I've come to understand that there's a dozen things you need to be pretty good at to make a decent VN. But, when you decide to gamify it... I think that's a whole other level.
I'm talking about good gamification. Anyone can throw in a stats system and set a few thresholds. Triple-A studios make crappy games all the time, so it shouldn't be surprising that there are lots of crappy games here, too. The most frustrating is when you know it would be so much better as a VN. Please, for the love of God, get rid of the grind, the time-of-day tracking, the inventory, the points. Just make it a story, please. Breaks my heart.
So, with all that, it is my pleasure (and amazement) to say that this actually works pretty well as a game. The dev has a reputation for quality and hard work. The gamification in his previous effort was a little disjointed, and I soon gave up and played with cheats. Here, I have to say, it's quite engaging. You actually want to play to win.
What makes it work? Well, first, the game elements are completely integrated to the story. I mean, you're a hotel manager, and the game is managing a hotel. Nothing seems laid on top, or there just for the sake of gamification. it's all central to the plot. Second, the game elements are pretty straightforward and easy to learn. Third, there is progression, that "just one more turn" thing that game studios (and casino owners) are always hoping to achieve. It's strategic, you have to think and plan, but never opaque.
There is a bit of grind, but it's pretty light. I know another game where a character in-game argues that grind is good because it builds the effort-reward payoff. I think that's an oversimplification. Grind can be well-designed, (like, say, DragonQuest) or it can be gawddawful boring (like, oh so many games on this site). To say grind is good, period, misses the point.
It helps that the artwork is top-notch - it makes any frustrations with game mechanics a little more bearable. And it doesn't lag too much. There are quite a few games on this site (you know who they are) which are almost unplayable because there's no optimization for speed.
I think there are a lot of quality-of-life things to improve the game. For example, it would be great to know if there is still any value in searching the attic. But the dev is very responsive to feedback, and is always making improvements.
My only gripe, a small one, but is what keeps me from awarding 5 stars, is actually with the VN elements, the rendered scenes. The rendering is of very high quality, but sequencing, the dynamic arrangement of moving from image to image, is really quite dull. In fact, it's a let-down. When you are able to achieve some big step forward that leads to a spicy achievement, I just wish there was a little more to it than just a half-dozen renders and a pretty average animation.
But yeah, this is worth checking out. You got the eldest son, dead father, hot mother and sister trope, but because its a game, and a good one, it actually seems fresh. Nice.