This game's animations being 90% closeups of genitals drives me fuckin insane. Am I alone in preferring to be able to see more than just an animation of a cock going in and out? The still-renders are fantastic, but why is it that you need to zoom in on the MC's dick for every animation?
A good game has a mix of both wide shots and close-up shots. For example, if you're gonna do a creampie, show the o-faces and the quivering, then cut to a closer-in shot for the withdrawal and initial leakage, then a good close-in of her dripping vulva, top of mound to glazed taint and starfish, and that little drip you can see in the empty space between the cheeks.
Different people like to see different aspects of the scenes - many people like the close-up shots, but I do agree that they should be interspersed with wider shots.
Also, from an animation perspective, it's probably easier to show close up piston action than all of the moving parts of a body - tit jiggle, facial motions, eyes opening and closing, legs, abs, buttcheeks, etc. tensing. I've seen some where they move the arms of both partners kind of in unison the way you see a bull or bronc rider moving their lose arm when they ride - almost expect to see a coil of rope or a hat in their hands...