doing cleanup in photoshop, etc.

so why does it take longer and longer and longer as it goes?

one reason is the dev choosing more and more complicated scenes (like the club scene, with lots of photoshopping required). but that's a creative choice, the dev doesn't HAVE to do that. in fact i'm fairly sure that was a lot of people's least favorite chapter because of how fragmented it was. but a scene like this every once in a while is fun, i think.

the other reason feels more obvious: dev is enjoying spending his patreon money and isn't working as hard. this is supported anecdotally by the dev being less communicative with each release, and the dozens of examples of this happening with other games.

i'm not a cruel patreon taskmaster, i wouldn't give a shit if the dev took a month off to have fun and go on vacation. look at moonripple lake, that dev is the gold standard for reasonable delay communication. what bothers me and others is the insistence that everything is 100x harder than it is and everyone is working 100x than they are. c'mon. we can see what is happening: things are slowing down considerably. it's insulting to be told it's not, especially when you are giving money to support it (which i no longer am, btw, i quit subbing after chapter 4)
I give a lot of devs the benefit of the doubt because their game is just a passion/side project, but circlegames quit his job to be a full time dev. Sure we're getting the first Anya DLC here in a few days, but I don't even really care about Anya so I probably wont see any content that I like for at least 2-5 months, depending on the next "DLC" after Anya then however long chp 6 will take. I had just hoped for a little more output for this project then what we're getting atm.
 

palmtrees89

Engaged Member
Jul 3, 2021
2,078
12,868
I'd buy this excuse if each update didn't take longer...and longer...and longer
Why could previous chapters finish in 1-2 months and a single scene is now taking 2+ months?
Well, part of the reason for that is the amount of images. CG just wants to make bigger and better scenes from what it looks like, which is obviously taking more time. The game's art has also seen changes over the chapters and there's more script to work on.

It's not like images are the only thing he's working on. Writing scenes and having ideas isn't exactly something that manifests itself out of thin air either. Add to that the rework of images from Ch01 inbetween Ch05 and Anya's DLC (not the best timing for that IMO). He's also been adding new features to the game like animated transitions and animations (the latter is outsourced I believe) in general. Bringing new features to the game adds time on the clock aswell.

Ch01 has 74 images in it's folder while Ch05 has 344 images. Less writing vs more writing. More time spend on the writing (big difference now compared to early chapters).

And as mentioned before, CG is giving refunds if people feel like they got scammed or don't like it. Not that many devs out there doing that either. As for communication, he is very much active on Discord and his community is quite happy from what I've been told.

Anyway... 2 more days guy. Let's not lose our minds over this. lol
 
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Thelegit52

Member
Jul 5, 2019
103
200
My guy, when I talked about touching grass I meant it for nobody more than you. You have over 3000 posts in under 2 years, you're so addicted you stick around and spam in threads even for VNs you claim to disdain. I'm not meaning this as an insult, but porn addiction is bad for you. Hope you're able to overcome it. Like your life revolves around this stuff, I get paid to make it and even I don't spend even half as much time engaged.
Hello dev, i haven't been a fan of this game for too long, i started playing around chapter 5, and i like the game a lot, and i wouldn't try to tell you how you should be operating, but if i can give you one advice, don't stretch yourself too thin, just focus on one thing at a time, some people here might be gooners/losers/degens, but it is a hentai game, those are your fans , it is only natural.
My suggestion (which means absolutely nothing at all) is to keep the main story going, once that is done, people would naturally want more, then you could add dlcs or whatever,again, it is all entirely up to you, just a suggestion from a fan, best of luck to you !
 
4.50 star(s) 154 Votes