mild game-breaking bug report: on pearl collection, if you talk to the herbal-tea-appreaciatnig Hobo from the right, it hardlocks the game as he can't path to his tent.
The easiest solution is probably to put an event on that square that has higher priority than characters (i think that's how it works) that effectively says "you can't talk to me from that direction" to prevent this game breaker.
also, i'm playing for the vore tag, how significant an implmentation are we looking at in this game?
also also, despite kina hating the puzzles as a concept (they're not a type of puzzle I want to learn, which just means it's not my genre, not that it's a bad product/inclusion,) it's kinda interesting seeing my clear times improve. I basically do them by letting my mind wander and letting my subconscious brain handle it, like how you can make yourself catch thrown objects reflexively, or walking, where "your brain" is just better at performing it than "you" are.
generally fun times. I like the illustrations and the effort put into the game's presentation and systems as a whole. Good job~☆
it's cute how the party jumps to the same tile when teleporting