I mean, in the end every person has to cope differently with those situations. Putting on a happy face and trying to keep doing things as if nothing is wrong, cracking jokes while in the hospital is a good way of doing things like that. I did things like that with my family when I visited a family member in the hospital that was in a critical condition. And on the funeral it was me who tried to cheer people up, just so I didn't have to deal with the sadness that I was feeling myself.
And that is the thing, though. The feel good part should be more present than the tragic part. Yes, the fact that Anna is in a coma is sad, but then you have the fact that your family is trying to put on a brave face just so no one has to worry even more. You can hear Sabrina and Bethany talk about this. They all are trying their best to not get overwhelmed by the situation - someone like Sarah with work and finding out who is behind this accident.
Like other people said here, my focus won't and will never be the drama. Before I released the alpha for My New Memories I actually had planned that Anna dies during the accident - no hospital etc. But when I made a few renders with her and Olivia I just didn't want to do that anymore. I have different plans with her and in Chapter II you will maybe see where I'll go with this. It's also worth mentioning that the accident just barely happened - I think less than 2 weeks passed by yet ( speaking of ingame time here ). For now I'm planning to keep the game on a day by day basis, but that might change in the future.
In the end I want to create something wholesome here. I could have gone so many different and darker ways - That Sarah got raped or sexually assaulted, that one of the daughters gets a creepy stalker that starts to terrorize her, that someone tries to kill of Anna in the hospital...All of these forceful evil things are just plots that I hate in other games. Drama or tension for the sole purpose to cause the player to feel bad is something I just won't do. Yes, there is still the plot revolving around the accident and who caused it. This will be something that will eventually be resolved, though, and it will be resolved in a good way. Like I said in a lot of progress updates, it will be about the MC being in danger, not his family, especially not his daughters. If people are looking for this kind of stuff then they have to find a different game...
And lastly, the point with people not telling MC everything. That is something I adressed with Chapter I and from what I gathered since then, people were happy with that. I know that some people were frustrated because of people like Sabrina or Bethany not telling him everything - or how Bethany acted in general, not very motherly like. With Chapter 1 I tried to address all of these things. That doesn't mean that I will change the game every time I get feedback like that. It was just something that I could agree with without causing any issues for the future story. Now you will never hear that again in any of the future chapters. If MC asks something, he will get the answer, no matter what kind of consequences could follow.
I wholeheartedly approve of wholesome games. I played MNF part 1 to finish and its not the genre hat made me drop it, that was what caught my attention in the first place. I know that nobody puts new renders in a game but the
confused, impotent and patronized MC just doesn't rock, when on the other hand NPCs tell you to
Man up, Son!. Either pamper me like the meak old fart I am or send me to the gym. In addition, lost chance for some Sabine-MC interaction as the night shift nurse.
Don't try to interact too much with haters who hate on purpose.
No matter how many good reasons some people get presented they choose not to understand any of it.
Those two ... upstanding individuals almost certainly fit that description.
You can never please everyone or even make everyone understand your point of view.
Not even when buying groceries.
Don't argue with idiots.
They drag you down to stupid and beat you with experience.
Or like my german grandfather liked to say:
"Kämpfe nicht mit einem Schwein.
Ihr Beide werdet dreckig aber das Schwein mag es!"
I love how your primary defense is hate and idiocy. But you are probably right:
Every time your family and friends criticized you, they were hateful idiots, who didn't want you to become better. They just did it for fun.
Maybe some of us just hope, that one day, this game could be something special and it would be worth our money. Maybe some of us are disappointed that it wasn't wort it.
Not sure why Killers games always attract so many haters... MNF has the same problem...
While this game is more "mature" it's still a K7 game which means, at least for me, cute wholesomeness sprinkled with some light drama that will be resolved with moderate ease.
Imagine if in MNF while the family is sitting in front of the TV, suddenly a loud burst... the door gets yeeted out of it's frame and Martin would have been standing there... the intent of murder in his eyes...
That would have killed MNF.
Same with MNM. Light drama and a bit uncertainty is good, but shouldn't be the focus.
I just hope that Anna wakes up sooner than later. Her use as MCs pool of nightly knowledge is not bad, the real Anna would be far better for that. MC needs HER and not a manifestation of his subconscious.
Because this game just like the last, starts good, then hits a weird turning point and then just ends up a mild drizzle of content. But to be honest, the narrative isn't even what makes me drop out, I have played far worse games, when it comes to writing.
I have played this game for a few days on and off now are at the Lena introduction point:
1) Still do not see any clear progression for character romance other than the starting seed with Sister/Coma Wife. In addition, she is the only carnal option other than the
Relieve Girl (Coma-dream) wife.
2) The ero scenes are weird out of place like a 19th century couple
'Making Babies'. No other supporting scenes are present with
Erotic tension (have your pick): No rise and fall, No flirting, no anticipation, no tease, no sneaks, peaks, posing, no lucky angles.
Just: Ero-free Content => Hardcore Waifu-Dream Sex => Ero Free Content
=> Hardcore Waifu Dreamsex => Ero Free Content. No mental player Stimulation/
For-Play. So basically the same as in MNF.
I had casual encounters at Al-Cheapo-mart with complete strangers that had more erotic tension and more romantic talks with fellow students during recess. Which than made me try harder to get into my partners pants once back home. Thusly, pre-coital mental stimulation seems to be functional.
In a visual medium I need some interesting things to see. If it is not the written drama and not the graphics, what drives my passion?
TL; DR:
Each NPC in game checks some fetish-boxes, yet they are even not showcased or teased.
It plays like a
Hayes-Code Harem TV Show with the (Coma-wife) Dream-sex acting as commercial breaks. Adams family from 1964 had more erotica.
Which character has the most toned ass? longest legs? Most dreamy eyes? Thiccest thighs? Cutest feet? Most colourful, Skirts? Comfiest pajama? Skimpiest night-gown? Which one looks like what exactly, after exiting the shower? This guy never took a bath or shower and was ambushed by his critter children, how? That happened to me the ONE TIME I took a shower at the neighbours (at least they didn't take a dump while at it). I do not even know, which family member has the chicest car. This game has a lower amount of non-erotic nudity than my life and less fetish fuel even for non-erotica fetishes.