- Dec 13, 2022
- 107
- 312
Right but like I said before, hiring a coder would come with a lot of legal requirements that a lot of people might not even know about. Like for example, he hires a coder whose working on the project, has some sort of accident in their own house, (say their chair snaps and they fall and hit their head), because they were on the clock working on this game, cyan would then be liable for (I think it's called) workers comp and health insurance etc.Yes, I ENTIRELY agree with you, that's WHY I think he should, at the very least (with that big budget) at least hire or pay someone else to CODE at the very least... And this project/game shouldn't really even be remotely difficult for someone that... IS PRIMARILY a coder, as it's a 2d VN off ALL things. But, that would free them up so much SOOO MUCH more and potentially wise even, as well. As I SEE them saying how much they contemplate adding such varied choices, SMALL OR GREAT, just because of the sheer factor of not only drawing, but ALSO having to deal with the Primary factor of Coding it all, which, like you said and I agree with, they PRIMARILY are NOT. So I just think it would be much healthier for them work-wise to share the necessary task of such a thing WITH a person more qualified, and expertised and rounded in that field, to ease A burden/factor of game development they are not very accustomed too. And that would also have the added benefit of, per say, they WERE to get writers block, something emergent of sorts that needs to get taken of, etc(like the 9 month waiting period for just the latest update)..., they wouldn't need to stress out as much/or feel guilty as much for something like-, development slowing down on their end, and rather at least have a comfort knowing that at least some major aspect of an update is being worked on to some degree, regardless of their current status of having to do ALL of this ALONE. I'd rather they do this less stress/guilt free, while also having a comfort of stability, KNOWING they don't have to carry this giant responsibility and load on them...alone, and just get some assistance in fields like this, as they certainly have the 'means' to do so...
And, if I were to want these funds, budget and ever growing patron +money to go anywhere, I'd rather it go to making aspects of development better easier and healthier, RATHER than just even more ambitious ideas , constructs, and gameplay elements, while still undertaking it A L L (risking burnout, stress, contempt, and many other things I've already seen too many people sadly sucumb too)... alone.
I'm not making this up, employing someone especially for a long-term project like this makes them liable for a lot of things like that. Once you hire someone that makes you an employer, meaning you have to declare, pay insurance, pension etc. Like if they ever check his income through patreon, see he was paying someone out of it but not declaring it then they can get a fine. Source: I did a business startup class for almost 2 years.
Yes, it could speed things up MASSIVELY, but unless you're planning on setting up a full fledged indie studio there's WAY too many restrictions and red tape in the way of things. Plus there's the fact that cyan likely has a family and life outside of the project and doesn't need the extra hassle going into it. Plus it wouldn't necessarily speed things up if you have to bring in too many people, like take dark cookie from summertime saga, the guy (allegedly) has about 5 people on the team and yet updates are coming every couple years at this point