- Mar 27, 2019
- 202
- 1,475
That's an intriguing idea! I like a lot of games that use Honey Select--specifically The Headmaster and Project SAGE. I have a few reservations about making a switch, though:Wow, six to seven hours per image it's a lot of time Taking into account what you said about your rig, and lack of time, have you considered Honey Select 2 studio? It's new and the graphics are beautiful. It would boost really a lot of your work.
1. Although Honey Select is probably easier and less sophisticated than DAZ (right? It's tough to imagine it being more sophisticated...), there might still be the issue of a learning curve. I wonder if the time it would take to learn another studio would pay off regarding the time saved by no longer using DAZ to render images (if that makes any sense). My hope is that a new GPU would solve the render time issues.
2. I fear it would look strange to start using it now considering everything that's come before it has been in DAZ. The switch might be kind of jarring. Wouldn't characters look radically different? An alternative would be to re-do all the graphics I've done so far in Honey Select, but that sounds like a hell of a lot of work...
3. Aesthetically, I'm kind of hooked on DAZ. Specifically, the asset used to make the Bride. Discovering that asset and learning that I could make a continuation of 3Diddly's abandoned game was kind of the fire that got me started on this project in the first place. Plus, I find DAZ more closely approximates photorealism, which I find to be slightly more immersive.
That said, I really do like the cartoony/anime aesthetic that HS has. Perhaps I'd use it if I ever took up a side project (of which I have a great idea for, but am afraid to consider given all that's already on my plate).
Perhaps I could do some kind of hybrid? Make foreground characters in DAZ and use HS for backgrounds? Do you have much experience using HS? I wonder how that might look...