You're not the only one as this has come up before both in the thread and a couple people I know dming me, but it's subjective. It's a stylistic change there's definitely nothing wrong with liking the previous style more. I'm not entirely sure why he changes up his style so often as I never asked, but I think based on the outcome he clearly wants the style to have a very hand drawn/comic look in comparison to other AI styles out there.
At least that covers the facial traits/linework/coloration etc. In terms of the broader shoulders on Anya, it's likely a mix of the resolution and angle she was rendered at. In an 832x1216 base render for example her shoulders would be more narrow on average than a 1344 x 768 base render.
In terms of my personal tastes, I do think Maki from chapter 5 was a bit better, but I actually prefer the newer look for Anya (ignoring the shoulder width of this particular render).
Just for context here's an 832x1216 base render (upscaled a ton) of Anya off patreon the other day.
The eyes in particular look far more hand drawn than AI eyes usually do, given that those who work on the eyes with inpaint/adetailer leave them with usually a very distinct crispness.
But again, it's super subjective and I can see preferring a style that is a bit higher in detail/less sketchy. But the sketch style is clearly the goal here (as it's actually far easier to create a high detail style than a sketch style) and I personally like it a lot.