but the dialogue in the original game made more sence though, sure it had bad grammar, but and thats ok, but the what the character itself says is the problem, here is an example, there is this gay character which ou can clearly tell is gay but youre not 100% sure, in the base game you realyse hes 100% gay in the midgame because of some hide and seek game and the gay dude sees the mc dick and gets a boner, thats there is a great way to letting people know, in this revamped version they straight up just say "i bet hes gay" or some shit. it went from showing him being gay, to just stating the that he was and moving on. ill get a pen and paper and start writing down how many times this happens cause i get the feeling that its gonna happen a lot specially at the begining. i get the feeling that the hame dev just assumes that everyone played the original one and just want to rush trough the plot points so that he can continue where he left off, which kind of destroys the pacing of the gameProbably best to keep playing. Amy doesn't have an issue with the MC so much as she has issues with Sarah and your father too. It starts to come to light.
No one knows the MC here. The ones that hate him are just as well off or more. Christian is still the same prick as always. Daisy still a bitch. Everyone else seems to like the MC just fine so I'm not sure how it's any different at all there.
BON is a native spanish speaker and the dialogue reflects as much. The part I always fault him for is that his translator is native spanish as well and doesn't speak any better english TBH. For an english speaker you don't even need to know spanish to do a better translation if you start with google translate and fix it from there. Thats the sad part.
move box to circle
thanks a lotHeads up for anyone else that has the Mrs. Taylor packages problem:
If you're using the rgmsaveeditor open you save up, go to advanced, activate "edit switches and variables" then go to the avriable tab, scroll all the way to the bottom, and change 242 "Taylor Quest" from 4 to 5. Then just talk to the two merchants.
If you're too lazy to use the rpgmsaveeditor on here, just use a save editor and change variable 242 from 4 to 5. Then talk to both the pharmacist and the grocery place and you should be able to proceed. Make sure to make a back-up save in case something goes wrong.
Best of luck mates!
But I can't continue after moving the boxes into the circles.move box to circle
You would think that the information about a pop up menu would be widely know or at least talked about thanks for the tipon your keyboard when you are in the game, press the W key, and a menu will appear and you can access to advance the time 1 hour at a time, nothing: 3
Ok, pal. "Accept" and see it yourself.
cada ves que encuentres un paquete y se lo entreges a nesrot, al dia siguiente visita a sara en su dormitorio. Inmediatamente despues maria aparecera y seguiras con lo que sea que te pida. Cuando termines con maria te llegara un mensaje que dira donde han visto el siguiente paquete en la ciudadalguien sabe como completar las misiones de maria y sara o la ubicacion de todos los paquete secretos
>go to gym