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Changelog for Mystic Knight Maya - version 0.7.8 (2025/August/31st)
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[THE GAME IS UNDER ACTIVE DEVELOPMENT. FEATURES AND GAMEPLAY ARE SUBJECT TO CHANGE]
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+++++++ [MAIN FEATURES] +++++++
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+ Added a new ero scene to the Beach Boss (Merman Captain).
-> tags: vanilla/male, bondage
-> Also slightly redrew his previous ero scene, the mating press.
+ Increased the overall difficulty/challenge of the Beach Boss Fight (more relevant to a new/fresh playtrough).
-> Gave him 2 new skills (cloud and slime), and now the tsunami waves have collision with Maya.
+ Done a small redesign of the stage Rocky Reefs (2nd beach stage).
-> Added common chests around the shipwreck area.
-> Added new cutscenes for the boss and after its defeat.
+ The Mimic (Vivian) will begin to inhabit chests around the island.
-> Common Chests have a small chance to be a mimic, wheter they've been opened or not.
-> Golden Chests also have a chance, but only opened/empty ones.
-> From now on, Maya should me more cautious around chests in general!
+ Added 2 new wall hazards, and therefore 2 new ero scenes:
-> Hungry Butt: located in the Fae's Overpass (2nd hill stage).
-> Hungry Pussy: located in the Abandoned Mines (1st cave stage).
-> tags: unbirth, anal vore
-> These hazards have special behavior: their attacks will bypass invulnerability, and they agro on Maya from farther away.
+ Added a new hazard: Tickle Machine
-> Located on the initial areas of the Deity Machine (1st high-tech area).
-> tags: machine, dildo, tickling, objetification
+ Added a new ero scene to the Hill Troll (Turquoise Hills).
-> tags: vanilla/male, breast expansion, titjob
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******* [OTHER/FIXES/MISC] *******
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* Changed - Save Folder Location
-> [BEFORE] UserData, in the same root folder of MysticKnightMaya.exe
-> [NOW] C:\Users\[USER_NAME_HERE]\AppData\LocalLow\Mega Blue Ball\Mystic Knight Maya\MKM_saves
-> After launching the new game version once, please copy all files inside the old version "UserData" into the new folder.
-> This is the industry standard and best practices, and it means that you won't need to copy saves between versions anymore.
* Changed - Removed the following advanced options. They are all now made to be default ON:
-> Display the defended/blocked amount when hitting enemies
-> Enable quick saving and auto saving
-> Auto equip items on pickup
-> Button mashing struggle-bar
* QoL - Added New advanced option: Enemies will gather around Maya, whenever she is being ero grabbed or is fainted.
-> Default ON. Disable this if you prefer enemies to NOT congregate around Maya during these situations.
* QoL - Added New advanced option: Apply the current window settings automatically on startup.
-> Default ON. Disabling this will cause the game's window to reset every time the game is launched.
* QoL - Added new minimap icons for more things: chests, npcs and signs.
* QoL - Code optimizations in the SAVE/LOAD system, making it more efficient and performant.
* Changed - Blade of Stunning (now Blade of Force): Instead of applying a mini-stun, enemies hit by the sword will be pushed back.
* Fixed - Vivian's (Mimic Chest) movement when chasing Maya, where she could hover in the air after jumping.
* Fixed - Stun effect on enemies persisted more than it should, if Maya quickly chained attacks or throwing weapons.
* Fixed - Soft Lock inside the room with the timed gate, in the Hallways of Sorrow.
* Fixed - Choosing "New Game" could become stuck on a black screen, after the fade to black.
* Fixed - Maya could activate and stack multiple instances of the Shield skill.
* Fixed - Incorrect type of struggle bar was being displayed for the Batgirl grab.
* Fixed - Potential fix for a rare crash in the first city area, near the sewers.
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