trapi

Newbie
Jun 28, 2018
21
0
After triggering Miss Evans Questline, I got to philosophy classes but the event does not trigger. Has anyone else had this problem?
 

Bruce1

Newbie
May 5, 2018
38
11
Symphony of the Night I need help please. Just completed the triad quest against the gentlemen with Fang Ying where you have to place the device and get the documents. Main quest says to focus on School quests which says to Focus on Lucy which says to focus on Maria which says to focus elsewhere. Don't know where I screwed up. I am using your bug patch.
 

Symphony of the Night

Despair has its own calms
Modder
Donor
May 19, 2017
2,668
5,899
Symphony of the Night I need help please. Just completed the triad quest against the gentlemen with Fang Ying where you have to place the device and get the documents. Main quest says to focus on School quests which says to Focus on Lucy which says to focus on Maria which says to focus elsewhere. Don't know where I screwed up. I am using your bug patch.
Hey bro, this save is messed up man :eek:
Note, doesn't matter if you using my bug patch HERE because as clearly stated: the patch here is ONLY an image patch. Does NOT fix any bugs in the game, check my discord for that.

Now for the issue:
When I check your save, important values are zero, yet you have profiles unlock. Therefore, I have no way to track what you completed already or what the values should be. There is no game bug that can do this, hence the issue may be on your side / something you did. I can only conclude a few things that you may check bro:

1. You used an old save or old game version, which since v0.94, the game REQUIRES a new save. Only saves from v0.94 and up are compatible

2. You install some other mod that screwed up your game. (NOTE: My mods work just fine and the way it is implemented, cannot cause bugs. The cheat just wouldn't work, a player can just ignore it and play the game as default. I made the cheats all optional)

3. The gallery viewer mod, has history of damaging peoples save irreversibly.The dev already asked me what the issue was and I told him/her. Regardless, I still get members save with the issue. NOTHING anyone can do to fix this issue unfortunately. Only way is to start a new fresh save on a fresh game folder. If using that mod, I recommend you use it on an entirely different/copy of the game folder and NEVER swap saves.

Solutions:
1. If you did any mentioned above, fix those first.

2. If you did NOT do any of the above - I would suggest you get a save here or join my discord where I provide complete saves, or saves at different points. You could download my mafia save and continue. Most saves are personally by me and bug free. Some of the save here are taken from my discord as well. Either way is fine, just I have it more structured with descriptions as to what the save is on discord. You can just read and pick to suit. Once you download the save, you can change player name via the in game pc menu or via the cheat mod.

Sorry for the long reply, hope these suggestions help you out man (y)
 
Last edited:

Bruce1

Newbie
May 5, 2018
38
11
Hey bro, this save is messed up man :eek:
Note, doesn't matter if you using my bug patch HERE because as clearly stated: the patch here is ONLY an image patch. Does NOT fix any bugs in the game, check my discord for that.

Now for the issue:
When I check your save, important values are zero, yet you have profiles unlock. Therefore, I have no way to track what you completed already or what the values should be. There is no game bug that can do this, hence the issue may be on your side / something you did. I can only conclude a few things that you may check bro:

1. You used an old save or old game version, which since v0.94, the game REQUIRES a new save. Only saves from v0.94 and up are compatible

2. You install some other mod that screwed up your game. (NOTE: My mods work just fine and the way it is implemented, cannot cause bugs. The cheat just wouldn't work, a player can just ignore it and play the game as default. I made the cheats all optional)

3. The gallery viewer mod, has history of damaging peoples save irreversibly.The dev already asked me what the issue was and I told him/her. Regardless, I still get members save with the issue. NOTHING anyone can do to fix this issue unfortunately. Only way is to start a new fresh save on a fresh game folder. If using that mod, I recommend you use it on an entirely different/copy of the game folder and NEVER swap saves.

Solutions:
1. If you did any mentioned above, fix those first.

2. If you did NOT do any of the above - I would suggest you get a save here or join my discord where I provide complete saves, or saves at different points. You could download my mafia save and continue. Most saves are personally by me and bug free. Some of the save here are taken from my discord as well. Either way is fine, just I have it more structured with descriptions as to what the save is on discord. You can just read and pick to suit. Once you download the save, you can change player name via the in game pc menu or via the cheat mod.

Sorry for the long reply, hope these suggestions help you out man (y)
Don't know how it happened. I am not using the bug patch from here but from your patreon as I am a subscriber. I will check out the saves and see which one is closest to where I am and go from there. Thanks for all you do.
 

Jamieee

Member
Sep 21, 2016
135
234
[...]
I often wonder if it safe to be a porn game dev, these guys go through hell and back it seems :ROFLMAO:.
[...]

On that note, I never wish bad on anyone. And really hope the dev could of continue making a great game. But the excuses I see. Cant even bother to explain how ridiculous some of them in the past was. If you here long enough, you know. But I totally agree with you man, the dev can easily fix this problem of low subs as you said. He rather blame others and make up more excuses. Nothing new, same old, same old with a spin unfortunately. My dog ate my computer :sneaky:
I'll be the Devil's advocate. I think being a dev for the adult game industry is extremly high demanding, difficult and honestly quite scary. There are just so many additional factors which makes this kind of work more arduous than a standard dev job:
  • Unorthodox niche: Some devs hide their activities from their daily life, because it is not socially accepted that you make 'smut' games. They often have normal jobs with families, religion and other responsibilities. So they have to do develop the game during their spare time in secrecy. And people take this 'sacrifice' for granted.
  • Audience: The vast majority on this forum just want to have their carnal needs fullfilled. They don't care about the effort that it takes to create content, or that the dev's creative tank sometimes depletes. They can hide behind anonimity, enjoy the pirated content for free and express their unsatisfaction whenever the glove does not fully fit. And to be fair, a lot of players expect a tailored experience whenever they are going to play the game. Especially if you overpromised your delivery.
  • Project size vs. time: Some projects are just so ambitious (or grow to be more ambitious than expected), that one dev is not able to carry the weight of the entire project.
And offcourse you can always say "why did you start doing this in the first place?". It often starts as an ambitious idea, but whenever it becomes way more popular than anticipated, it also starts to weigh more than expected. Especially if it is a project that you home schooled out of interest.

I don't like to assume that a dev initially create content like this just to leech of the patrons in the long run. Obviously there are such cases, but those cases are easy to identify.

But I do agree that devs need to learn to be more humble and transparant. And perhaps more open for assistance if they want to deliver a completed product. Only then they can count on more sympathy of their audience. But that is often a step too far for artistic creators, because they see their project as their own child.
 

Symphony of the Night

Despair has its own calms
Modder
Donor
May 19, 2017
2,668
5,899
I'll be the Devil's advocate. I think being a dev for the adult game industry is extremly high demanding, difficult and honestly quite scary. There are just so many additional factors which makes this kind of work more arduous than a standard dev job:
  • Unorthodox niche: Some devs hide their activities from their daily life, because it is not socially accepted that you make 'smut' games. They often have normal jobs with families, religion and other responsibilities. So they have to do develop the game during their spare time in secrecy. And people take this 'sacrifice' for granted.
  • Audience: The vast majority on this forum just want to have their carnal needs fullfilled. They don't care about the effort that it takes to create content, or that the dev's creative tank sometimes depletes. They can hide behind anonimity, enjoy the pirated content for free and express their unsatisfaction whenever the glove does not fully fit. And to be fair, a lot of players expect a tailored experience whenever they are going to play the game. Especially if you overpromised your delivery.
  • Project size vs. time: Some projects are just so ambitious (or grow to be more ambitious than expected), that one dev is not able to carry the weight of the entire project.
And offcourse you can always say "why did you start doing this in the first place?". It often starts as an ambitious idea, but whenever it becomes way more popular than anticipated, it also starts to weigh more than expected. Especially if it is a project that you home schooled out of interest.

I don't like to assume that a dev initially create content like this just to leech of the patrons in the long run. Obviously there are such cases, but those cases are easy to identify.

But I do agree that devs need to learn to be more humble and transparant. And perhaps more open for assistance if they want to deliver a completed product. Only then they can count on more sympathy of their audience. But that is often a step too far for artistic creators, because they see their project as their own child.
Agree on some points but to say it "extremely high demanding, difficult and honestly quite scary" is out of the loop for me and no offense laughable. You get what you put into the game and this dev does bare bare minimum. Cannot compare to a "real" job imo or even making a non-porn indie game targeted for say steam. Even more true, when a dev decides to make a game full time. Working at home is heaven on earth. Nevertheless, I see a pattern with porn devs. And this one falls right into that bracket. But the lies and stupid tactics which this game has history of doing and been called on many times, dont fit the bill, well for me.

But I see your point on some of the other stuff. Especially the unorthodox niche. Audience I disagree, not the majority. What I think is people today just get butt hurt on everything and opinion is not just AN OPINION. No it is a direct target and all those who criticize should be "burn to the stake". Hence devs who take criticism are doing well with their games, even some pirates become supporters. If your game is in public eye, you going to get feedback from many crazies as well. But this dev used to ban people who give opinion even when it was light criticism. Even I, who is not a dev and just modder have to say things like no offense constantly cause people are sensitive to text online and think it come from a place of hate. But this wasn't this way, some few years back. Maybe I cannot understand and this has to do with generation gap. I dont know or claim to know everything. Just have to move with the flow I guess. As for "project size vs time" is all a dev's fault. And can be tweaked to fit the dev's ability and time. To me that just life, "dont bite more than you can chew" as the old saying goes. Step back and communicate and give even if small updates, once it is quality. Which is more than feasible. Or simply just stop taking people money and sort out your own issues/insecurities/LIFE. I see some dev's doing this and come back stronger than ever, while some unfortunately don't .

"it becomes way more popular than anticipated, it also starts to weigh more than expected"
But thats on the dev, they let it weigh them down for either the fame or money and trying to please the audience. That just simple management to me and not feasible to please everyone. Yet, it wouldnt stop people from subscribing in the long run. Hit or miss as they say

"But I do agree that devs need to learn to be more humble and transparant. And perhaps more open for assistance if they want to deliver a completed product. Only then they can count on more sympathy of their audience. But that is often a step too far for artistic creators, because they see their project as their own child"
So true homie, so true. Couldn't agree more.

Regardless, I dont see the issue with making a porn game and all these excuses. To me, and maybe JUST ME, it is just excuses. To each his own homie. Nevertheless brother thanks for the input (y) .

the-devils-advocate-al-pacino.gif
 
Last edited:

Hese_1

Active Member
Feb 27, 2018
951
815
Jamieee I just want to add that sometimes the dev starts from nothing and when time goes on and they gather more experience of game development. After awhile they see what kind of horrible spahetti code they have made at the start of the game development and wants to correct the mistakes by abandoning the game and starting a new one or re-starting the current game..... Sometimes it works and sometimes it totally does not.
 
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Ghostboy031

Active Member
Jan 2, 2019
587
937
My opinion is that he should never of revamped the game in the first place. He should of finished MNL with meeting Lucy and moving in with her and that starts of MNL 2: Back in the Saddle. A new updated game with updated and new characters that fans would of been happy to wait for content rather than wait for content that has been remade 4 times....looking at you Pam/teachers.
 

KaiserionCorPus

New Member
Dec 9, 2024
1
0
Jogo muito foda e legal, tem bastante bunda grande e sexo anal, vc tem uma certa liberdade. Porem tem muito bug. E na moral que protagonista zé buceta do caraio
_____________________________________________________________________________________________________
Very cool and cool game, it has a lot of big ass and anal sex, you have a certain freedom. However, it has a lot of bugs. And honestly, the protagonist is a fucking pussy.
 

Rogue_Player

Member
Jul 30, 2018
132
39
I'm doing a new game but I've noticed through the gallery mod that there was some stuff I missed during my first playthrough. Well either I missed the chance to get it or I did get it and I just don't remember getting it. Either way I just want to know, how do you get the scene with the senator's wife and how do you unlock Rosy?
 

Jamieee

Member
Sep 21, 2016
135
234
Agree on some points but to say it "extremely high demanding, difficult and honestly quite scary" is out of the loop for me and no offense laughable. You get what you put into the game and this dev does bare bare minimum. Cannot compare to a "real" job imo or even making a non-porn indie game targeted for say steam. Even more true, when a dev decides to make a game full time. Working at home is heaven on earth. Nevertheless, I see a pattern with porn devs. And this one falls right into that bracket. But the lies and stupid tactics which this game has history of doing and been called on many times, dont fit the bill, well for me.

But I see your point on some of the other stuff. Especially the unorthodox niche. Audience I disagree, not the majority. What I think is people today just get butt hurt on everything and opinion is not just AN OPINION. No it is a direct target and all those who criticize should be "burn to the stake". Hence devs who take criticism are doing well with their games, even some pirates become supporters. If your game is in public eye, you going to get feedback from many crazies as well. But this dev used to ban people who give opinion even when it was light criticism. Even I, who is not a dev and just modder have to say things like no offense constantly cause people are sensitive to text online and think it come from a place of hate. But this wasn't this way, some few years back. Maybe I cannot understand and this has to do with generation gap. I dont know or claim to know everything. Just have to move with the flow I guess. As for "project size vs time" is all a dev's fault. And can be tweaked to fit the dev's ability and time. To me that just life, "dont bite more than you can chew" as the old saying goes. Step back and communicate and give even if small updates, once it is quality. Which is more than feasible. Or simply just stop taking people money and sort out your own issues/insecurities/LIFE. I see some dev's doing this and come back stronger than ever, while some unfortunately don't .


But thats on the dev, they let it weigh them down for either the fame or money and trying to please the audience. That just simple management to me and not feasible to please everyone. Yet, it wouldnt stop people from subscribing in the long run. Hit or miss as they say


So true homie, so true. Couldn't agree more.

Regardless, I dont see the issue with making a porn game and all these excuses. To me, and maybe JUST ME, it is just excuses. To each his own homie. Nevertheless brother thanks for the input (y) .

View attachment 4806084
Don't get me wrong, but the points that I made are no reason whatsoever for devs to express lazy behaviour. It was ment to create general understanding amongst the audience. I think that the bottom line is that devs should be better prepared for the line of work that they are getting into. And I suspect that a lot of them are not aware of that, which I agree that it is their own fault that they have a meltdown halfway throughout their production.

Same goes for the audience. It is never a good thing that a dev points to the audience as a reason why their product fails. But that's a trend going on through the entire entertainment industry at the moment. The dev merely needs to understand the audience, so that it can cater to the need of the crowd that brings in the money/fame. Or, if you plan to go against the grain, you should prepare yourself with a thick skin and a proper planning. Sadly it often times it is their own pride, ego and arrogance that stands in their way.

I think that this industry is a high risk, high reward kinda situation, but without any controlling watchdogs or instances that create awareness of the risks within the dev community. I suspect that this is one of the main reasons why so many adult game projects go abandoned, because there is no insurance for both the dev and the audience. This is something that is never going to change, so we just have to deal with it.

"[...] Or simply just stop taking people money and sort out your own issues/insecurities/LIFE. [...]"
Totally agree. A dev should never try to gain sympathy by opening up about personal situations as reasons for their own failure, because that often ends up with more backlash among the general public than keeping it professional. That stuff should be resolved within the inner circle and should not see the light of day, how big the impact of the issue even is.

But let me refrain myself to bore you all to death with my analytics. :HideThePain:
I appreciate the convo, though!
 
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Jamieee

Member
Sep 21, 2016
135
234
Jamieee I just want to add that sometimes the dev starts from nothing and when time goes on and they gather more experience of game development. After awhile they see what kind of horrible spahetti code they have made at the start of the game development and wants to correct the mistakes by abandoning the game and starting a new one or re-starting the current game..... Sometimes it works and sometimes it totally does not.
I agree. But to be fair, all projects have room for improvements. There are always things to tweak and finetune during the development of a project. Sure, whenever you are new to the industry you are bound to have more fixing to do than than a experienced dev, but it is not a reason to not finish your product.

A dev needs to be realistic in terms of what its goal is and how high the dev sets its bar for the quality that it wants to deliver. The thing is that starting a new project sounds like a lot of work, but you start with a different level of experience. Redoing your existing work sounds like less effort, but realistically you are rewriting the whole bunch anyway.

A revamp is even a riskier move, because the dev is going to overhaul everything to satisfy a portion of the audience (and perhaps his own ego). The other part of the audience - who were maybe okay with the game in general - will be left unheard. So you will create much more hostility, if you are not transparent with your changed goal. And a dev should not forget that people get emotionally attached to storylines, which is a tough line to balance whenever you are planning to apply major changes.

My advise would be:
If you are busy with a project and you notice a big difference in quality from the beginning of your project to the current state, you should tie up loose ends, announce the follow-up and release the final version of your game. This buys you some time to create a new product with a higher quality level, which should also give you more satisfaction as a dev because you are not just bugfixing and so on. Afterwards you can always remaster the old game if you feel the need for it, but at least you released your product. That's better than just abandoning it.
 
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