Create and Fuck your AI Cum Slut -70% Summer Sale
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Satori6

Game Developer
Aug 29, 2023
569
1,277
Spend some time post editing the AI images. A few minutes fixing those fingers and other issues would go a long way.
That said, it looks better than that from most games.

The cheat menu and the description panel have untranslated text.

The Bunker management screen shows energy as undefined because it's set to read "current_energy" instead of just "energy".

As mentioned before, the trader doesn't work. For example, buying tools gives you alcohol.
 
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LPyxel

New Member
Aug 23, 2018
10
15
I can already tell just from the premise and images that this is someone's bad attempt at recreating S.H.E.L.T.E.R. with AI. Hard pass.
 
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Noxedia

Newbie
Jun 10, 2025
76
29
Damn, so does this mean I finally get to boss everyone around and hoard all the canned peaches? Serious question though - how dark does it get? Like, morally grey choices, betrayal, rationing food, that kinda stuff? :unsure:
 

William8

Newbie
Jan 26, 2021
19
30
Its a good environment for a lot of fun storylines.... lots of potential

Unfortunately this still needs a lot of polish.

Art: someone's hair changing in the same conversation from long curls, to bob to shaven, back to shoulder length... just doesnt work for immersion.

Gameplay: your do some things all the time, why put them in a submenu? put a button or two on the main page for scavenging and socializing.

Mechanics: quest wise, it doesnt make sense to give someone an item that is not a consumable - e.g. a tool, every day to fix the same thing... what happened to the previous one? or at least give me a reason why its needed again.

Some kind of points system would also help i think. Things like hunger, thirst, love, lust, loneliness, jealousy, health, abilities, etc.
 

t_punk

New Member
Jun 21, 2025
1
0
Its a good environment for a lot of fun storylines.... lots of potential

Unfortunately this still needs a lot of polish.

Art: someone's hair changing in the same conversation from long curls, to bob to shaven, back to shoulder length... just doesnt work for immersion.

Gameplay: your do some things all the time, why put them in a submenu? put a button or two on the main page for scavenging and socializing.

Mechanics: quest wise, it doesnt make sense to give someone an item that is not a consumable - e.g. a tool, every day to fix the same thing... what happened to the previous one? or at least give me a reason why its needed again.

Some kind of points system would also help i think. Things like hunger, thirst, love, lust, loneliness, jealousy, health, abilities, etc.
Features of generation. Unfortunately, it is not always possible to preserve accurate details when creating realistic images. I was thinking about how to fix this, but decided it would be easier to keep the overall style of the images. :rolleyes:

Thanks for the feedback.