MBB's dropped us an update, so here it is
Hello again everyone!
Sorry for the delayed report; I have a bad tendency to "tunnel vision" when I'm focused on work, so much so that I forget to post updates for you all on the progress of the game's development. It is a bad point of my persona, which I still find difficult to fix sometimes, so apologies for that.
I also had some thoughts running through my head lately, which I wanted to put in order before making another post here. More specifically, I've updated some things here on patreon, mostly the main description on the landing page, and I've also changed the text for the supporter tiers as well.
My goal with those changes is thus: I wanted to clarify a few things regarding how I as a creator would like to approach this hobby going forward, and consequently, to better temper the expectations (relating to my work) of those who so graciously choose to support me.
As a reminder, I wasn't making constant polls anymore (remember when I ran 12 or so in a row every month), I wasn't posing progress reports with previews as frequently, the final version of the game very likely won't have CGs anymore, etc.
Essentially, I was setting up all of those expectations that were outdated and weren't relevant anymore (for better or worse) because those texts remained unchanged since I first created this patreon page all those years ago.
Tough it is worth noting that a good constant (that I'm quite proud of) is that my release schedule has stayed consistent since the inception: a 2 month dev-cycle, with a few times going into 3 months, where I release the new version at the last few days of the month; this consistency will remain unchanged.
I guess that this is all to say that going forward, I feel much more comfortable and motivated working, if I'm working within the backdrop of a relaxed relationship between me as a creator and all of my supporters, and therefore I wanted to reflect that in the texts of my page.
So I encourage you to read those changes and to alter (or halt) your support if you feel that this new way of how I want to approach things does not match your expectations. There will be no hard feelings from me as I'm already grateful beyond belief.
Anticipating a few questions:
1) Development of MKM will continue as normal.
2) For version 1.0 you'll still get a steam key (or a DRM-free
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key) if you've supported 10$ in total.
3) You'll still appear in the credits as a supporter (if you so desire, as some prefer to be removed to remain anonymous).
4) I'll still tunnel vision and forget to post progress reports once in a while LOL
With that out of the way, let me finally update everyone on the progress regarding this 1 month of development (now well into the 2nd month) of the upcoming "Bad Endings". As you can see in the preview images, the endings for the giant botfly, centauress and slime queen are 100% done.
I've decided that every boss of the game will have one, so next up I'm working on the Champion's (arena minotaur) one, which is a bit tricky since his current animation already goes through 3 poses, so I'll be refining his additional bad ending.
As far as release date goes, I'll probably close up this 2 month dev-cycle at the end of June and make a release with all of the completed bad endings, as opposed to extending the dev cycle to 3 months just to have more endings in the same package. So please expect the 1st batch of bad endings at the end of this month.
Best Regards,
Mega